HDX Textures (16 - 512 px) [git rolling release]

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VanessaE
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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Thu Nov 06, 2014 14:00

Minor update: fixed the missing admin pick "with drops" image.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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VanessaE
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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Fri Dec 19, 2014 02:17

Another minor update: a bug was fixed in current development builds of Minetest that originally caused plants with a visual_scale of larger than 1.0 to "sink into" the ground (and less than 1.0 caused them to float).

This update removes the empty space/padding from some images which was added to account for that bug. Other images that need similar treatment will follow some time later on.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

RTB2011
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Re: HDX Textures (16 - 512 px) [git rolling release]

by RTB2011 » Sun Jan 25, 2015 02:20

VanessaE,

I'm a recent convert from the minecraft community. I've been playing your Dreambuilder mod with a degree of enthusiasm, but feel it is lacking without a good texture pack. I tried yours here and I love it, I SHOULD have the ability to run it in quite high resolutions, but if I even so much as touch the normal maps it crashes within 5 seconds (usually less than 2) with an "out of memory" error in the console. This is the server that's reporting it's out of memory, not the graphics.

I have 24GBs of ram, a core i7 990x six core processor, and a Radeon R9 290x GPU with 4GBs of vram. What could be causing this? It's never exceeded 10GBs of ram consumed when it crashes, which while large, should be no issue for me.

