Gambit wrote:Please test the water texture I have here. It's a huge one and I worry it might not work correctly. This texture is designed for 2.0, but you're more than welcome to use it on 1.0. You're also free to alter the image, but do not distribute the altered work. Thank You.
PilzAdam wrote:It looks really nice. Its a bit faster than the default water flowing, though.
Likwid H-Craft wrote:What you think I did to the water!
Anyways do .gif work in minetest at all?
A promotion is better than no promotion.Gambit wrote:Sorry for the long absent. I'm busier now with my job. Was promoted. But I am working on it still so don't worry. I've redid some renditions for the swords on my free time. I've also been messing with .lua a little more. Not sure if I truly improved much.
So to update you all, I've been exporting all the textures to Inkscape and redrawing them so they could be more flexable with resolution sizes. The past textures were mainly worked on Photoshop but they couldn't be modified easily. By moving them to Inkscape helps ease the project and further promote open-source. Now, I did use Inkscape in the past with Minetoon, but it was minimal and most of the textures were out dated. I started 2.0 with Photoshop, but now that I'm feeling like a boss with Inkscape, it would be more suitable using that more.
Another thing to let you all know, I've been putting together a personal wiki of Minetest that I made myself that's stored away in my Onenote Journals. Basicly I've been thinking of ideas to branch the game away from the ideas of Minecraft or Minetest. It's a lot more grounded I think, which is why I can't discuss much about it unless it's finish.
That's all I have for now. This is more of a haitus memo for everyone. My time has become restricted now that I have a promotion. I wish you all the best of luck and thank you all for being good sports and supporting the texture pack. I'm still shocked to see that it is still the most popular Minetest exclusive texture pack on the forum.
I wish I could stay longer, but there are deeds that need to be done. Don't worry, I'm still updating as the times goes. See ya in a while.
Gambit wrote:Sorry for the long absent. I'm busier now with my job. Was promoted. But I am working on it still so don't worry. I've redid some renditions for the swords on my free time. I've also been messing with .lua a little more. Not sure if I truly improved much.
So to update you all, I've been exporting all the textures to Inkscape and redrawing them so they could be more flexable with resolution sizes. The past textures were mainly worked on Photoshop but they couldn't be modified easily. By moving them to Inkscape helps ease the project and further promote open-source. Now, I did use Inkscape in the past with Minetoon, but it was minimal and most of the textures were out dated. I started 2.0 with Photoshop, but now that I'm feeling like a boss with Inkscape, it would be more suitable using that more.
Another thing to let you all know, I've been putting together a personal wiki of Minetest that I made myself that's stored away in my Onenote Journals. Basicly I've been thinking of ideas to branch the game away from the ideas of Minecraft or Minetest. It's a lot more grounded I think, which is why I can't discuss much about it unless it's finish.
That's all I have for now. This is more of a haitus memo for everyone. My time has become restricted now that I have a promotion. I wish you all the best of luck and thank you all for being good sports and supporting the texture pack. I'm still shocked to see that it is still the most popular Minetest exclusive texture pack on the forum.
I wish I could stay longer, but there are deeds that need to be done. Don't worry, I'm still updating as the times goes. See ya in a while.
Gambit wrote:Sorry for the long absent. I'm busier now with my job. Was promoted. But I am working on it still so don't worry. I've redid some renditions for the swords on my free time. I've also been messing with .lua a little more. Not sure if I truly improved much.
So to update you all, I've been exporting all the textures to Inkscape and redrawing them so they could be more flexable with resolution sizes. The past textures were mainly worked on Photoshop but they couldn't be modified easily. By moving them to Inkscape helps ease the project and further promote open-source. Now, I did use Inkscape in the past with Minetoon, but it was minimal and most of the textures were out dated. I started 2.0 with Photoshop, but now that I'm feeling like a boss with Inkscape, it would be more suitable using that more.
Another thing to let you all know, I've been putting together a personal wiki of Minetest that I made myself that's stored away in my Onenote Journals. Basicly I've been thinking of ideas to branch the game away from the ideas of Minecraft or Minetest. It's a lot more grounded I think, which is why I can't discuss much about it unless it's finish.
