[512×-256×] Sphax TestBDcraft

Nore
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by Nore » Fri May 24, 2013 17:44

I have red images with bump mapping shaders whereas I have no problem with normal shaders too.
 

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jojoa1997
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by jojoa1997 » Fri May 24, 2013 17:51

Nore wrote:I have red images with bump mapping shaders whereas I have no problem with normal shaders too.
same
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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Jordach
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by Jordach » Fri May 24, 2013 18:58

The shaders issue is basically you don't have OpenGL 2.x

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My image and media server is back online and is functioning as normal.
 

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jojoa1997
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by jojoa1997 » Fri May 24, 2013 19:08

Jordach wrote:The shaders issue is basically you don't have OpenGL 2.x
How can i tell my version?
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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Jordach
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by Jordach » Fri May 24, 2013 19:15

When you use video_driver = opengl, the window tells you your version. Only people with decent modern graphics cards will get bump mapping. So laptops will not get said things, nor will cheap Win 8 tablets.

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My image and media server is back online and is functioning as normal.
 

Nore
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by Nore » Fri May 24, 2013 19:30

You said OpenGL 2.x was needed. However, I get that on startup:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Irrlicht Engine version 1.7.3
Linux 3.2.0-4-amd64 #1 SMP Debian 3.2.35-2 x86_64
Using renderer: OpenGL 2.1
Gallium 0.4 on llvmpipe (LLVM 0x300): VMware, Inc.
OpenGL driver version is 1.2 or better.
GLSL version: 1.2


Have I OpenGL 1.2 or 2.1 ?
 

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by PilzAdam » Fri May 24, 2013 19:38

Nore wrote:You said OpenGL 2.x was needed. However, I get that on startup:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Irrlicht Engine version 1.7.3
Linux 3.2.0-4-amd64 #1 SMP Debian 3.2.35-2 x86_64
Using renderer: OpenGL 2.1
Gallium 0.4 on llvmpipe (LLVM 0x300): VMware, Inc.
OpenGL driver version is 1.2 or better.
GLSL version: 1.2


Have I OpenGL 1.2 or 2.1 ?

2.1, GLSL is for shaders.
 

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RealBadAngel
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by RealBadAngel » Sat May 25, 2013 04:20

Galium drivers are the reason. Use propertiary drivers for your video card. You will notice that shaders will work and also a massive speedup.

EDIT: You run it in virtual machine?? That surely wont work :)
Last edited by RealBadAngel on Sat May 25, 2013 04:22, edited 1 time in total.
 

Nore
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by Nore » Sat May 25, 2013 04:42

No, I run it on my computer, without virtual machine. But propertiary drivers crash Xorg, so I can't use them...
I changed line 19 of opengl_fragment.glsl to
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
float specularf = 0.2*specular * diffuse;
vec3 vSpecular = vec3(specularf, specularf, specularf);
, but now it seems like I get the normal maps instead of the textures...
 

issa
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by issa » Sat May 25, 2013 09:31

how active the shaders, i have installed the pack, but it's not activat on the game ?
 

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by Nore » Sat May 25, 2013 10:04

You need RealBadAngel's dev version
 

issa
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by issa » Sat May 25, 2013 10:44

ok so for me :

On windows 7 64x

downlaod this :

https://www.dropbox.com/sh/am3ddzfm8qxz9w0/xpk0LsTHVr/other/minetest-0.4.6-6b5ac2a-shader-win32.zip


and i have my texture pack and my mod and i have this result :

http://www.youtube.com/watch?v=-ZfEJT8I1pg&feature=youtu.be











u can see texture missing, but it's a good start to make minetest in Full HD very thanks

Thanks for this WIP
Last edited by issa on Sat May 25, 2013 13:23, edited 1 time in total.
 

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RealBadAngel
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by RealBadAngel » Sun May 26, 2013 11:58

Ive updated shaders branch with bugfixes, added support for animations and liquids.
Sources: https://github.com/RealBadAngel/minetest/archive/master.zip
Texture pack is also updated: https://github.com/RealBadAngel/sphax256/archive/master.zip

some screenshots:
before:
Image
and after:
Image
Last edited by RealBadAngel on Sun May 26, 2013 12:00, edited 1 time in total.
 