Here is a log: I'm using the "full res" of both packs here to produce the problem quickly. For reference, the most I have ever been able to get to run for any meaningful amount of time is 32x32 without normal maps:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Automatically selecting world at [C:\Games\minetest\bin\..\worlds\halpc]
Irrlicht log: Irrlicht Engine version 1.8.1
Irrlicht log:  (Build 9200)
Irrlicht log: Switch to fullscreen: The graphics mode is not supported.
Irrlicht log: WGL_extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer
Irrlicht log: Using renderer: OpenGL 4.4.13283
Irrlicht log: AMD Radeon R9 200 Series: ATI Technologies Inc.
Irrlicht log: OpenGL driver version is 1.2 or better.
Irrlicht log: GLSL version: 4.4
Irrlicht log: Resizing window (1920 1080)
[Mod travelnet] Error: Savefile 'C:\Games\minetest\bin\..\worlds\halpc/mod_travelnet.data' not found.
[Teleport Request] Teleport Request v1.1 Loaded.
14:33:30: WARNING: Undeclared global variable "drops" accessed at ....\games\dreambuilder_game\mods\item_tweaks/item_drop.lua:5
[UnifiedDyes] Loaded!
[UnifiedBricks] Loaded!
[Titanium Mod] Loaded! By Aqua!
14:33:30: ERROR[main]: Assignment to undeclared global "oldname" inside a function at ...n\..\games\dreambuilder_game\mods\stained_glass\init.lua:219.
[stained_glass] Loaded!
[Colored Wood] Loaded!
[Mod] Memorandum [0.0.9] [memorandum] Loaded...
14:33:30: ERROR[main]: Assignment to undeclared global "desc" inside a function at ....\games\dreambuilder_game\mods\inventory_sorter\init.lua:108.
14:33:30: ERROR[main]: Assignment to undeclared global "image" inside a function at ....\games\dreambuilder_game\mods\inventory_sorter\init.lua:109.
Prefab mod loading....
Prefab Crafting loaded!
Prefab Other loaded!
Prefab Loaded!
 Currency mod loading...
[Currency] Craft_items Loaded!
[Currency] Shop Loaded!
[Currency]  Barter Loaded!
[Currency] Safe Loaded!
[Currency] Crafting Loaded!
[Currency] Income Loaded!
[caverealms] falling icicles enabled.
[caverealms] loaded!
default:stone   unifieddyes:magenta
14:33:30: WARNING: Undeclared global variable "material" accessed at ...netest\bin\..\games\dreambuilder_game\mods\blox\init.lua:263
unifieddyes:magenta   nil
default:wood   unifieddyes:magenta
unifieddyes:magenta   nil
default:cobble   unifieddyes:magenta
unifieddyes:magenta   nil
default:stone   unifieddyes:yellow
unifieddyes:yellow   nil
default:wood   unifieddyes:yellow
unifieddyes:yellow   nil
default:cobble   unifieddyes:yellow
unifieddyes:yellow   nil
default:stone   unifieddyes:white
unifieddyes:white   nil
default:wood   unifieddyes:white
unifieddyes:white   nil
default:cobble   unifieddyes:white
unifieddyes:white   nil
default:stone   unifieddyes:orange
unifieddyes:orange   nil
default:wood   unifieddyes:orange
unifieddyes:orange   nil
default:cobble   unifieddyes:orange
unifieddyes:orange   nil
default:stone   unifieddyes:violet
unifieddyes:violet   nil
default:wood   unifieddyes:violet
unifieddyes:violet   nil
default:cobble   unifieddyes:violet
unifieddyes:violet   nil
default:stone   unifieddyes:blue
unifieddyes:blue   nil
default:wood   unifieddyes:blue
unifieddyes:blue   nil
default:cobble   unifieddyes:blue
unifieddyes:blue   nil
default:stone   unifieddyes:cyan
unifieddyes:cyan   nil
default:wood   unifieddyes:cyan
unifieddyes:cyan   nil
default:cobble   unifieddyes:cyan
unifieddyes:cyan   nil
default:stone   unifieddyes:red
unifieddyes:red   nil
default:wood   unifieddyes:red
unifieddyes:red   nil
default:cobble   unifieddyes:red
unifieddyes:red   nil
default:stone   unifieddyes:green
unifieddyes:green   nil
default:wood   unifieddyes:green
unifieddyes:green   nil
default:cobble   unifieddyes:green
unifieddyes:green   nil
default:stone   unifieddyes:black
unifieddyes:black   nil
default:wood   unifieddyes:black
unifieddyes:black   nil
default:cobble   unifieddyes:black
unifieddyes:black   nil
Blox Mod [0.6.6] Loaded!
[Mod]Bees Loaded!
14:33:30: WARNING: Undeclared global variable "technic" accessed at ...dreambuilder_game\mods\technic\technic_worldgen\init.lua:3
14:33:30: WARNING: Undeclared global variable "intllib" accessed at ...dreambuilder_game\mods\technic\technic_worldgen\init.lua:5
14:33:30: WARNING: Undeclared global variable "intllib" accessed at ....\games\dreambuilder_game\mods\technic\concrete\init.lua:9
14:33:30: WARNING: Undeclared global variable "intllib" accessed at ...games\dreambuilder_game\mods\technic\extranodes\init.lua:5
Streets: Creating variables and tables...
Streets: Checking installed mods...
Streets: Setup completed, have fun with StreetsMod 1.5!
14:33:30: WARNING: Undeclared global variable "light" accessed at ...test\bin\..\games\dreambuilder_game\mods\castle\init.lua:15
14:33:30: WARNING: Undeclared global variable "light" accessed at ...test\bin\..\games\dreambuilder_game\mods\castle\init.lua:25
14:33:30: WARNING: Undeclared global variable "light" accessed at ...test\bin\..\games\dreambuilder_game\mods\castle\init.lua:54
[Plants Lib] Loaded
[Moretrees] Loaded (2013-02-11)
[Vines] Loaded!
[Poison Ivy] Loaded.
[Mod] Mole Hills [0.0.3] [molehills] Loaded...
[Flowers] Loaded.
[Mod] Along the Shore [0.0.4] [along_shore] Loaded...
[Mod] Ferns Checking horsetail item strings
[Mod] Ferns Checking lady fern item strings
[Mod] Ferns Checking tree fern item strings
[Mod] Ferns [0.2.0] [ferns] Loaded...
[Mod] Grasses [0.1.5] [dryplants] Loaded...
[Bushes] Loaded.
[Mod] Trunks [0.1.4] [trunks] Loaded...
[Mod] Wood Soils [0.0.9] [woodsoils] Loaded...
[Mushrooms] loaded.
[Mod] Cave Stuff [0.0.3] [cavestuff] Loaded...
[OK] Mesecons
[BobBlocks By minetest@rabbibob.com] Version 0.0.8 loading....
[BobBlocks] loading Blocks
[BobBlocks] loaded Blocks
