[512×-256×] Sphax TestBDcraft

ashenk69
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by ashenk69 » Sat Apr 20, 2013 01:50

Ahnicorn wrote:Can you make some textures for the more ores mod?


Check the first post it has links to all the mods that i have done textures for. Moreores is supported.
 

ashenk69
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by ashenk69 » Sun Apr 21, 2013 00:52

Update: Gemalde, Compass, and 3D Armor mod supported

Gemalde: Currently only the still images are done. I'm not sure what I am going to do for the animated ones yet.
3D Armor: All textures are completed but I am not sure how to properly test whether they work or not.
 

TheWesleyOne
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by TheWesleyOne » Sun Apr 21, 2013 15:41

Can we get a consus with texture resoultion? Both would be great, but there needs to be one res. they all come in.

I adivse 512x beacuse it can be scalled down

Edit:

Why are you making 128x ? the base is only offered in 256 OR 512 please help us, I relly want to use this texture pack.
Last edited by TheWesleyOne on Sun Apr 21, 2013 17:16, edited 1 time in total.
Yes I know the name is not proper, it sounds better this way
 

ashenk69
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by ashenk69 » Sun Apr 21, 2013 17:35

TheWesleyOne wrote:Can we get a consus with texture resoultion? Both would be great, but there needs to be one res. they all come in.

I adivse 512x beacuse it can be scalled down

Edit:

Why are you making 128x ? the base is only offered in 256 OR 512 please help us, I relly want to use this texture pack.

The reason some of the mods are supported in 128x is because many of the patches for the minecraft TP are in 128x. I have been trying to do as many as I can in 512x because then I can scale them down like you said. It isn't any issue with minetest if you use different resolution textures unless they are textures that overlay. The only other issue that you might see is some blurring with 128x depending on what filtering level you have enabled. I don't see issues with having some mods being 128x or different they work fine either way.
 

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by TheWesleyOne » Mon Apr 22, 2013 01:17

ashenk69 wrote:
TheWesleyOne wrote:Can we get a consus with texture resoultion? Both would be great, but there needs to be one res. they all come in.

I adivse 512x beacuse it can be scalled down

Edit:

Why are you making 128x ? the base is only offered in 256 OR 512 please help us, I relly want to use this texture pack.

The reason some of the mods are supported in 128x is because many of the patches for the minecraft TP are in 128x. I have been trying to do as many as I can in 512x because then I can scale them down like you said. It isn't any issue with minetest if you use different resolution textures unless they are textures that overlay. The only other issue that you might see is some blurring with 128x depending on what filtering level you have enabled. I don't see issues with having some mods being 128x or different they work fine either way.


but is not moreores overlay? Any ways thankfull for the work you do.
Yes I know the name is not proper, it sounds better this way
 

Oebele
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by Oebele » Wed Apr 24, 2013 10:47

I also use moreores, but I get a small 128px texture in the corner of the block, so that doesn't work. I can of course scale the entire pack down to 128px.

Is support for mods like moreblocks and streets coming?

EDIT: how about supplying a 128px base texture pack? That would solve everything.
Last edited by Oebele on Wed Apr 24, 2013 10:56, edited 1 time in total.
 

ashenk69
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by ashenk69 » Wed Apr 24, 2013 13:23

I'm planning on releasing a 512x and 256x version of moreores since it is a widely used mod. I'll probably only convert the ores though since those are the only ones that have overlay issues.
 

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by cHyper » Thu Apr 25, 2013 16:07

Adarqet wrote:Can you make texture for the mese tools in 0.4.6?


when Comes this textures.... ???
--------------------------------------------------------
 

ashenk69
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by ashenk69 » Fri Apr 26, 2013 14:17

I'm waiting just like you guys for the pack to be updated. Sphax is currently working on releasing his Grunge version of his texture pack so I am not sure how much time he has to work on other things.
 

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PenguinDad
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by PenguinDad » Sat Apr 27, 2013 06:30

I can't download the textures.
I'm using Xubuntu 12.10.
Please help me!
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<Cyndra> where the peices don't fit and the picture doesn't matter.
 

ashenk69
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by ashenk69 » Sat Apr 27, 2013 14:06

Limux wrote:I can't download the textures.
I'm using Xubuntu 12.10.
Please help me!

I just downloaded both the 512x and 256x versions of the pack and they worked perfectly fine. Can you give more information of what you are trying to do or what's happening.
 

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PenguinDad
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by PenguinDad » Wed May 01, 2013 07:08

ashenk69 wrote:
Limux wrote:I can't download the textures.
I'm using Xubuntu 12.10.
Please help me!

I just downloaded both the 512x and 256x versions of the pack and they worked perfectly fine. Can you give more information of what you are trying to do or what's happening.