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sfan5
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by sfan5 » Sun May 26, 2013 12:31

Last edited by sfan5 on Sun May 26, 2013 17:29, edited 1 time in total.
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

issa
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by issa » Sun May 26, 2013 13:11

u don't had the texturee pack on the good directory
 

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sfan5
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by sfan5 » Sun May 26, 2013 16:59

issa wrote:u don't had the texturee pack on the good directory

Fixed
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sfan5
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by sfan5 » Sun May 26, 2013 17:29

Win32 build available again
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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KingSmarty
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by KingSmarty » Sun May 26, 2013 22:50

Is the texture pack out for 0.4.6 now?
 

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Evergreen
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by Evergreen » Sun May 26, 2013 23:01

KingSmarty wrote:Is the texture pack out for 0.4.6 now?

Not yet. We are waiting on sphax.
"Help! I searched for a mod but I couldn't find it!"
http://krock-works.16mb.com/MTstuff/modSearch.php
 

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by Inocudom » Sun May 26, 2013 23:40

RealBadAngel wrote:Ive updated shaders branch with bugfixes, added support for animations and liquids.
Sources: https://github.com/RealBadAngel/minetest/archive/master.zip
Texture pack is also updated: https://github.com/RealBadAngel/sphax256/archive/master.zip


Your bumpmaps are looking very good, RealBadAngel. They add a new sense of realism to this texture pack.
 

issa
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by issa » Fri May 31, 2013 18:40

where is the update ?
 

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Jordach
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by Jordach » Fri May 31, 2013 19:03

issa wrote:where is the update ?
When it's here.

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My image and media server is back online and is functioning as normal.
 

issa
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by issa » Sun Jun 02, 2013 18:25

Who need to make a petition
 

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Evergreen
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by Evergreen » Sun Jun 02, 2013 20:20

issa wrote:Who need to make a petition

Listen, it's sphax who is working on it, and he is busy with other stuff.
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Mito551
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by Mito551 » Tue Jun 18, 2013 15:17

omg. 0.4.7 is out and sphax 0.4.6 is not here yet. wtf. i want to make a second episode D:
 

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Evergreen
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by Evergreen » Tue Jun 18, 2013 15:18

Mito551 wrote:omg. 0.4.7 is out and sphax 0.4.6 is not here yet. wtf. i want to make a second episode D:

I just PM'd him on the BDcraft forums, and he said he is working on it.
"Help! I searched for a mod but I couldn't find it!"
http://krock-works.16mb.com/MTstuff/modSearch.php
 

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Mito551
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by Mito551 » Tue Jun 18, 2013 15:21

Evergreen wrote:
Mito551 wrote:omg. 0.4.7 is out and sphax 0.4.6 is not here yet. wtf. i want to make a second episode D:

I just PM'd him on the BDcraft forums, and he said he is working on it.


gosh. gambit does so too. he is 'working on it'. i understand that they must be busy people but gambit at least said so.
 

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by Evergreen » Tue Jun 18, 2013 15:28

Mito551 wrote:
Evergreen wrote:
Mito551 wrote:omg. 0.4.7 is out and sphax 0.4.6 is not here yet. wtf. i want to make a second episode D:

I just PM'd him on the BDcraft forums, and he said he is working on it.


gosh. gambit does so too. he is 'working on it'. i understand that they must be busy people but gambit at least said so.
Actually, Sphax did say he was busy working on the grunge version for minecraft atm.
"Help! I searched for a mod but I couldn't find it!"
http://krock-works.16mb.com/MTstuff/modSearch.php
 

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by ashenk69 » Tue Jun 18, 2013 18:34

Trust me Mito551 I have been talking with Sphax and it is being worked on. I have sent him the updated textures for 0.4.6 and 0.4.7 in 512x and 256x. He might tweak the textures a bit, but the pack is done for the most part.
 

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Mito551
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by Mito551 » Tue Jun 18, 2013 18:53

ashenk69 wrote:Trust me Mito551 I have been talking with Sphax and it is being worked on. I have sent him the updated textures for 0.4.6 and 0.4.7 in 512x and 256x. He might tweak the textures a bit, but the pack is done for the most part.

sounds great. i'm looking forward to it. how do we know it's out?
Last edited by Mito551 on Tue Jun 18, 2013 20:53, edited 1 time in total.
 

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