That's all I have for now. This is more of a haitus memo for everyone. My time has become restricted now that I have a promotion. I wish you all the best of luck and thank you all for being good sports and supporting the texture pack. I'm still shocked to see that it is still the most popular Minetest exclusive texture pack on the forum.
I wish I could stay longer, but there are deeds that need to be done. Don't worry, I'm still updating as the times goes. See ya in a while.
markbe wrote:I changed some of your tool names to match the new default texture names and re-colored some block designs for the new default tool-set so more of my world looked toon-ish. Here is the link to the ZIP if you want to have it (until the next release comes)
https://www.dropbox.com/s/i5nb9i6dctj1dxt/MineToonSupplement.zip
The only ones that are my own work are the Mese and diamond minerals (although I hate the diamond one!)
I have my own Mese crystal but it's a googled image that I don't have rights to include here ...
MirceaKitsune wrote:Gambit: First of all, glad to hear things are going well for you :) Also that you're still working on this project.
Since I'm not sure if you saw my question last time, I was going to ask again what you think about releasing them under a more "gentle" CC license (without the -ND) so other people could work on them too and make custom mods using them. But judging by your last post I take it you wouldn't be comfortable with that and don't have any plans to. Still, can you post an official answer just to know without doubt if you ever might?
Gambit wrote:You’re right; I’ve not read your post about this subject. I guess it’s fair to answer your question at this point.
The reason I chose to have ND in the CC is that art is not the same as code. If I were to write a code for whatever reason, I would most likely license it openly for everyone interested to edit, modify, or take freely. There are usually guides on how to write the exact code, therefore there really is no individual touch to them. However, art is more personal. It’s not something another person can take credit for nor can another person fully duplicate from scratch. Art takes years for anyone person to get a full grip over, thus making certain art piece their own. Tapering with another person’s art piece is widely considered an insult in the art community. Even though you may praise the artist, by modifying their work, you’re unintentionally showing no respect to that artist.
Some here may argue, “Well I make textures packs and I don’t mind letting people modifying it.” Often times, an artist who would say that are mostly likely not passionate artist. Not that it’s bad; a person is free to let his/her art to be used and adjusted, just as a person is free to protect his/her own work which they spent hours to perfect in their own view.
But returning to the topic and to break away from the confusion of those who may not understand; the ND in CC does not forbid anyone from using the MineToon texture for mods, I in fact encourage it. It’s “modifying the textures” themselves that both I and the license forbid. Even if it’s only a tweak of the color, there should be no adjustments.
As for developers who are making custom mods and wish to tweak MineToon for it, they shouldn’t have to. Your job is to make the mod, not worry about the texture. I usually cater to mods that make sense to me and me alone, thus I make that pack to show my appreciations to the developer. However for the most part, I don’t seek mods to make textures for as doing so feels dictated. I prefer to just go freely without a rule of thought of other people yearns and opinions. I choose not to rename certain texture to composite a mod I knowing nothing about. Whatever object or item I have in mind, I make.
Also a final note as to why I don’t allow modification to MineToon… often times, people do a very poor job and not seem to care that it looks bad. I tend to be a perfectionist, if something is clearly off by a mile, there is no way I can approve it.
I know I may sound like a stickler, but these are my ways of feeling free. I don’t expect everyone here to understand my position, but it’s where I stand and feel more comfortable there. So no, I can’t bring myself to release MineToon without “ND.” It’s to insure to everyone using MineToon to know it’s all authentic.
Gambit wrote:markbe wrote:I changed some of your tool names to match the new default texture names and re-colored some block designs for the new default tool-set so more of my world looked toon-ish. Here is the link to the ZIP if you want to have it (until the next release comes)
The only ones that are my own work are the Mese and diamond minerals (although I hate the diamond one!)
I have my own Mese crystal but it's a googled image that I don't have rights to include here ...
Thanks, but I wished no one to help me with MineToon in anyway. I know your heart is in the right place but MineToon is more of a personal project on mine and I can't take help for it. I also dislike the idea of other people trying to implemented their own work into MineToon as I don't want people to assume they're official.
It pains me to ask this but may I ask that you remove the link you provided? I hope it's no trouble to you.
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