hoodedice wrote:I didn't even see that he had a problem lol. Dude's been bumping old topics with stuff like "Tried it out, it's awesome". That disses me off.
If you didn't even read it, don't complain about it :-) This isn't a board for latest news only. There are plenty of valid reasons to post in an "old" topic. Mods, texture packs and such are not one-day-flies who'll get "bad" at the end of the current week :-) And some feedback is the only "payment" creators here will ever get.
twoelk wrote:I would really like to see these textures put to some use. Maybe this could be added to the castles mod, with some adjusting of the texture style. The more fotorealistic versions could be supported for a hd version.
That would be great! I don't use texture packs at all because my buildings have to look well with the default one. Some of these textures here are very fine and would be highly welcomed as building material.
Sorting out which texture might form a new node (perhaps you'd want to mix normal, cheap chests and those very decorative here) might be some work. Each new node will require a name, a description, and - worst - a receipe. Making those blocks not too expensive might help those new players who built less good castles (by at least replacing cobble with something else) and hopefully improve their creations.
Regarding how many nice new textures there are and how difficult non-conflicting receipes are, perhaps using my upcoming new trader mod (very lightweight rework of my mobf_trader, which is based on the trader from mobf - will not have any dependencys) might be an option. Instead of creating tons of craft receipes, just let a trader hand them out for cobble :-)
Twoelk: As an expert in castles, perhaps you could sort out these textures and turn them into blocks? Mods which might take them in might be - apart from the castle mods - darkage or an entirely new mod (regarding the amount of nodes, that might be best).