[128x] Haven Texture pack 24-09-2013

User avatar
RealBadAngel
Member
 
Posts: 556
Joined: Wed Jul 18, 2012 16:30

[128x] Haven Texture pack 24-09-2013

by RealBadAngel » Wed Jul 18, 2012 16:38

Download link:
http://realbadangel.pl/downloads/minetest/Haven/Haven_240913.zip

Github repository:
https://github.com/RealBadAngel/HavenTP

128x realistic texture pack
Supported mods:
moreores
technic
moretrees (WIP)
and some others...

Image
Image
Image

22.05.2013
Uploaded some new textures together with normal maps for them. Haven TP is going to support bump mapping which is coming soon.

TP with shaders off:
Image

and shaders on:
Image

UPDATE: New normal maps for almost all nodes, textures now contain heightmaps in alpha channel.
Image
Last edited by RealBadAngel on Tue Sep 24, 2013 06:49, edited 1 time in total.
 

cornernote
Member
 
Posts: 844
Joined: Wed Jul 11, 2012 15:02

by cornernote » Thu Jul 19, 2012 01:37

screenshots?
 

User avatar
Calinou
Member
 
Posts: 3124
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou

by Calinou » Thu Jul 19, 2012 11:12

Looks good, yeah. It gives a nice "dark" ambience. :)
 

vnnie
New member
 
Posts: 1
Joined: Wed Jul 11, 2012 18:00

by vnnie » Mon Jul 23, 2012 17:41

cornernote wrote:screenshots?


Here's a quick and dirty video I made of RealBadAngel's textures. I'm running Minetest 0.4.1.

http://youtu.be/H_iJ8_T91IY
 

User avatar
RealBadAngel
Member
 
Posts: 556
Joined: Wed Jul 18, 2012 16:30

by RealBadAngel » Tue Jul 24, 2012 00:15

Now the question is: shall i split files for default and every mod or keep them in one piece?
 

User avatar
Jordach
Member
 
Posts: 4412
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Sun Jul 29, 2012 12:57

Put all of the textures into

/minetest-version/textures/all

Then .zip the folder.

There you go, full texture pack ready for uploading.

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

User avatar
Calinou
Member
 
Posts: 3124
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou

by Calinou » Sun Jul 29, 2012 13:28

Jordach wrote:Put all of the textures into

/minetest-version/textures/all

Then .zip the folder.

There you go, full texture pack ready for uploading.


Compress the "textures" folder, not the "all" folder. This allows for easier installation (basically, it's what I do with my texture packs).
 

User avatar
RealBadAngel
Member
 
Posts: 556
Joined: Wed Jul 18, 2012 16:30

by RealBadAngel » Sun Jul 29, 2012 14:04

@Jordach: you havent got my point
i am doing textures for various mods and default. question was to hold all the textures in one file or separate them into "default","moreores" etc zip files...
@Calinou: i used to distribute files such way. in many cases it ended like folks had folders like /textures/all/textures/all/...
in way too many cases sadly... like 8/10 had problems with simply unzip the files....
Last edited by RealBadAngel on Sun Jul 29, 2012 14:31, edited 1 time in total.
 

User avatar
Jordach
Member
 
Posts: 4412
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Sun Jul 29, 2012 14:52

Single mod texture piss people off, really it does:

So I have 40/50 mods.

I DON'T WANT TO EXTRACT 50/40 folders into /minetest/textures/all

That's pointless.

Put them into that way Calinou said:

ITS FASTER, LESS TIME CONSUMING AND LESS BULLSHIT.

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

User avatar
ray8888
Member
 
Posts: 266
Joined: Sun Jan 01, 2012 16:40

by ray8888 » Thu Aug 02, 2012 13:50

and i thing this is to your likeing RBA. ME looking at this theres some stuff that needs to be fixed.
fuck off
 

User avatar
RealBadAngel
Member
 
Posts: 556
Joined: Wed Jul 18, 2012 16:30

by RealBadAngel » Thu Aug 02, 2012 16:26

ray8888 wrote:and i thing this is to your likeing RBA. ME looking at this theres some stuff that needs to be fixed.

Of course i am the 1st one to like it. It is made for my pleasure.
What do you think should be fixed?
Last edited by RealBadAngel on Thu Aug 02, 2012 16:27, edited 1 time in total.
 

User avatar
ray8888
Member
 
Posts: 266
Joined: Sun Jan 01, 2012 16:40

by ray8888 » Thu Aug 02, 2012 17:42

the wood, torch, grass and cobble
fuck off
 

User avatar
RealBadAngel
Member
 
Posts: 556
Joined: Wed Jul 18, 2012 16:30

by RealBadAngel » Thu Aug 02, 2012 17:57

ray8888 wrote:the wood, torch, grass and cobble

what you dont like in those textures?
 

sjts95
Member
 
Posts: 13
Joined: Sat Jul 14, 2012 22:36

by sjts95 » Mon Aug 06, 2012 18:28

i love the pack although the mese was different
How deep do i have to go to get silver diamond tin and mithril i mean where do i find it ive been deeper than 2k and havent found anything but iron and coal lumps
Last edited by sjts95 on Tue Aug 07, 2012 04:34, edited 1 time in total.
 