[BobBlocks] loading Health
[BobBlocks] loaded Health
[BobBlocks] loading Traps
[BobBlocks] loaded Traps
[BobBlocks By minetest@rabbibob.com] Version 0.0.8 loaded!
14:33:30: WARNING: Undeclared global variable "node_breaker_on" accessed at ...bin\..\games\dreambuilder_game\mods\pipeworks/legacy.lua:29
14:33:30: WARNING: Undeclared global variable "node_breaker_off" accessed at ...bin\..\games\dreambuilder_game\mods\pipeworks/legacy.lua:29
Pipeworks loaded!
[Mod] locks: loading locks:shared_locked_chest
[Mod] locks: loading locks:shared_locked_sign_wall
[Mod] locks: loading locks:door
[Mod] locks: loading locks:shared_locked_furnace
14:33:30: WARNING: Undeclared global variable "intllib" accessed at ...eambuilder_game\mods\technic\technic_chests/register.lua:4
Registered default:fence_wood and signs:sign_post
[Mod]Inbox Loaded!
[Chains] v1.2
[MESSAGE][GloopTest v0.0.4a] Loading Ore Module Now!
[MESSAGE][GloopTest v0.0.4a] Loading Tools Module Now!
[MESSAGE][GloopTest v0.0.4a] Loading Parts Module Now!
[MESSAGE][GloopTest v0.0.4a] Loading Tech Module Now!
[MESSAGE][GloopTest v0.0.4a] Loading Compat Module Now!
[MESSAGE][GloopTest v0.0.4a] 5 modules were successfully loaded!
Gloopblocks Loaded!
14:33:31: WARNING: Undeclared global variable "creative_inventory" accessed at ...\games\dreambuilder_game\mods\unified_inventory\init.lua:35
14:33:31: WARNING: Undeclared global variable "intllib" accessed at ....\games\dreambuilder_game\mods\unified_inventory/api.lua:2
14:33:31: WARNING: Undeclared global variable "intllib" accessed at ...es\dreambuilder_game\mods\unified_inventory/internal.lua:2
14:33:31: WARNING: Undeclared global variable "intllib" accessed at ...es\dreambuilder_game\mods\unified_inventory/register.lua:2
14:33:31: WARNING: Undeclared global variable "intllib" accessed at ...\games\dreambuilder_game\mods\unified_inventory/bags.lua:7
14:33:31: WARNING: Undeclared global variable "intllib" accessed at ...s\dreambuilder_game\mods\unified_inventory/waypoints.lua:2
14:33:31: WARNING: Undeclared global variable "intllib" accessed at .....\games\dreambuilder_game\mods\technic\technic\init.lua:19
Infrastructure mod loaded succesfully!
14:33:31: ERROR[main]: Assignment to undeclared global "remove_crystal" inside a function at ...\..\games\dreambuilder_game\mods\display_blocks\init.lua:52.
[Display Blocks] Loaded! by jojoa1997 :-)
14:33:31: WARNING: Undeclared global variable "intllib" accessed at ...\..\games\dreambuilder_game\mods\technic\wrench\init.lua:24
Registered homedecor:fence_brass and homedecor:fence_brass_with_sign
Registered homedecor:fence_wrought_iron and homedecor:fence_wrought_iron_with_sign
[HomeDecor] Loaded!
14:33:31: WARNING: Undeclared global variable "homedecor_register_slope" accessed at ...etest\bin\..\games\dreambuilder_game\mods\steel\init.lua:201
14:33:31: WARNING: Undeclared global variable "intllib" accessed at ...ames\dreambuilder_game\mods\cottages/nodes_furniture.lua:18
14:33:31: WARNING: Undeclared global variable "intllib" accessed at ...games\dreambuilder_game\mods\cottages/nodes_historic.lua:13
14:33:31: WARNING: Undeclared global variable "intllib" accessed at .....\games\dreambuilder_game\mods\cottages/nodes_straw.lua:9
14:33:31: WARNING: Undeclared global variable "intllib" accessed at .....\games\dreambuilder_game\mods\cottages/nodes_anvil.lua:12
14:33:31: WARNING: Undeclared global variable "intllib" accessed at ...games\dreambuilder_game\mods\cottages/nodes_doorlike.lua:15
14:33:31: WARNING: Undeclared global variable "intllib" accessed at ....\games\dreambuilder_game\mods\cottages/nodes_fences.lua:5
14:33:31: WARNING: Undeclared global variable "intllib" accessed at ...\..\games\dreambuilder_game\mods\cottages/nodes_roof.lua:3
14:33:31: WARNING: Undeclared global variable "intllib" accessed at ....\games\dreambuilder_game\mods\cottages/nodes_barrel.lua:26
14:33:31: WARNING: Undeclared global variable "intllib" accessed at ....\games\dreambuilder_game\mods\cottages/nodes_chests.lua:7
[Plants Lib] Registered a total of 43 surface types to be evaluated, spread
[Plants Lib] across 35 actions with air-checking and 4 actions without.
14:33:31: ACTION[main]:         .__               __                   __   
14:33:31: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_
14:33:31: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
14:33:31: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  | 
14:33:31: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__| 
14:33:31: ACTION[main]:       \/        \/     \/          \/     \/       
14:33:31: ACTION[main]: World at [C:\Games\minetest\bin\..\worlds\halpc]
14:33:31: ACTION[main]: Server for gameid="dreambuilder" listening on 0.0.0.0:50031.
Unified Inventory. inventory size: 1779
Irrlicht log: PNG warning: Malformed iTXt chunk
Irrlicht log: PNG warning: Malformed iTXt chunk
Irrlicht log: PNG warning: Malformed iTXt chunk
Irrlicht log: PNG warning: Interlace handling should be turned on when using png_read_image
Irrlicht log: PNG warning: Interlace handling should be turned on when using png_read_image
14:33:55: ERROR[main]: Client: Cannot create image from data of file "inventory_sorter_wand_amount.png"
14:33:55: ERROR[main]: Client: Cannot create image from data of file "inventory_sorter_wand_wear.png"
14:33:55: ERROR[main]: Client: Cannot create image from data of file "inventory_sorter_wand_wise.png"
14:35:05: ACTION[ServerThread]: singleplayer [127.0.0.1] joins game.
14:35:05: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
Created new entry for `127.0.0.1'
Font size: 11 23
14:35:06: ACTION[ServerThread]: Spawned a sheep at (-29,30,45).
14:35:06: ERROR[main]: ServerError: not enough memory


