[512×-256×] Sphax TestBDcraft

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by Evergreen » Tue Jun 18, 2013 19:42

ashenk69 wrote:Trust me Mito551 I have been talking with Sphax and it is being worked on. I have sent him the updated textures for 0.4.6 and 0.4.7 in 512x and 256x. He might tweak the textures a bit, but the pack is done for the most part.
Hey ashenk, would you mind if I resize the 256x texture pack to 128x and give it to you to be released? There is not much difference in the look of the texture pack, and it runs faster.
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by ashenk69 » Tue Jun 18, 2013 21:39

@Mito551 I can't guarantee a date or anything like that but when Sphax releases it he'll either send me a message letting me know or he has an account on here so he might post about it.

@Evergreen You can convert it for sure, but I can't guarantee it will get uploaded. I agree with you that 128x blocks with filtering on them don't look too different than 256x or 512x but the item textures do take a little bit of a quality hit. That's all preference and sometimes computer limits though.
 

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by Evergreen » Tue Jun 18, 2013 21:48

ashenk69 wrote:@Mito551 I can't guarantee a date or anything like that but when Sphax releases it he'll either send me a message letting me know or he has an account on here so he might post about it.

@Evergreen You can convert it for sure, but I can't guarantee it will get uploaded. I agree with you that 128x blocks with filtering on them don't look too different than 256x or 512x but the item textures do take a little bit of a quality hit. That's all preference and sometimes computer limits though.
Yes, textures that have any alpha transparency do take a hit.
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by ashenk69 » Wed Jun 19, 2013 22:51

Update: Signs and TNT mod supported
 

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by ashenk69 » Mon Jun 24, 2013 19:19

242 textures later and almost done with texturing Technic.
 

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by ashenk69 » Thu Jun 27, 2013 03:59

Update: Technic 0.4.6 mod supported

Some textures are not done yet but I am working on that. Currently I am trying to texture the UI part of the mod which is taking a while but it is going well.
 

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by Jordach » Thu Jun 27, 2013 07:43

ashenk69 wrote:Update: Technic 0.4.6 mod supported

Some textures are not done yet but I am working on that. Currently I am trying to texture the UI part of the mod which is taking a while but it is going well.
Hard luck, I just merged Ingot Blocks for Technic.

Each ore that is added in Technic has it's own block.
Last edited by Jordach on Thu Jun 27, 2013 07:44, edited 1 time in total.

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by ashenk69 » Thu Jun 27, 2013 13:52

Jordach wrote:Hard luck, I just merged Ingot Blocks for Technic.

Each ore that is added in Technic has it's own block.

Thanks for the heads up but it really isn't that huge of a change since its only like 5 blocks added that are pretty easy to texture.
Last edited by ashenk69 on Thu Jun 27, 2013 13:53, edited 1 time in total.
 

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by Jordach » Thu Jun 27, 2013 14:20

ashenk69 wrote:
Jordach wrote:Hard luck, I just merged Ingot Blocks for Technic.

Each ore that is added in Technic has it's own block.

Thanks for the heads up but it really isn't that huge of a change since its only like 5 blocks added that are pretty easy to texture.
You still forget how HQ the Sphax pack is right.

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by ashenk69 » Thu Jun 27, 2013 16:20

Not sure if I understand what you mean by that.
 

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by Mito551 » Fri Jun 28, 2013 22:15

*rage drumroll*
 

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by Evergreen » Sun Jun 30, 2013 20:23

Ginsu23 wrote:I love these textures, Sphax, but there were a few I didn't love so much. Mainly the lava and desert stone. I made a few edits for personal use and thought other people might like to see them. The changes I made are:

Mese is now black
Added a full set of mese(black) and diamond tools (except hoes)
Deleted the lava texture
Recolored desert stone to a burnt sienna color and added texturing to make it more stoney
Darkened the tree wood

Here's the link for the download, credit goes to Sphax, of course.

http://www.4shared.com/archive/k3qwFT8G/Sphax_pack_edited_by_Ginsu23.html

Hope you guys enjoy it!
Sorry but according to the license you can't make change textures slightly and release them. I know you mean well, but I don't think that sphax allows that. :/
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by ashenk69 » Sun Jun 30, 2013 21:39

Evergreen wrote:Sorry but according to the license you can't make change textures slightly and release them. I know you mean well, but I don't think that sphax allows that. :/

You are correct, as much as it pains to say but the main pack can't be edited and released by anyone other than Sphax.

