[solved-ish] irrlicht - opengl ver is not 1.2 or better

blert2112
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[solved-ish] irrlicht - opengl ver is not 1.2 or better

by blert2112 » Thu Jan 07, 2016 01:32

I have compiled MT (many times) and have a pain in the ass of an issue that I can't figure out.
On three of four laptops the build works perfectly and all runs fine. On the fourth laptop I get the "OpenGL version is not 1.2 or better" and it tries to run with OpenGL v1.1 and runs at 1FPS and everything is bright red. I would figure a hardware driver issue but sfan5's and Krock's latest builds work fine on this laptop, detecting OpenGL v3.x and running at a playable FPS.
I have tried redownloading the source and starting from scratch (many times). Deleteing the CMake cache (many times). Running in compatability mode (all modes). Compiled a half a dozen times on the offending laptop itself. Still doesn't work.
Any help would be appreciated.
Last edited by blert2112 on Sat Jan 09, 2016 01:01, edited 1 time in total.
 

blert2112
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Re: build issue: irrlicht - opengl ver is not 1.2 or better

by blert2112 » Sat Jan 09, 2016 00:18

Four days of bashing on this to no avail. I tried many things including downgrading the video driver and nothing worked. This afternoon I gave up on it, threw an old harddrive into the server hardware and installed Arch. Shortly after a small bit of configuration I started the build. It worked like a charm! Seems to me that something is screwy with Win10 and MinGW-w64 when trying to run the build on older hardware (four years old in this case).
 

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Krock
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Re: [solved-ish] irrlicht - opengl ver is not 1.2 or better

by Krock » Sun Jan 10, 2016 09:31

Are you sure it's not a problem with your downloaded Irrlicht version?
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blert2112
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Re: [solved-ish] irrlicht - opengl ver is not 1.2 or better

by blert2112 » Sun Jan 10, 2016 14:40

No clue really. I used the Irrlicht that gets downloaded by the buildbot, this one has always worked for me before. I also used the one from what I think is the package you made (the package linked on the wiki) when trying to see if building 32bit helped. I also tried the one from the MSys2 repository. All of them did the same thing.
Here's the laptops, all currently run Windows10...
5th gen i5 w/ nVidia940m - works
3rd gen i3 w/ Intel integrated graphics (previously win8.1) - works
brand new cely w/ Intel integrated graphic - works
p950 w/ 2nd gen Intel HD graphics (previously Win7) - OpenGL problem

Never had a problem before the "upgrade" to Windows10, and compiling on ArchLinux with the exact same DLLs/libraries works fine.
 


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