[Android] Minetest for Android

Martin_Devil
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[Android] Minetest for Android

by Martin_Devil » Sat Oct 25, 2014 13:22

Hello everyone. For a while I was engaged in assembling Minetest for Android.
Now I want to share with you the PRO version (no ads)!
I publish all the source code (see link in Google Play).
(Sorry for my bad English)
Download (PRO): http://95.215.44.248/system/other/apk/MfA/
Google Play:
FREE: https://play.google.com/store/apps/deta ... obile.FREE
PRO ($1 only!): https://play.google.com/store/apps/deta ... Mobile.PRO
--- --- ---
Warning! This is OpenSourse Project based on Minetest game.
LGPL 2.1.
Sourse: https://github.com/MoNTE48/Minetest-for-Android
Last edited by Martin_Devil on Sat Nov 22, 2014 12:13, edited 2 times in total.
 

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Krock
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Re: Minetest for Android

by Krock » Sat Oct 25, 2014 16:19

Why $1? It's a free game.
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
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Martin_Devil
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Re: Minetest for Android

by Martin_Devil » Sat Oct 25, 2014 16:32

Krock wrote:Why $1? It's a free game.

I need to pay for the server. Every day is downloaded several GB. It is very expensive.
Last edited by Martin_Devil on Sun Oct 26, 2014 11:24, edited 1 time in total.
 

Sol
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Re: Minetest for Android

by Sol » Sat Oct 25, 2014 16:58

Why sources not on github?
There is no such thing as duty. If you know that a thing is right, you want to do it. If you don't want to do it—it isn't right. If it's right and you don't want to do it—you don't know what right is and you're not a man. -- Ayn Rand
 

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Re: Minetest for Android

by Martin_Devil » Sat Oct 25, 2014 17:03

Sol wrote:Why sources not on github?

I was planning to go on github soon. So I'll update the source code after each change.
 

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Re: Minetest for Android

by Sol » Sat Oct 25, 2014 17:19

Martin_Devil wrote:I was planning to go on github soon. So I'll update the source code after each change.

Было бы замечательно.
There is no such thing as duty. If you know that a thing is right, you want to do it. If you don't want to do it—it isn't right. If it's right and you don't want to do it—you don't know what right is and you're not a man. -- Ayn Rand
 

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Re: Minetest for Android

by Martin_Devil » Sat Oct 25, 2014 18:18

The community can use my extractor. He's better.
 

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Re: Minetest for Android

by Martin_Devil » Sun Oct 26, 2014 11:24

 

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rubenwardy
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Re: Minetest for Android

by rubenwardy » Sun Oct 26, 2014 13:45

It costs $15 to get a developer account on Google Play, so a charge could be justifoed to cover that - but it isn't that much money.
 

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Re: Minetest for Android

by Martin_Devil » Sun Oct 26, 2014 14:06

rubenwardy wrote:It costs $15 to get a developer account on Google Play, so a charge could be justifoed to cover that - but it isn't that much money.

Reg on Google Play Dev = $25.
And I pay for the server (download cache). 10GB = $1.
 

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Re: Minetest for Android

by rubenwardy » Sun Oct 26, 2014 14:07

Ah, it's £15, which is why is was confused.
 

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Re: Minetest for Android

by Martin_Devil » Sun Oct 26, 2014 14:14

rubenwardy wrote:Ah, it's £15, which is why is was confused.

It does not matter. I can make money on this, the main thing that I published the source code and does not violate the license.
Is there a problem?
 

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Re: Minetest for Android

by rubenwardy » Sun Oct 26, 2014 14:23

Not at all. Go ahead.

The only objections I have is when:
1) GPL is not followed (code is not given)
2) It is not clear that to the user that it is a paid version of a free game. (Your description makes this clear. Also, Minetest doesn't have an offical app on the store, so it's fine)

You do well in both of these.
 

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Re: Minetest for Android

by Martin_Devil » Sun Oct 26, 2014 14:53

rubenwardy wrote:Not at all. Go ahead.

The only objections I have is when:
1) GPL is not followed (code is not given)
2) It is not clear that to the user that it is a paid version of a free game. (Your description makes this clear. Also, Minetest doesn't have an offical app on the store, so it's fine)

You do well in both of these.


I hate Google Translate ... If the description is something wrong, correct me.
Besides, I always intend to publish the source code. I will be glad if my achievements will be used in future versions. Besides, I plan to open a second branch of the code and suggest improvements unpacker code without using a server (with unpacking assets).
 

