Post your texture pack conversion requests here

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LolManKuba
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Post your texture pack conversion requests here

by LolManKuba » Wed Jun 13, 2012 10:43

Kind've similar to the Texture Requests posted by Neko and I created this topic to stop people from posting for requests to convert Minecraft Texture Packs to MineTest, and if you have texture pack requests.
Okay kind've similar to the way Neko did the list to request.

Name of Texture Pack:
Link to Texture Pack:
Size of Texture Pack (If the texture pack has different sizes)

Note: posting a request here does not mean your pack will be converted, but if there is enough interest towards it, it might be converted by someone one day.
Last edited by LolManKuba on Sun Jul 29, 2012 08:12, edited 1 time in total.
 

TheLoLMan
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by TheLoLMan » Tue Jul 03, 2012 19:09

Name Of Texture Pack:BorderCraft
Link:http://www.minecraftforum.net/topic/133806-update-922-18-bordercraft-ver18/
Size:250x250

Please convert 0.31-win-32
 

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Calinou
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by Calinou » Tue Jul 03, 2012 21:13

TheLoLMan wrote:Name Of Texture Pack:BorderCraft
Link:http://www.minecraftforum.net/topic/133806-update-922-18-bordercraft-ver18/
Size:250x250

Please convert 0.31-win-32


It's actually only available in 128x128, 64x64 and 32x32. ;)
 

TheLoLMan
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by TheLoLMan » Fri Jul 27, 2012 15:47

64x64
 

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RedWolf
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by RedWolf » Sun Jul 29, 2012 08:32

 

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InfinityProject
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by InfinityProject » Tue Sep 04, 2012 03:59

 

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Jordach
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by Jordach » Tue Sep 04, 2012 07:59

InfinityProject wrote:Feathersong

Looks nice! I might convert this later.

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cornernote
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by cornernote » Thu Sep 13, 2012 06:06

logocraft to legotest
 

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tonyka
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by tonyka » Thu Sep 13, 2012 10:45

cornernote wrote:logocraft to legotest

I can do it, but this requires changing the data of default mods ...
This would be a Mod-Texturepack ...

I have a question regarding ...

you can replace the entire node putting ":" before the name ...

minetest.register_node("default:stone", {
description = "Stone",
...
})

to

minetest.register_node(":default:stone", {
description = "Stone",
...
})

but I just want to change a parameter of the node ...

tiles = {"default_stone.png"}, to tiles = {"texture_mod_stone_top.png", "texture_mod_stone_top.png", "texture_mod_stone_lateral.png},

this is possible without having to copy the entire node?
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

Sokomine
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by Sokomine » Thu Sep 13, 2012 13:41

My Minecraft classic converter has the same problem: stairs:slab_stone need another picture. Other nodes change other values of default nodes as well (mostly turn the nodes into passive ones).
A list of my mods can be found here.
 

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tonyka
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by tonyka » Thu Sep 13, 2012 13:46

Sokomine wrote:My Minecraft classic converter has the same problem: stairs:slab_stone need another picture. Other nodes change other values of default nodes as well (mostly turn the nodes into passive ones).

the perfect solution would be:
http://minetest.net/forum/viewtopic.php?pid=42393#p42393
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

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PilzAdam
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by PilzAdam » Thu Sep 13, 2012 15:32

tonyka wrote:you can replace the entire node putting ":" before the name ...

minetest.register_node("default:stone", {
description = "Stone",
...
})

to

minetest.register_node(":default:stone", {
description = "Stone",
...
})

but I just want to change a parameter of the node ...

tiles = {"default_stone.png"}, to tiles = {"texture_mod_stone_top.png", "texture_mod_stone_top.png", "texture_mod_stone_lateral.png},

this is possible without having to copy the entire node?

Try this (untested):
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local table = minetest.registered_nodes["nodename"]
table.param = value
minetest.register_node(":nodename", table)
 

TheLoLMan
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by TheLoLMan » Thu Sep 13, 2012 18:10

Defaind
 

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tonyka
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by tonyka » Thu Sep 13, 2012 23:50

PilzAdam wrote:Try this (untested):
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local table = minetest.registered_nodes["nodename"]
table.param = value
minetest.register_node(":nodename", table)

thanks ... when I can I try it,,,
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

sky
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by sky » Mon Nov 05, 2012 11:47

 

MrArmyman3
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by MrArmyman3 » Tue Nov 20, 2012 01:31

How do I add a player texture?
 

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InfinityProject
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by InfinityProject » Tue Nov 20, 2012 22:35

MrArmyman3 wrote:How do I add a player texture?


Put a valid player.png and player_back.png in your textures/all folder.
You can get some Player textures by clicking these pretty blue words.
 

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jordan4ibanez
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by jordan4ibanez » Sun Dec 02, 2012 20:38

Faithful with more ores, technic, mesecons, doors, fire
If you can think it, you can make it.
 

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by Actev8 » Sat Dec 08, 2012 13:45

 

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by Spots » Wed Dec 19, 2012 04:31

is there a way to either make a texture pack or a mod to give plants a slight glow at night and maybe make the trees look a bit alien with a glow i love what tonyka did in http://minetest.net/forum/viewtopic.php?id=2845 , i was wanting something a bit out of the norm to play
 

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Ade96
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by Ade96 » Mon Dec 24, 2012 15:38

Could this JohnSmith texture pack be converted to Minetest? http://www.minecraftforum.net/topic/26727-johnsmith-texture-pack-v97-32x-142/
If you're interested, here are some screenshots of my Redcrab's server's medieval town: http://ade96.imgur.com/ (Updated 8th of December)
 

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by jojoa1997 » Wed May 01, 2013 15:20

Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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Likwid H-Craft
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by Likwid H-Craft » Thu May 02, 2013 13:01

Sure thing jojo I just playing around with that few days ago I finish it up, and add it for you.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

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jojoa1997
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by jojoa1997 » Thu May 02, 2013 15:26

Thanks. I have converted it but some of the textures need editing like leaves. They are just grey. You could use this. It reneames most of them needed. https://github.com/jojoa1997/Minecraft_to_minetest_texture_converter
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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Likwid H-Craft
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by Likwid H-Craft » Thu May 02, 2013 15:36

Oh, so you just like the Leaves done?
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

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jojoa1997
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by jojoa1997 » Thu May 02, 2013 15:52

No. i mean i want a full texture pack but in minecraft leaves are colored by the engine so the texture is just a grey one. A full one would be great. Also there is other things that are not colored right. If ou use windows that would help you(the texture converter)
Coding;
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3X debugging
12X tweaking to be just right
 

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Calinou
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by Calinou » Thu May 02, 2013 21:03

You can use GIMP to color leaves, grass and grass side by hand.
 

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windmere33
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by windmere33 » Mon May 06, 2013 21:00

I honestly have a lot of free time on my hands, and when I'm on Minetest not working on Thaumtest with scifiboi, then I could convert some more texture pack, if anyone wants me to.
Also, if you request one from me, most likely I'll convert it in a day or two, seeing as I converted my Dokucraft and Summerfield in one day each xDD (i will take requests and do them quick, basically)
Last edited by windmere33 on Mon May 06, 2013 21:04, edited 1 time in total.
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by Sokomine » Mon May 06, 2013 21:21

If you're capable of creating textures of your own, we'd have lots of work for you :-) New animal models could be created if someone did the textures for them.
A list of my mods can be found here.
 

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by windmere33 » Mon May 06, 2013 22:24

Haha, I'm not really that good at actually MAKING textures, but I can try. I really excell at just converting Minecraft texture packs to Minetest quickly.
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