Now it works.
<Cyndra> Programming properly in C++ feels like putting together a jigsaw puzzle
<Cyndra> where the peices don't fit and the picture doesn't matter.
 

ashenk69
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by ashenk69 » Sat May 04, 2013 03:38

Update: Moreores now has 256x and 512x ore support. This fixes the issue with overlaying of ores that are of different sizes.
 

issa
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by issa » Thu May 09, 2013 15:31

the pack miss diamond and gold texture
 

ashenk69
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by ashenk69 » Thu May 09, 2013 16:33

issa wrote:the pack miss diamond and gold texture

I sent my updates to Sphax about a month ago and I have not gotten confirmation that any of the updates have been done. He is currently in the middle of updating his PureBDCraft pack to include the new minecraft stuff and also working on a Grunge version of his pack. I wish I could release my updates but because of the license I am unable to do so.
Last edited by ashenk69 on Thu May 09, 2013 16:33, edited 1 time in total.
 

issa
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by issa » Thu May 09, 2013 18:27

ashenk69 wrote:
issa wrote:the pack miss diamond and gold texture

I sent my updates to Sphax about a month ago and I have not gotten confirmation that any of the updates have been done. He is currently in the middle of updating his PureBDCraft pack to include the new minecraft stuff and also working on a Grunge version of his pack. I wish I could release my updates but because of the license I am unable to do so.



do u have post somthing on the forum ??


http://bdcraft.net/forum-texturepacks
 

ashenk69
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by ashenk69 » Thu May 09, 2013 22:43

I communicate with him through PM and I have contacted him before so it isn't like he doesn't read them.
 

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by Evergreen » Wed May 15, 2013 22:15

I want a patch for moreblocks, plantlife, and technic. Can you do it? :D
"Help! I searched for a mod but I couldn't find it!"
http://krock-works.16mb.com/MTstuff/modSearch.php
 

ashenk69
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by ashenk69 » Thu May 16, 2013 03:30

Evergreen wrote:I want a patch for moreblocks, plantlife, and technic. Can you do it? :D

I am planning on working on each of those. Currently I am actually working on Technic. As you might know it is a fairly large mod and there are many textures to find and sometimes create.
 

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by Evergreen » Thu May 16, 2013 16:03

ashenk69 wrote:
Evergreen wrote:I want a patch for moreblocks, plantlife, and technic. Can you do it? :D

I am planning on working on each of those. Currently I am actually working on Technic. As you might know it is a fairly large mod and there are many textures to find and sometimes create.

Yeah, I just got it, and it's the most awesome (and largest) mod out there. Including pipeworks and mesecons of course.
"Help! I searched for a mod but I couldn't find it!"
http://krock-works.16mb.com/MTstuff/modSearch.php
 

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Chinchow
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by Chinchow » Sat May 18, 2013 19:22

Sorry to bother you when you're so busy but voice the quartz mode be supported ? Again so sorry
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests
 

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by Evergreen » Sat May 18, 2013 21:44

Chinchow wrote:Sorry to bother you when you're so busy but voice the quartz mode be supported ? Again so sorry

You want my mod to be supported? Thanks! I might do it myself right now, once I get an account on the BDcraft forums.
"Help! I searched for a mod but I couldn't find it!"
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issa
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by issa » Mon May 20, 2013 13:52

no one have a news of this exelent texture pack ?
 

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Evergreen
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by Evergreen » Mon May 20, 2013 14:01

issa wrote:no one have a news of this exelent texture pack ?

We are just waiting for Sphax to make a version for 0.4.6.
"Help! I searched for a mod but I couldn't find it!"
http://krock-works.16mb.com/MTstuff/modSearch.php
 

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RealBadAngel
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by RealBadAngel » Fri May 24, 2013 14:02

Ive added normal maps for this texture pack, so:
without:
Image

and with normal maps:
Image

download:
https://github.com/RealBadAngel/sphax256/archive/master.zip
 

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jojoa1997
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by jojoa1997 » Fri May 24, 2013 15:32

The bump mapping doesn't work with me. I am using PulzAdams build. Do I need shaders on?
Coding;
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by PilzAdam » Fri May 24, 2013 15:38

jojoa1997 wrote:The bump mapping doesn't work with me. I am using PulzAdams build. Do I need shaders on?

Of course you need shaders.
 

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by jojoa1997 » Fri May 24, 2013 15:42

How come when I use shaders on the Dev build they work but on the shaders build they are red?
Coding;
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by PilzAdam » Fri May 24, 2013 15:49

jojoa1997 wrote:How come when I use shaders on the Dev build they work but on the shaders build they are red?

Maybe RealBedAngel has screwed them up?
 

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jojoa1997
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by jojoa1997 » Fri May 24, 2013 16:13

Probably. Does it work for anyone else?
Coding;
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