[halted] shaders on [shade64]

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pithy
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[halted] shaders on [shade64]

by pithy » Mon Jul 04, 2016 18:49

A 64x texture pack designed for use with shaders.
Last edited by pithy on Thu Dec 15, 2016 17:21, edited 18 times in total.
 

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Re: [64x] shaders on preview [shade64]

by TumeniNodes » Mon Jul 04, 2016 18:51

Screenshot please :D
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Re: [64x] shaders on preview [shade64]

by pithy » Mon Jul 04, 2016 18:56

TumeniNodes wrote:Screenshot please :D

People are always so fast to ask for screenshots.
 

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Re: [64x] shaders on preview [shade64]

by TumeniNodes » Mon Jul 04, 2016 19:01

pithy wrote:
TumeniNodes wrote:Screenshot please :D

People are always so fast to ask for screenshots.

:P sorry... you were obviously, probably already uploading one.
This looks cool... Ima check it out
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Re: [64x] shaders on [preview] [shade64]

by D00Med » Mon Jul 04, 2016 20:49

The screenshot looks very nice! Is the sand bumpy looking with shaders?
I'd test this out but my computer says no.
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Re: [64x] shaders on [preview] [shade64]

by paramat » Tue Jul 05, 2016 14:08

Looks like dedicated normalmaps nicely matched to textures.
My opinion is that textures and normalmaps have to be designed for each other, otherwise it can look awkward. For example standard textures have shading to suggest 3D, even dedicated normalmaps applied to such textures look wrong because the normalmap effect clashes with the texture's own shading.
 

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Re: [64x] shaders on [preview] [shade64]

by TumeniNodes » Tue Jul 05, 2016 16:56

paramat wrote:Looks like dedicated normalmaps nicely matched to textures.
My opinion is that textures and normalmaps have to be designed for each other, otherwise it can look awkward. For example standard textures have shading to suggest 3D, even dedicated normalmaps applied to such textures look wrong because the normalmap effect clashes with the texture's own shading.


A common mistake, is importing a texture into software (such as Gimp) and simply using the normalmap feature, and using just the presets. "Good" Normalmaps require more than simply this. They need to be tweaked, and in the situation of Minetest..., need to be tested with and without shaders on.
A texture should be created, and then the normalmap created from it with both variables taken into consideration.

I think what has been done here, so far..., are well done.
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Re: [64x] shaders on [preview] [shade64]

by pithy » Tue Jul 05, 2016 17:15

TumeniNodes wrote:A common mistake, is importing a texture into software (such as Gimp) and simply using the normalmap feature, and using just the presets. "Good" Normalmaps require more than simply this. They need to be tweaked, and in the situation of Minetest..., need to be tested with and without shaders on.
A texture should be created, and then the normalmap created from it with both variables taken into consideration.

I think what has been done here, so far..., are well done.

That is not what is being done. This texture pack is for shaders only.
 

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Re: [64x] shaders on [preview] [shade64]

by TumeniNodes » Tue Jul 05, 2016 18:38

pithy wrote:
TumeniNodes wrote:A common mistake, is importing a texture into software (such as Gimp) and simply using the normalmap feature, and using just the presets. "Good" Normalmaps require more than simply this. They need to be tweaked, and in the situation of Minetest..., need to be tested with and without shaders on.
A texture should be created, and then the normalmap created from it with both variables taken into consideration.

I think what has been done here, so far..., are well done.

That is not what is being done. This texture pack is for shaders only.


I was not referring to what you have done here, in the main paragraph. I was speaking in general.
The last sentence was meant toward your work here. : )
In the first paragraph, I was commenting on what Paramat mentioned
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Re: [64x] shaders on [preview] [shade64]

by pithy » Thu Jul 07, 2016 16:14

Now supports default minerals, so you can go mining.
 

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Re: [halted] shaders on [shade64]

by pithy » Tue Aug 30, 2016 17:09

This texture pack will no longer be developed do to my dissatisfaction with shaders in Minetest.
If shaders improve, I may start a new texture pack as this texture pack was more of a learning experience.
 

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Re: [halted] shaders on [shade64]

by azekill_DIABLO » Sun Oct 09, 2016 19:38

This pack does not work well with shaders on. i can't even see the textures properly.
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