Explorer Pack HD 4.0

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kddekadenz
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Explorer Pack HD 4.0

by kddekadenz » Tue Jul 12, 2011 16:08

Explorer Pack
by kddekadenz

Download


size: 128x128 pixel
sources of textures: opengameart.org;wikipedia.de;burningwell.org
works with: Minetest 0.4.2

Image
Home, sweet home.

Image
Yummy, apples.

Image
Stranded.

Image
I will name it Betty.

Image
Why you could not make extra special planks out of it?

Outdated trailer
Last edited by kddekadenz on Sat Jun 14, 2014 20:42, edited 2 times in total.
 

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kddekadenz
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by kddekadenz » Wed Jul 27, 2011 15:51

I've created and uploaded a trailer!
 

Karlas
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by Karlas » Thu Jul 28, 2011 08:38

piiggggeeshhh...
kk
Last edited by Karlas on Thu Jul 28, 2011 16:00, edited 1 time in total.
 

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kddekadenz
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by kddekadenz » Thu Jul 28, 2011 13:32

Nah. Unlike you I've spend a lot of effort and time in cutting and recording it.
 

No-Half-Measures
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by No-Half-Measures » Thu Jul 28, 2011 14:58

Karlas wrote:piiggggeeshhh...
LOL ..A video?hmmm,just like me.


Does it really matter if he/she included a video to show it of? Sheesh get over yourself.

Back on topic:
The pack looks nice but I personally don't think HD textures suit a game like this. I share the same opinion on Minecraft too.

How ever this is nice just not my cup of tea :P
 

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Calinou
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by Calinou » Wed Aug 10, 2011 16:38

Will this pack be updated for the latest release with the new items? I love it, but some items are still missing. Also, could the player have "eyes" on its face, so we can see in which direction a player is looking? Both front and back images are the same...
 

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by kddekadenz » Thu Aug 18, 2011 15:51

Yes it will be updated. I just was quite busy with my other texturepack.
I will add something, which makes it possible to divide back and front.

EDIT: Nearly finished. Just need to do most of the rails and the top of the cactus.
Last edited by kddekadenz on Mon Aug 22, 2011 14:02, edited 1 time in total.
 

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by No-Half-Measures » Tue Aug 23, 2011 18:21

At Multi-Platformer we would like your Permission to host this Pack on our Site as a Mirror.

see signature for the page


- We will host it on Our Servers.
- We have 99% Uptime and 0% chance of data lose or removal.
Last edited by No-Half-Measures on Tue Aug 23, 2011 18:22, edited 1 time in total.
 

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by kddekadenz » Wed Aug 24, 2011 13:24

I allow you to host it, when I'm done with the update (the curved rail and the top of the cactus are hard to make)
You will get a message from me later about the details.
 

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kddekadenz
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by kddekadenz » Tue Nov 01, 2011 20:11

Explorer Pack goes 2.0!
 

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by sfan5 » Wed Nov 02, 2011 08:44

looks good! :)
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

XbossX
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by XbossX » Thu Nov 17, 2011 05:12

How do i work it? like when i download where do i put it? thank you in advance
 

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Calinou
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by Calinou » Thu Nov 17, 2011 07:52

Download it, then replace all the .png files in your minetest's installation data/ folder (on Windows, I totally dunno where it is. Help?). There is no "patcher" required.
 

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by kddekadenz » Thu Nov 17, 2011 13:01

@XbossX: Check the readme for installation instructions ;)
 

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by Jordach » Sun Apr 08, 2012 16:24

Sorry for necro posting, but, could you update this for 0.4??

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My image and media server is back online and is functioning as normal.
 

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by kddekadenz » Sun Apr 08, 2012 16:36

Jordach wrote:Sorry for necro posting, but, could you update this for 0.4??


Hmm, I could do this, but I will need a couple of days.
 

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by kddekadenz » Fri Apr 27, 2012 15:44

kddekadenz wrote:
Jordach wrote:Sorry for necro posting, but, could you update this for 0.4??


Hmm, I could do this, but I will need a couple of days.


I'm sorry,but I'm currently very busy. I will update it when 0.4 gets stable.
 

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by Jordach » Mon Apr 30, 2012 09:30

Kay, just wondering, looks very very good.

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by sdzen » Mon Apr 30, 2012 20:27

i can update the texture names if you wish its never any skin off my bone
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by kddekadenz » Tue May 01, 2012 16:41

The names itself I already updated, but thank you for offering me your help.
I want to redo a few textures, especially the grass looks weird (because c55 removed a texture filter option)
 

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by Jordach » Tue May 01, 2012 17:13

Grass don't look too bad.

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by kddekadenz » Wed May 02, 2012 16:46

Jordach wrote:Grass don't look too bad.


The grass texture itself not, but with the missing texture filtering it's a pain for your eyes.
 

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by Jordach » Wed May 02, 2012 16:57

kddekadenz wrote:
Jordach wrote:Grass don't look too bad.


The grass texture itself not, but with the missing texture filtering it's a pain for your eyes.

my gpu does this if texture size is bigger than 256

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by Calinou » Wed May 02, 2012 20:26

The grass is fine, but kinda looks like a carpet. :P
 

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by kddekadenz » Thu May 03, 2012 11:38

Calinou wrote:The grass is fine, but kinda looks like a carpet. :P


Lol, never looked at it in this way :)
 

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by punbb009 » Mon May 07, 2012 18:29

Wow! This game really makes me happy! its sooOO! cooooL!!

Make more Skins !
^^-_Mining Like A Boss_-^^
 

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by ray8888 » Thu May 17, 2012 20:51

+2 like it.
fuck off
 

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by Josh » Fri Aug 17, 2012 04:26

Hey kddekadenz could you update this 0.4.2-rc1 please? it looks quite nice!
 

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by kddekadenz » Wed Aug 22, 2012 15:58

By request I updated the pack to work with 0.4.2 Release Candidate 1.

Changelog:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
    -> renamed textures
    -> recolored cactus & papyrus
    -> added inactive furnace + improved active one
    -> added animated lava
    -> added locked chest
    -> junglegrass texture is now desert shrub texture
    -> changed junglegrass texture to farn
    -> changed wieldhand
    -> edited player texture   


The textures for desert stone (I modified Minetest to generate sandstone instead) and the rail textures are not included.
The current version of Minetest is missing texture filtering, so HD textures will look noisy from distance.

Check the first post for the download link.
 

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by Josh » Thu Aug 23, 2012 03:01

Thanks for updating this to 0.4.2 kddekadenz.
 

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