TumeniNodes wrote:Screenshot please :D
pithy wrote:TumeniNodes wrote:Screenshot please :D
People are always so fast to ask for screenshots.
paramat wrote:Looks like dedicated normalmaps nicely matched to textures.
My opinion is that textures and normalmaps have to be designed for each other, otherwise it can look awkward. For example standard textures have shading to suggest 3D, even dedicated normalmaps applied to such textures look wrong because the normalmap effect clashes with the texture's own shading.
TumeniNodes wrote:A common mistake, is importing a texture into software (such as Gimp) and simply using the normalmap feature, and using just the presets. "Good" Normalmaps require more than simply this. They need to be tweaked, and in the situation of Minetest..., need to be tested with and without shaders on.
A texture should be created, and then the normalmap created from it with both variables taken into consideration.
I think what has been done here, so far..., are well done.
pithy wrote:TumeniNodes wrote:A common mistake, is importing a texture into software (such as Gimp) and simply using the normalmap feature, and using just the presets. "Good" Normalmaps require more than simply this. They need to be tweaked, and in the situation of Minetest..., need to be tested with and without shaders on.
A texture should be created, and then the normalmap created from it with both variables taken into consideration.
I think what has been done here, so far..., are well done.
That is not what is being done. This texture pack is for shaders only.
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
Return to Minetest Texture Packs
Users browsing this forum: No registered users and 4 guests