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Re: [8x] mini8x

PostPosted: Wed Dec 28, 2016 01:13
by D00Med
Thankyou xD

Re: [8x] mini8x

PostPosted: Sun Mar 26, 2017 22:28
by numzero
Very, very nice) I even started to adopt it for 0.4.15 and only then noticed you did most work already)
Anyway, https://github.com/numberZero/mini8x—you can find fences, rails, etc. there.

Re: [8x] mini8x

PostPosted: Sun Mar 26, 2017 22:52
by D00Med
These are nice, you don't mind if I merge them?

Re: [8x] mini8x

PostPosted: Mon Mar 27, 2017 08:42
by Linuxdirk
We have 8x and 4x. Now we need to have 2x!

Re: [8x] mini8x

PostPosted: Mon Mar 27, 2017 09:57
by azekill_DIABLO
i did it it's HORRIBLE.

Re: [8x] mini8x

PostPosted: Tue Mar 28, 2017 01:36
by GreenDimond
This is amazing :D
IMO, the ice blocks look like salted sky. Maybe less white specs and a little transparency?

Re: [8x] mini8x

PostPosted: Tue Mar 28, 2017 08:20
by Sergey
Linuxdirk wrote:We have 8x and 4x. Now we need to have 2x!

1 pixel should be enough :-)

Everything differs only by color.

Re: [8x] mini8x

PostPosted: Tue Mar 28, 2017 18:37
by orwell
already done. Is a subgame called OCD (or so)

Re: [8x] mini8x

PostPosted: Tue Mar 28, 2017 20:20
by D00Med
@GreenDimond Thanks for the suggestion. I can't add transparency because it would require the node definition to be changed(to use transparency).

Re: [8x] mini8x

PostPosted: Wed Mar 29, 2017 03:59
by TumeniNodes
umm, yeh... don;t get too carried away with transparency with ice... I learned the hard way a while back :P
my laptop had a siezure...

Re: [8x] mini8x

PostPosted: Wed Mar 29, 2017 08:23
by D00Med
^Yeah there's that reason too.

Re: [8x] mini8x

PostPosted: Wed Mar 29, 2017 19:24
by GreenDimond
D00Med wrote:@GreenDimond I can't add transparency because it would require the node definition to be changed(to use transparency).

Ah yes. Whoops. Then, at least make it less 'salty' xD