[256x] IDK What to Call It, It's Good

derpswa99
Member
 
Posts: 78
Joined: Sun Mar 24, 2013 21:26

[256x] IDK What to Call It, It's Good

by derpswa99 » Sat Sep 12, 2015 04:45

I've been working on this pack for awhile, I really have no idea what to call it. Should I continue it? What do you think about it?

Here's a few textures:

Image

Image

Image

Image

Thanks for your consideration, and I appreciate the feedback if provided.
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

Re: [256x] IDK What to Call It, It's Good

by rubenwardy » Sat Sep 12, 2015 11:46

Looks good - are you making them as SVGs?
 

User avatar
Nathan.S
Member
 
Posts: 679
Joined: Wed Sep 24, 2014 17:47
GitHub: NathanSalapat
IRC: NathanS21
In-game: NathanS21

Re: [256x] IDK What to Call It, It's Good

by Nathan.S » Sat Sep 12, 2015 16:22

I like them, looks very cartoony.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website.
 

User avatar
jp
Member
 
Posts: 705
Joined: Wed Dec 18, 2013 09:03
GitHub: kilbith

Re: [256x] IDK What to Call It, It's Good

by jp » Sat Sep 12, 2015 16:39

Image Please, continue.
 

User avatar
lightonflux
Member
 
Posts: 384
Joined: Mon Nov 11, 2013 07:22
In-game: lof

Re: [256x] IDK What to Call It, It's Good

by lightonflux » Sat Sep 12, 2015 16:40

They remind me of worms or something similar like that. Hedgewars?

Nevertheless it looks promising!
 

derpswa99
Member
 
Posts: 78
Joined: Sun Mar 24, 2013 21:26

Re: [256x] IDK What to Call It, It's Good

by derpswa99 » Sat Sep 12, 2015 18:25

rubenwardy wrote:Looks good - are you making them as SVGs?


No, they're .png, if that answers your question. Is the .svg format better?
 

User avatar
Evergreen
Member
 
Posts: 2131
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

Re: [256x] IDK What to Call It, It's Good

by Evergreen » Sat Sep 12, 2015 18:56

derpswa99 wrote:
rubenwardy wrote:Looks good - are you making them as SVGs?


No, they're .png, if that answers your question. Is the .svg format better?

For such a cartoony pack, it might be a better idea to initially create them as svg's then export them to png images. This is because SVG images can be resized without losing any quality. (minetest can't read svg images directly, you have to convert them to png)
"Help! I searched for a mod but I couldn't find it!"
http://krock-works.16mb.com/MTstuff/modSearch.php
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

Re: [256x] IDK What to Call It, It's Good

by rubenwardy » Sat Sep 12, 2015 19:17

Evergreen wrote:For such a cartoony pack, it might be a better idea to initially create them as svg's then export them to png images. This is because SVG images can be resized without losing any quality. (minetest can't read svg images directly, you have to convert them to png)


Yeah, this would be the best way.
 

User avatar
Krock
Member
 
Posts: 3598
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker

Re: [256x] IDK What to Call It, It's Good

by Krock » Sun Sep 13, 2015 13:43

I like this cartoon style and would like when you continue this texture pack.

Good luck! :)
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

User avatar
veriaqa
Member
 
Posts: 53
Joined: Tue Nov 19, 2013 13:38

Re: [256x] IDK What to Call It, It's Good

by veriaqa » Tue Oct 06, 2015 06:28

Please continue.
 

User avatar
wilkgr76
Member
 
Posts: 680
Joined: Wed Feb 18, 2015 02:44
GitHub: wilkgr76
IRC: wilkgr
In-game: wilkgr

Re: [256x] IDK What to Call It, It's Good

by wilkgr76 » Fri May 06, 2016 00:53

+1

Please continue
Last edited by wilkgr76 on Thu Jun 23, 2016 08:21, edited 1 time in total.
I do not care.
 

User avatar
azekill_DIABLO
Member
 
Posts: 3458
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [256x] IDK What to Call It, It's Good

by azekill_DIABLO » Thu Jun 23, 2016 07:58

+1
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

CCM
Member
 
Posts: 13
Joined: Sat Jun 04, 2016 06:39
GitHub: CodingCom
IRC: COCOM
In-game: CCM

Re: [256x] IDK What to Call It, It's Good

by CCM » Sun Jun 26, 2016 10:38

Cartoony, but awesome also, I'd like it if you'd continue.

Infinity+
"If nobody says you can, then you have to."
 

User avatar
LionLAD
Member
 
Posts: 307
Joined: Wed Jul 11, 2012 21:50

Re: [256x] IDK What to Call It, It's Good

by LionLAD » Sat Sep 10, 2016 18:34

its reminds me strongly of gambits Minetoon (viewtopic.php?f=4&t=402) texture
that was pretty popular in the community keep it up looks like ya got a big one on ur hands
 

User avatar
toby109tt
Member
 
Posts: 296
Joined: Sun May 29, 2016 23:42
GitHub: tobyplowy
In-game: Toby109tt

Re: [256x] IDK What to Call It, It's Good

by toby109tt » Fri Sep 23, 2016 21:48

Yes please continue this It Looks amazing :D
( ͡° ͜ʖ ͡°) i love pixels and voxels ( ͡° ͜ʖ ͡°)
 

User avatar
pithy
Member
 
Posts: 252
Joined: Wed Apr 13, 2016 17:34
GitHub: pithydon

Re: [256x] IDK What to Call It, It's Good

by pithy » Sat Sep 24, 2016 01:20

You could name it idktoon.
 

User avatar
MineYoshi
Member
 
Posts: 4267
Joined: Wed Jul 08, 2015 13:20
GitHub: MineYosh
IRC: MineYoshi
In-game: Kirby_Retro

Re: [256x] IDK What to Call It, It's Good

by MineYoshi » Sat Sep 24, 2016 01:51

pithy wrote:You could name it idktoon.

I justly want you continue it :D
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
"I've learned there are three things you don't discuss with people: religion, politics and the Great Pumpkin" - Linus Van Pelt
I'm the Officially 1st ABJist in the world ( ͡° ͜ʖ ͡°)
 


Return to Minetest Texture Packs

Who is online

Users browsing this forum: No registered users and 50 guests

cron