Minimap round overlay with Compass points and player mark

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ExeterDad
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Minimap round overlay with Compass points and player mark

by ExeterDad » Thu Aug 13, 2015 00:55

Not a texture pack, but a free to use texture for a pack or individual use.

This image can replace the Minetest minimap round overlay with a edited image that includes compass points (N. S. E. W.) and a red dot in the center that helps to mark the precise player position in the map. The compass points will rotate as the map rotates so travel direction is accurate.

Just make a folder in your minetest textures directory (where all your texture packs would be installed) named "all" and put the overlay image in there. That way it will work with whatever texture packs you may use. Or will "just work" if you don't use texture packs.

This is a fast "proof of concept" image. I added shadows under the compass point letters and center dot so it should show up against all map colors. But the image is not optimized and it may be a little hi-res for your liking.

Credit to RealBadAngel as I believe him to be the creator of the original overlay image I edited.


Image

Download below image file to your minetest/textures/all folder
minimap_overlay_round.png
The minimap round overlay replacement
minimap_overlay_round.png (32.57 KiB) Viewed 1567 times
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Napiophelios
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Re: Minimap round overlay with Compass points and player mar

by Napiophelios » Thu Aug 13, 2015 01:28

Cool beans man, but the "textures\all" directory thing didnt work for me.
I love it though.
 

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Re: Minimap round overlay with Compass points and player mar

by Sokomine » Thu Aug 13, 2015 01:39

Looks and works very nice. Thanks!
A list of my mods can be found here.
 

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ExeterDad
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Re: Minimap round overlay with Compass points and player mar

by ExeterDad » Thu Aug 13, 2015 02:30

Napiophelios wrote:Cool beans man, but the "textures\all" directory thing didnt work for me.
I love it though.

I have no idea why it didn't work for you?

All my installs lately have been run in place so maybe a "real" install is different? Hopefully someone can offer up a little assistance on this one.

Glad you like it even if I'm not overly proud of the amount of time I put into it. Maybe it will inspire the more creative talents around here to make better ones :)
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Re: Minimap round overlay with Compass points and player mar

by benrob0329 » Thu Aug 13, 2015 03:54

Nice! What you have to do is select the "all" texturepack, you could also drop it in the root texture folder.
 

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Napiophelios
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Re: Minimap round overlay with Compass points and player mar

by Napiophelios » Thu Aug 13, 2015 04:10

benrob0329 wrote:Nice! What you have to do is select the "all" texturepack, you could also drop it in the root texture folder.


Okay I didnt do that, I just put it in the "textures\base\pack" folder.
 

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Re: Minimap round overlay with Compass points and player mar

by Ivà » Thu Aug 13, 2015 06:40

Awesome ExeterDad! Thanks!
 

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Re: Minimap round overlay with Compass points and player mar

by ExeterDad » Thu Aug 13, 2015 15:40

Alright. I'm going to come right out and admit I'm highly confused about texture locations when it comes to texture packs.
According to the wiki you can add a folder called "all". Although I can't find the reference now, I recall reading somewhere that textures in that folder will override even installed texture packs, and there is no need to select "all" in your texture pack settings tab.

So I plopped my new texture into my "all" folder and it worked for me. Of course I did not notice that I've had "all" selected in my texture pack tab. I must of done that ages ago in some test of sorts, I don't know.

So I deselected the "all" texture pack and of course it does not work for me. Having it in the root of the textures folder does not work for me. The only way I can seem to get it to work is have the image in a texture pack folder that is selected in the settings tab, or outright replace the image in the textures/base/pack folder. I'd rather avoid the latter as it would get lost with every upgrade.

So if any of you texture guru's have any advise on how one could use this texture with AND without using a texture pack, I would love to hear from you.

Another question that's been pestering me: How would a server be able to use this image so connected clients could use it?

I love so much about this game and community, but there are so many poorly documented quirks that only a handful of folks know how to overcome.
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Re: Minimap round overlay with Compass points and player mar

by AllenLim012 » Tue Aug 18, 2015 11:03

Napiophelios wrote:
benrob0329 wrote:Nice! What you have to do is select the "all" texturepack, you could also drop it in the root texture folder.


Okay I didnt do that, I just put it in the "textures\base\pack" folder.


The method you did worked for me.
 

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Re: Minimap round overlay with Compass points and player mar

by AllenLim012 » Tue Aug 18, 2015 11:06

Looks better in my opinion.
Image
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screenshot_20150817_190107.png
The screenshot.
screenshot_20150817_190107.png (616.09 KiB) Viewed 1567 times
 

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Re: Minimap round overlay with Compass points and player mar

by Napiophelios » Tue Aug 18, 2015 12:05

ExeterDad wrote: if any of you texture guru's have any advise on how one could use this texture with AND without using a texture pack, I would love to hear from you.


I believe a texture pack is the only option without overwriting the original file
or having the new one overwritten with updates.

The compass points make it much more useful IMO,
it might be worth asking to have it replace the current one altogether.

Side Note:minimap has a cool "night-vision" looking mode
Image

screenshot_20150818_080528.png
screenshot_20150818_080528.png (129.65 KiB) Viewed 1567 times
 

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Re: Minimap round overlay with Compass points and player mar

by Minetestforfun » Fri Aug 21, 2015 08:29

In my point of view, this is needed to the default Minetest minimap.

Maybe not in default, but in option...

It's too useful, and the minimap look better like this ! :)

Great work !
 

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Re: Minimap round overlay with Compass points and player mar

by Glorfindel » Fri Oct 23, 2015 02:22

Awesome! thanks!!
 


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