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Re: [Android] Minetest for Android

by stormchaser3000 » Sat Nov 22, 2014 02:09

the link to the pro version for downloading the apk is broken
 

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Re: [Android] Minetest for Android

by Martin_Devil » Sat Nov 22, 2014 06:59

stormchaser3000 wrote:the link to the pro version for downloading the apk is broken

i'm sorry. I fix url, pls wait...
 

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Re: [Android] Minetest for Android

by 4aiman » Sat Nov 22, 2014 11:53

Heh-heh... Someone's forgetting something ;)
 

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Re: [Android] Minetest for Android

by Martin_Devil » Sat Nov 22, 2014 12:14

Update link on apk... Done!
 

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Re: [Android] Minetest for Android

by MADCastro » Tue Dec 09, 2014 20:36

Not bad for a Android port. However, i have to appoint some details:
*NVIDIA Shield, OUYA, M.O.J.O. and Gamepad users: DO NOT DOWNLOAD/BUY IT. It doesn't have a gamepad support and i don't recommend to use gamepad mappers, which will be hard to write texts on the gamepad.
*Keyboard is compatible, which is a very positive point, HOWEVER, it DOESN'T has full suport. You can't use specific characters, like question mark or tilde. In this case, i don't recommend to play it on Multiplayer.
*You can use a mouse, but it will work like you were actually touching on the screen instead of a full mouse function (as seen on QI4A)
*it runs fine on Tegra devices.

I hope to see at least the gamepad support.

Otherwise, nice job.
 

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Re: [Android] Minetest for Android

by hoodedice » Wed Dec 10, 2014 00:37

MADCastro wrote:Not bad for a Android port. However, i have to appoint some details:
*NVIDIA Shield, OUYA, M.O.J.O. and Gamepad users: DO NOT DOWNLOAD/BUY IT. It doesn't have a gamepad support and i don't recommend to use gamepad mappers, which will be hard to write texts on the gamepad.
*Keyboard is compatible, which is a very positive point, HOWEVER, it DOESN'T has full suport. You can't use specific characters, like question mark or tilde. In this case, i don't recommend to play it on Multiplayer.
*You can use a mouse, but it will work like you were actually touching on the screen instead of a full mouse function (as seen on QI4A)
*it runs fine on Tegra devices.

I hope to see at least the gamepad support.

Otherwise, nice job.


you can use the official Minetest for Android build instead =)
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

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Re: [Android] Minetest for Android

by ExeterDad » Wed Dec 10, 2014 01:05

hoodedice wrote:you can use the official Minetest for Android build instead =)

Heh heh! :P
٩(̾●̮̮̃̾•̃̾)۶

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Re: [Android] Minetest for Android

by Martin_Devil » Wed Dec 10, 2014 04:33

hoodedice wrote:
MADCastro wrote:Not bad for a Android port. However, i have to appoint some details:
*NVIDIA Shield, OUYA, M.O.J.O. and Gamepad users: DO NOT DOWNLOAD/BUY IT. It doesn't have a gamepad support and i don't recommend to use gamepad mappers, which will be hard to write texts on the gamepad.
*Keyboard is compatible, which is a very positive point, HOWEVER, it DOESN'T has full suport. You can't use specific characters, like question mark or tilde. In this case, i don't recommend to play it on Multiplayer.
*You can use a mouse, but it will work like you were actually touching on the screen instead of a full mouse function (as seen on QI4A)
*it runs fine on Tegra devices.

I hope to see at least the gamepad support.

Otherwise, nice job.


you can use the official Minetest for Android build instead =)

What do you mean! Official build also does not have this.
 

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Re: [Android] Minetest for Android

by Heixss » Mon Mar 09, 2015 15:21

problem solved, I'm sorry for the post
 

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Re: [Android] Minetest for Android

by Dragonop » Tue Jul 14, 2015 22:19

What about donating the 10% of the money you win with this (to Minetest of course)? So you can support the comunity and win some money with this.
 

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Re: [Android] Minetest for Android

by Martin_Devil » Wed Jul 15, 2015 05:36

Dragonop wrote:What about donating the 10% of the money you win with this (to Minetest of course)? So you can support the comunity and win some money with this.

I would like to donate even more. But I want to sacrifice the whole team Minetest, not just celeron55
 


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