I am using vanilla 64-bit release (with your subgame obviously).
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by RTB2011 » Sun Jan 25, 2015 02:49

This may be an issue with the AMD Radeon drivers latest release. They are pretty notorious for breaking OpenGL games. Plus, I just had a similar crash on vanilla textures.
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Sun Jan 25, 2015 02:51

What version or build of Minetest is this? 0.4.11-release, or a git development build? Can you produce a backtrace of the crash using a debugger, by chance?
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by RTB2011 » Sun Jan 25, 2015 02:56

Standard 64-bit windows release from the homepage, though I tried others with similar luck.

How would I go about getting a backtrace? I'm sorry I'm not quite sure.
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Sun Jan 25, 2015 03:03

Ok, that's the standard 0.4.11 release build, which is known to be badly bugged. Please try one of the "unofficial" builds, such as sfan5's, from here:

https://sfan5.pf-control.de/minetest-builds/?f

Get the "recommended, latest" 64 bit build, use 7zip to extract it, then just use it like you do the release build.

Since I don't use Windows I won't be able to guide you through how to use a debugger, :-/ but the Minetest core developer team will need backtrace and other crash data other than the above to figure out what's actually going on.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by RTB2011 » Sun Jan 25, 2015 03:30

Didn't work.

I also downgraded my graphics driver to a few different releases, figuring AMD screwed up some how. Nothing there either.

Sadness. :(

EDIT: I will add however, that since the upgrade to the dev release, vanilla textures seem to run crash-free.
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by RTB2011 » Sun Jan 25, 2015 04:12

It only happens when installing your normal maps. I am supposed to drag them into the texture folder, yes?

I can run insanely high settings as long as the normal maps are not installed. This could be a windows or Radeon (or both) specific issue from what I am seeing. What card do you use, if I may ask?