User avatar
sfan5
Member
 
Posts: 3636
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5

by sfan5 » Mon Aug 06, 2012 18:36

Not bas!
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

User avatar
RealBadAngel
Member
 
Posts: 556
Joined: Wed Jul 18, 2012 16:30

by RealBadAngel » Sun Sep 02, 2012 04:29

Texture pack update. Lots of new textures for Technic mod.
 

User avatar
Zeg9
Member
 
Posts: 608
Joined: Fri Sep 21, 2012 11:02

by Zeg9 » Mon Oct 29, 2012 11:27

Great texture pack :-)
Could you update it for last technic version ?
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

User avatar
RealBadAngel
Member
 
Posts: 556
Joined: Wed Jul 18, 2012 16:30

by RealBadAngel » Fri Nov 02, 2012 02:00

Pack is updated with latest technic changes, some flowers and farming textures.
 

User avatar
RealBadAngel
Member
 
Posts: 556
Joined: Wed Jul 18, 2012 16:30

by RealBadAngel » Sat Feb 02, 2013 10:02

Updated texture pack with some moretrees textures.
Image
 

User avatar
RealBadAngel
Member
 
Posts: 556
Joined: Wed Jul 18, 2012 16:30

by RealBadAngel » Wed May 22, 2013 21:54

Bump mapping is comin soon, so:
Image
Image

Github updated with new textures.
If you want to test bumpmapping please compile my fork at https://github.com/RealBadAngel/minetest
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Wed May 22, 2013 22:45

jojoa1997 wrote:what is bump mapping

Cant you use a search engine / wikipedia?
 

issa
Member
 
Posts: 119
Joined: Wed Apr 03, 2013 19:01

by issa » Thu May 23, 2013 11:18

Bump mapping that's cool !!
 

User avatar
RealBadAngel
Member
 
Posts: 556
Joined: Wed Jul 18, 2012 16:30

by RealBadAngel » Mon May 27, 2013 01:05

update for water (sources atm):

Image

and video:
http://youtu.be/n-pTkeMMdzQ
 

User avatar
Inocudom
Member
 
Posts: 2889
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Mon May 27, 2013 04:08

You are doing very well with the bump-mapping, RealBadAngel.
 

User avatar
LionsDen
Member
 
Posts: 525
Joined: Thu Jun 06, 2013 03:19

by LionsDen » Wed Jun 12, 2013 20:39

I thought I should mention this.

I just tried the texture pack and it is working nice, except for the life hearts. They are huge on the screen and go off the screen to the right. You may need to make them a smaller texture. That's just the first thing that I noticed so far. I'll let you know if I see anything else. Great Work. :)

EDIT: I just took your image into photoshop and reduced the size down to 32x32 and resaved it and the lifemeter can be seen now. I don't know if that's what you want to do or not but I thought I would let you know.

The following item use the original textures:
Zinc lump
Zinc ingot
Chromium lump
Chromium dust
default Snow
Bronze Sword
Diamond Sword
Mese Sword
Bronze Pickaxe
Diamond Pickaxe
Bronze, Diamond and Mese Axes
Bronze, Diamond and Mese Shovels
Sign
Mese Crystal and Fragment
Obsidian Shard
Dry Shrub
default:grass_1
Brass Dust and the Brass Ingot
Uranium
The 3 sized bags

The Rope Block looks exactly like the Wooden Planks.

The Zinc dust and scorched stuff may also use the original texture but I am not sure on that as it is hard for me to tell.

Those are the main items that I have found. Hope it helps.
Last edited by LionsDen on Wed Jun 12, 2013 21:43, edited 1 time in total.
 

hampa16
Member
 
Posts: 192
Joined: Sat Jun 29, 2013 04:20

by hampa16 » Sat Aug 24, 2013 02:22

do you have a video of this with shaders on
Rex 2 Double 9
=RomanFox2=
SoulKiller35
 

User avatar
RealBadAngel
Member
 
Posts: 556
Joined: Wed Jul 18, 2012 16:30

by RealBadAngel » Tue Sep 24, 2013 05:39

Ive updated texture pack with some new default textures and with completely new normal maps.
Normal textures now contain heightmap in alpha channel - thats for parallax mapping.

Image
 

User avatar
Inocudom
Member
 
Posts: 2889
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Tue Sep 24, 2013 14:17

RealBadAngel wrote:Ive updated texture pack with some new default textures and with completely new normal maps.
Normal textures now contain heightmap in alpha channel - thats for parallax mapping.

http://realbadangel.pl/screenshots/Haven/scr1.png


I have seen parallax mapping in Xonotic and Red Eclipse, and I must say that it truly is an impressive effect. I hope MirceaKitsune notices this, as he would like this.
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Tue Sep 24, 2013 14:46

Is parallax mapping in default minetest.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
RealBadAngel
Member
 
Posts: 556
Joined: Wed Jul 18, 2012 16:30

by RealBadAngel » Wed Sep 25, 2013 12:14

jojoa1997 wrote:Is parallax mapping in default minetest.


Not yet. But will be in near future.
 

Next

Return to Minetest Texture Packs

Who is online

Users browsing this forum: No registered users and 41 guests

cron