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HDX Textures (16 - 512 px) [git rolling release]

PostPosted: Sun Apr 08, 2012 15:28
by VanessaE

Vanessa's Photorealistic "HDX" texture packs



These texture packs are intended to provide a nice, realistic look to Minetest, in multiple resolutions to support a reasonable range of graphics power. High- and low-end machines should all do well with these, provided you choose a size appropriate for your hardware. :-)

HDX stands for "High Definition Expansion" and refers primarily to the highest resolution size supported by this texture pack set (you can't exactly call 16px "HD" after all :-) ).

Screenshots are at the bottom of this post.

Unless I missed an update somewhere along the way :-) these packs support most of the standard/distribution stuff and a whole bunch of mods! These packs should work with other branches, forks, and versions of Minetest, as long as the texture filenames haven't been changed.

Downloads:

Stable Releases (last updated 2017-01-01 5:32 pm):

Recent 0.4.x releases (default minetest_game content only):
16px - 32px - 64px - 128px - 256px - 512px

Voxelands/Minetest 0.3.x/Minetest Nostalgia game:
16px - 32px - 64px - 128px - 256px - 512px

Latest from git:

Downloads For 0.4.x (full game/mod support)
16px - 32px - 64px - 128px - 256px - 512px

Browse their respective repositories:
16px - 32px - 64px - 128px - 256px - 512px

Downloads for Voxelands et al.:
16px - 32px - 64px - 128px - 256px - 512px

Browse their respective repositories:
16px - 32px - 64px - 128px - 256px - 512px

Notes:
Disk usage for these packs ranges from about 7 MB for the stripped-down "default stuff only" 16px 0.4.x release to about 403 MB for the 512px git version with everything including the kitchen sink (not counting git history, which would falsely bloat the size of the pack).

I personally recommend using the "Repository" links to manage your copies of these packs via git if you can. They take more space than the ZIPs (about 1.2 GB for the 512px size), but then you don't have to re-download the whole archive every time updates are made.

There are 2630 textures in the 512px size, counting all of the supported games and mods listed below. While the general trend is to increase, the number of textures will sometimes go down, if for example the supported mod is rewritten to need fewer images.

NOTICE: Depending on which game you run and/or how many HDX-supported mods are being used, you may need fairly modern gaming system to run the larger sizes of these texture packs at respectable frame rates. Some machines may take a LONG time to initialize (the 256px pack takes upwards of one minute when on a Dreambuilder-based server/world, on my machine). The more fancy effects you enable on your client, the more RAM this pack will take.

License
GFDL because of the original images' licenses (most are either CC-By-SA or GPL), or WTFPL if you don't care about licenses. ;-)

Install
+ "Show instructions..."

Supported Games and Mods
+ "Show list..."

Technical info
+ "Show details..."

Screenshots
+ "Show images..."

PostPosted: Sun Apr 08, 2012 15:32
by Death Dealer
Wow great job I'm gonna try this out.

PostPosted: Sun Apr 08, 2012 15:40
by Calinou
Noisy, noisy, noisy... as usual, like all the realistic HD packs... We need texture filtering :P

PostPosted: Sun Apr 08, 2012 17:44
by VanessaE
Heh, I blamed that on my video driver; just need to enable driver-level antialiasing/supersampling/etc. Supposedly this can be done from outside the game, but I don't know how. :-/

PostPosted: Sun Apr 08, 2012 17:58
by Calinou
Enabling antialiasing/anistropic filtering creates a lot of artifacts between blocks.

edit: not anymore.

PostPosted: Sun Apr 08, 2012 20:06
by bgsmithjr
I like it, not too noisy for me but the largest I'll use is 64

PostPosted: Sun Apr 08, 2012 21:01
by Jeija
Amazing! Love mod support!

PostPosted: Sun Apr 15, 2012 23:38
by bgsmithjr
I like the lava, and water.

PostPosted: Wed May 16, 2012 22:42
by Trenton
ehm, what are those items on the top line of the chest?
looks like something "gross"?

Image

or maybe it's just me, sorry xD

PostPosted: Wed May 16, 2012 23:00
by VanessaE
(the image Trenton refers to has since been deleted. It was of the contents of one of my chests, showing among other things, several reddish lumps)

They're lumps of red clay :)

PostPosted: Thu Jun 14, 2012 14:36
by Sanchez
Textures look great! Thanks for including my Blox mod, much appreciated.

FYI: Blox mod has been updated today with new blocks, if you have the time i'd love to see them included in your texture packs.

PostPosted: Thu Jun 14, 2012 23:57
by VanessaE
I think that can be arranged. :-)

Edit: Support for blox v0.3 has since been added.

PostPosted: Thu Jul 19, 2012 17:48
by Doomenick
Like this Texture pack very much :)
Only one thing I don't like that much was the active furnance so I just modified it. (I am not quite sure if its legal)

http://www.pic-upload.de/view-15197064/default_furnace_front_active.png.html

it's 512x512 px, hope you like it. Have fun with it, if you like :)

PostPosted: Thu Jul 19, 2012 18:40
by VanessaE
You're right that my active furnace still needs work. I'd like to do like cisoun did in one of his 16px textures - beautiful fire effect in that one. Yours isn't bad, but it needs to look hotter I think.