I could spin up a linux install and see if this issue is there as well.
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Sun Jan 25, 2015 04:19

You're supposed to just copy the PNG files into the same directory as HDX's regular imagery. E.g. the HDX folder would contain default_cobble.jpg, default_cobble_normal.png, and so on.

It's worth a try under Linux, I suppose, but maybe try a live boot of some kind, rather than resorting to a full install.

Also, make sure you're just using the "Bumpmapping" mode in the settings, and NOT the "Generate Normalmaps" mode. The latter is not intended for use with texture packs where you're supplying your own normalmaps from somewhere (rather, it generates them on demand using a sort of Sobel edge detect effect).
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by RTB2011 » Sun Jan 25, 2015 04:26

Oh, so I don't generate them... that makes sense. May even be the issue. Stand by while I test, I'll feel like an idiot if that's it lol.
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by RTB2011 » Sun Jan 25, 2015 04:43

Bleh, didn't work still.

I need to install a Gentoo environment for several of my own coding related projects. Been meaning to do it for some time. So I'm just going to get started on that.

A full gentoo install (gui, dev tools, etc) since it is built from source will take a day or two. I will report back when done. But I don't think it is currently possible to run with those normal maps on Windows/Radeon combinations.

I'd welcome someone to prove me wrong. It could even be on all Windows combinations, though I'd like to think someone would've reported that by now.
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Sun Jan 25, 2015 04:56

Ok. Well until you get that installed, just don't use normalmaps for now I guess. :-/
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by RTB2011 » Sun Jan 25, 2015 05:03

Heh, I'm not blaming you, I needed to get to work on this anyways... I blame poorly coded closed source OS's and their corresponding drivers. ;)

Thing is, AMD's linux drivers are the stuff of nightmares, but since this seems to be a server memory allocation issue and NOT a rendering issue, it might work. It seems to me like the server is ram starved as is and the additional texture memory usage kills it. It's like windows caps it at a 8GB or so limit even with a 64-bit install.

Weird, to say the least.
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by RTB2011 » Mon Jan 26, 2015 06:38

This appears to be related to minetest and poor memory management under Windows.

Linux build runs happily. Doesn't eat as much ram either, tops out at about 7.75GBs. Normal maps and everything work.

The windows build appears to shutdown the server is texture packs use more than about 3 or so gigs... so something is definitely screwy there. A test on a nvidia GTX 580 bearing computer proved it's not Radeon specific as well, this seems to effect all windows builds and configurations.

I'm really perplexed I'm the first to report this though. Are we all by and large linux users here? I mean I like Linux, but usually it's the other way around with game support.

-RTB
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Mon Jan 26, 2015 09:37

That suggests to me that your Windows install (i.e. the OS), or your Minetest build, is not 64-bit capable or the latter was built incorrectly somehow. In order to use more than about 3.5 GB of RAM, 64 bit is a requirement.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by RTB2011 » Mon Jan 26, 2015 15:57

I'm certain my install is 64-bit. I've even seen it consume more than 6GBs of texture data, albeit the server dies when it does.

It's something with the builds, and it's universal. Either that or windows is unable to allocate a contiguous chunk of memory due to fragmented ram, but I doubt that'd even matter.
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by mtmodder148 » Thu Feb 12, 2015 22:38

I'm using the 32px pack and the inventory images for fences are messed up. This is what I'm talking about:
screenshot_24442308.png
screenshot_24442308.png (27.91 KiB) Viewed 6938 times
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Fri Feb 13, 2015 05:23

Ok, I'll fix those soon. For now, just delete the fence images from HDX.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by mtmodder148 » Fri Feb 13, 2015 15:27

Okay thanks.
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by adub99 » Sat Feb 21, 2015 10:25

Hi all. Please forgive the general level of ignorance on display here...I am a complete newbie at minetest, having only discovered it this week !
I am playing on a mac running Yosemite, and the game itself installs and runs great. I have downloaded your texture pack (512) and unzipped it. From here i have renamed it hdx512 and copied this folder to (os drive)/applications/minetest/contents/resources/bin/textures/ (im using minetest 0.4.12)

When i go to the texture tab starting a game, there is nothing in there !