@Ginsu23
If you want to do some BDCraft texturing, you can create some texture patches for mods. These would still have to be released through bdcraft.net's forum but that is a fairly simple task.
 

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by ashenk69 » Sun Jun 30, 2013 21:47

bdcraft.net just updated to a new forum so the link's in the main post have been updated to the new addresses.
 

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by Ginsu23 » Sun Jun 30, 2013 23:39

I didn't think of the license. I deleted my post.
 

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by ashenk69 » Mon Jul 01, 2013 00:53

Ginsu23 wrote:I didn't think of the license. I deleted my post.

Its alright. I know the license can be rather annoying at times.
 

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by ashenk69 » Wed Jul 10, 2013 00:27

Update

Technic: UI textures for 0.4.6 version. Will work on textures for lights, framed glass, new machines, new blocks, UI textures, and anything else that needs updating.

I'm also going to investigate the game version of Technic to check if there are any differences
 

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by ashenk69 » Fri Jul 12, 2013 04:21

Update

Technic: Added textures for solar panel, cnc machine, HV wires, HV battery box, and framed glass. Haven't completed the light textures, but the one that is done I am trying to make the others look like that. I am also trying to figure out what the HV machines are going to look like. I try to keep a progressing looking theme that is consistent over the items and machines.

I looked into the GUI's for the chests and the way RBA has them setup makes it really difficult for texture packs. He uses one texture for all the backgrounds which makes a divided background very difficult. I might have to change how I have the UI textures or if he is able to create a separate background texture for each chest.
 

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by issa » Sun Jul 14, 2013 11:59

canu make a one full pack with all texture please
 

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by ashenk69 » Sun Jul 14, 2013 13:21

issa wrote:canu make a one full pack with all texture please

I'm not sure I undstand what you mean by a full pack.
 

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by Chinchow » Sun Jul 14, 2013 16:18

ashenk69 wrote:
issa wrote:canu make a one full pack with all texture please

I'm not sure I undstand what you mean by a full pack.


I believe issa means a single download with all the files
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by Dan Duncombe » Sun Jul 14, 2013 19:51

I agree... I hate having to download so many different files.
Chinchow wrote:
ashenk69 wrote:
issa wrote:canu make a one full pack with all texture please

I'm not sure I undstand what you mean by a full pack.


I believe issa means a single download with all the files
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by ashenk69 » Sun Jul 14, 2013 22:44

I think that you all are talking about making a gamepack. That isn't really that difficult since most are just combining packs that are already done. However those do take a while to do. I'm also not the only one who can work on these. All you need to do is create an account on bdcraft and then post a topic in the TestBDCraft section of the site with the download for the pack.
 

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by ashenk69 » Mon Jul 15, 2013 01:34

Added a section in the main post for how to create patches for TestBDCraft and also some helpful tips.
 

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by ashenk69 » Mon Jul 15, 2013 02:43

I finally decided to write my own batch file and scheme script to resize patches easily. This let me easily resize some of the larger patches to 256x versions. Some of the ones that are now also 256x are Technic, Pipeworks, and Farming. I also added the resolution to the zip files so it is consistent and easier to know what resolution you downloaded.
 

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by ashenk69 » Fri Jul 19, 2013 15:26

Update:

Technic - Fixed node breaker's texture to correct orientation

Moretrees - Added rubber tree textures for empty and full
 

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by Mito551 » Fri Jul 19, 2013 16:22

when there will be an update for 0.4.7?
 

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by Evergreen » Fri Jul 19, 2013 17:31

Sphax says he is working on it, and ashenk says it is almost done, but it is taking quite a while.
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by ashenk69 » Fri Jul 19, 2013 19:33

Mito551 wrote:when there will be an update for 0.4.7?
I wish I could more information on the release but this is a side project for Sphax. That means that it is lower on his list of to-dos. The main thing that he has been working on lately is the update to minecraft 1.6.
 

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by ashenk69 » Sun Jul 28, 2013 00:40

Update:

Better Hud by Blockmen supported. It says 128x but it is really only one resolution that needs support.
 

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