PostPosted: Thu Jul 19, 2012 21:05
by Doomenick
I think the main problem is, that there is nothing hot. There are just flames, you would need coal or something for the best effect. Another problem is, that flames produce light, so you have to see what is inside the furnance.
I give it a last try:

http://www10.pic-upload.de/19.07.12/yr31xdb4exkt.png

PostPosted: Thu Jul 19, 2012 22:34
by VanessaE
Doomenick: while I didn't use your changes, what I just put in might be more to your liking. Finally got it to look nice and hot.

PostPosted: Fri Jul 20, 2012 00:23
by emspri
i am using it now and its awesome !! :D

PostPosted: Fri Jul 20, 2012 01:29
by VanessaE
Thanks :-)

PostPosted: Sun Aug 12, 2012 16:52
by zzarko
Nice texture pack, I just tried it. And to show that I'm not ungrateful to the whole minetest community (and to you), I improved a bit sfan5's Mod Manager:
http://minetest.net/forum/viewtopic.php?pid=37474#p37474

PostPosted: Fri Aug 17, 2012 03:59
by Josh
when i try to download the 512px one it's 264 MB. And that's way to big. Is it just a very big texture pack?

PostPosted: Fri Aug 17, 2012 04:22
by VanessaE
Indeed it is large, mainly because there are over 1500 images in these texture packs, owing to support being provided for a large number of third-party mods.

You should not have any trouble downloading a file of this size (or really any size) as long as you have somewhere to store it. You can always download it and then trim out what you don't want of course.

264 MB is pretty small compared to the average PC hard disk these days though, which typically has 200-500 GB available.

The larger sizes are made for reasonably-recent computers where hard drive storage and graphics processing power are plentiful.

PostPosted: Fri Aug 17, 2012 06:00
by Blackthorne
How can you tell which download is appropriate for your system?

PostPosted: Fri Aug 17, 2012 08:25
by RealBadAngel
Blackthorne wrote:How can you tell which download is appropriate for your system?

try them, then you could tell :)

PostPosted: Fri Aug 17, 2012 11:58
by VanessaE
RBA is right, you simply have to try one and see how it performs for you.

I do know that on my box (AMD Phenom II X6 1055T w/4GB RAM, ATI Radeon HD6870 w/1GB) the 512px pack performs acceptably under most conditions (where it doesn't is purely due to bugs in the game).

PostPosted: Wed Aug 29, 2012 02:28
by VanessaE
2012-08-20: Huge update in texture packs! Everything that can be represented as a JPG image without a visible quality loss has been converted to that format. That's basically everything that doesn't have an alpha channel. A few images in the 512px set have been adjusted in size by virtue of my realizing they could be done better (e.g. Unknown block was too big, while throwing bow was too small). All inventory items have been re-checked to make sure the under-512px sizes get the right images.

If you have a previous copy of these texture packs, please delete them fully - purge them from your system and then install this new version. Otherwise, the game will load the old PNG files.

2012-08-28: Brought pipeworks and mesecons up to date.

2012-09-12: Added nyan cat, and if the guy who owns the original complains, he can piss off because this entirely my own work - even the cat is my pet. :-)

Additional updates not listed here as well, see changelog.

PostPosted: Thu Sep 13, 2012 22:42
by Nercolex
Great texturepack, im sure my friend will love this and I will continue to use it as well :) I definitely recommend.

PostPosted: Thu Sep 13, 2012 23:00
by tonyka
VanessaE wrote:2012-08-20: Huge update in texture packs! Everything that can be represented as a JPG image without a visible quality loss has been converted to that format. That's basically everything that doesn't have an alpha channel. A few images in the 512px set have been adjusted in size by virtue of my realizing they could be done better (e.g. Unknown block was too big, while throwing bow was too small). All inventory items have been re-checked to make sure the under-512px sizes get the right images.

If you have a previous copy of these texture packs, please delete them fully - purge them from your system and then install this new version. Otherwise, the game will load the old PNG files.

2012-08-28: Brought pipeworks and mesecons up to date.

2012-09-12: Added nyan cat, and if the guy who owns the original complains, he can piss off because this entirely my own work - even the cat is my pet. :-)

Additional updates not listed here as well, see changelog.


all pictures that have no alpha channel can be saved in * jpg, no apparent loss of quality ... you just have to adjust the compression level
:-)

PostPosted: Fri Sep 14, 2012 04:46
by Calinou
tonyka wrote:all pictures that have no alpha channel can be saved in * jpg, no apparent loss of quality ... you just have to adjust the compression level
:-)


.jpg compression always reduces quality, even at level 100, where the image can be sometimes heavier than a .png.

PostPosted: Fri Sep 14, 2012 05:35
by VanessaE
In general yeah, but in my case, it reduced my 512px pack from over 240 MB to about 93 MB (at time of writing), and I was careful not to let the quality slip. :-)

PostPosted: Sun Sep 30, 2012 11:39
by GJH105775
Exallent job!