Any ideas where I might be going wrong.

Thanks for any help and / or advice

Andy
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Fri Feb 27, 2015 06:33

I'm afraid I can't help you with Mac OS-X, except that I can tell you that on Windows and Linux, Minetest expects textures to be in <minetest folder>/textures i.e. <minetest folder>/textures/hdx-512 or similar.

Linux will also search $HOME/.minetest/textures/ e.g. /home/vanessa/.minetest/textures/hdx-512
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by ExeterDad » Fri Feb 27, 2015 11:22

adub99 wrote:Hi all. Please forgive the general level of ignorance on display here...I am a complete newbie at minetest, having only discovered it this week !
I am playing on a mac running Yosemite, and the game itself installs and runs great. I have downloaded your texture pack (512) and unzipped it. From here i have renamed it hdx512 and copied this folder to (os drive)/applications/minetest/contents/resources/bin/textures/ (im using minetest 0.4.12)

When i go to the texture tab starting a game, there is nothing in there !

Any ideas where I might be going wrong.

Thanks for any help and / or advice

Andy
I don't know a thing about Mac but saw this come up last week. Maybe it applies to you as well?
viewtopic.php?f=4&t=11286#p170713
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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Wed Mar 11, 2015 22:24

Updates: More imagery from ccady, for various parts of the Plantlife modpack this time.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Wed Apr 01, 2015 00:09

Well first make sure you have enough RAM to run the texture pack. The largest size (512px) can take around 3GB for a vanilla game or server, and as much as 10 GB of RAM if you're using the full-it-has-everything git copy of HDX-512 with Dreambuilder game (or a server that uses it).

Also make your GPU is up to the task. Don't expect HDX-512 to work on an old build-in Intel device (however, the 64px size should).

Failing those things, look in the top level of your Minetest directory, there should be a file named something like "minetest.dmp", which is a dump file containing debug information.

File a bug report in the Minetest Github repository -- https://github.com/minetest/minetest/issues/new -- indicating exactly what you did, and exactly what happened. Include a copy of the last 50 or so lines of your debug.txt (in the same directory as the dump file, top level of the Minetest directory). Include a link to download the dump file.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by Prot » Fri Apr 03, 2015 12:26

Hello..
I noticed an oddity. When installing normalmaps some sprites just disappear. I use the HDX-512 texturepacks. When i disable bumpmapping and generate normalmaps nothing changes, but if i remove normalmaps files (rm ~/.minetest/textures/hdx-512/*normal.*), sprites appear and work normaly.
I throw normalmap files and texturepack in one directory ~/.minetest/textures/hdx-512/ maybe I'm wrong set this?
But i see changes with and without normalmaps files, and i always disable option "generate normalmaps".
Here some screenshots:
http://postimg.org/gallery/o5ehpihc/
Last edited by Prot on Fri Aug 21, 2015 08:02, edited 1 time in total.
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Fri Apr 03, 2015 23:50

Placing the normalmap files in the same directory as the HDX image files is correct, but you never want to enable the "generate normalmaps" feature in the settings - that's actually a special effect setting that's poorly-named (imho). All you need to enable is "bumpmapping" in that menu.

As for the sprites disappearing, what you've taken a picture of is the plantlike draw type, near as I can tell. That's a different matter entirely and sounds like some kind of engine bug - please try to reproduce it with another HDX resolution, or another texture pack such as Haven NG (which also has bumpmapping support), and file an issue against the Minetest github repository if needed.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by Inocudom » Thu Jun 11, 2015 00:31

The other resolutions of this texture pack still don't have normals...
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Thu Jun 11, 2015 05:17

They aren't really needed - high-resolution normals work okay when used with low-resolution textures. Besides, producing normals specifically for the lower resolutions would be quite a lot of work.

The base HDX textures still need to be brought up-to-date with the mods they go with. Lots of changes I never got around to adapting to.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by zBuilder » Mon Jun 15, 2015 00:08

sorry if this is already posted but occasionally the game will show an error screen citing the ore generator from Technic, which doesn't show on vanilla. is this texturepack incompatible with Technic?
 

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