[Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT

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mtmodder148
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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by mtmodder148 » Thu Dec 11, 2014 18:45

I didn't have this problem with minetest-0.4.10-cb2d467 and I didn't change or update my drivers. I'll reinstall my video driver and see what happens.
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by mtmodder148 » Fri Dec 12, 2014 02:29

My video driver is up to date and this doesn't happen with Krock's build so I'm just going to use his for now.

Edit: Strike that. I just figured out something. Krock's only worked because there was no game in the games folder. The same thing goes for your build. When I put minetest_game in the game folder it (Krock's) crashed with an error:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Access violation at 0249E4CE write?=1 address=245991232
21:32:39: ERROR[main]: ========== ERROR FROM LUA ===========
21:32:39: ERROR[main]: Failed to load and run script from
21:32:39: ERROR[main]: C:\Users\Thomas\Downloads\minetest_release\bin\..\builtin\init.lua:
21:32:39: ERROR[main]: Access violation
21:32:39: ERROR[main]: stack traceback:
21:32:39: ERROR[main]:    [C]: in function 'set_background'
21:32:39: ERROR[main]:    ...ds\minetest_release\bin\..\builtin\mainmenu\textures.lua:148: in function 'set_game'
21:32:39: ERROR[main]:    ...ds\minetest_release\bin\..\builtin\mainmenu\textures.lua:99: in function 'update_game'
21:32:39: ERROR[main]:    ...ds\minetest_release\bin\..\builtin\mainmenu\textures.lua:43: in function 'update'
21:32:39: ERROR[main]:    ...est_release\bin\..\builtin\mainmenu\tab_singleplayer.lua:211: in function 'on_change'
21:32:39: ERROR[main]:    ...wnloads\minetest_release\bin\..\builtin\fstk\tabview.lua:175: in function 'switch_to_tab'
21:32:39: ERROR[main]:    ...wnloads\minetest_release\bin\..\builtin\fstk\tabview.lua:196: in function 'set_tab'
21:32:39: ERROR[main]:    ...nloads\minetest_release\bin\..\builtin\mainmenu\init.lua:146: in function 'init_globals'
21:32:39: ERROR[main]:    ...nloads\minetest_release\bin\..\builtin\mainmenu\init.lua:163: in main chunk
21:32:39: ERROR[main]:    [C]: in function 'dofile'
21:32:39: ERROR[main]:    ...homas\Downloads\minetest_release\bin\..\builtin\init.lua:31: in main chunk
21:32:39: ERROR[main]: ======= END OF ERROR FROM LUA ========
21:32:39: ERROR[main]: No future without mainmenu
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by stormchaser3000 » Fri Dec 12, 2014 04:12

i seem to have an issue with later builds inclusing this one when i use my windows 10 partition. and that is that when i use open GL the wield item is messed up. (i will probably test on windows 10 and then post a screenshot)
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by GauVeldt » Fri Dec 12, 2014 09:30

mtmodder148 wrote:My video driver is up to date and this doesn't happen with Krock's build so I'm just going to use his for now.

Edit: Strike that. I just figured out something. Krock's only worked because there was no game in the games folder. The same thing goes for your build. When I put minetest_game in the game folder it (Krock's) crashed with an error:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Access violation at 0249E4CE write?=1 address=245991232
21:32:39: ERROR[main]: ========== ERROR FROM LUA ===========
21:32:39: ERROR[main]: Failed to load and run script from
21:32:39: ERROR[main]: C:\Users\Thomas\Downloads\minetest_release\bin\..\builtin\init.lua:
21:32:39: ERROR[main]: Access violation
21:32:39: ERROR[main]: stack traceback:
21:32:39: ERROR[main]:    [C]: in function 'set_background'
21:32:39: ERROR[main]:    ...ds\minetest_release\bin\..\builtin\mainmenu\textures.lua:148: in function 'set_game'
21:32:39: ERROR[main]:    ...ds\minetest_release\bin\..\builtin\mainmenu\textures.lua:99: in function 'update_game'
21:32:39: ERROR[main]:    ...ds\minetest_release\bin\..\builtin\mainmenu\textures.lua:43: in function 'update'
21:32:39: ERROR[main]:    ...est_release\bin\..\builtin\mainmenu\tab_singleplayer.lua:211: in function 'on_change'
21:32:39: ERROR[main]:    ...wnloads\minetest_release\bin\..\builtin\fstk\tabview.lua:175: in function 'switch_to_tab'
21:32:39: ERROR[main]:    ...wnloads\minetest_release\bin\..\builtin\fstk\tabview.lua:196: in function 'set_tab'
21:32:39: ERROR[main]:    ...nloads\minetest_release\bin\..\builtin\mainmenu\init.lua:146: in function 'init_globals'
21:32:39: ERROR[main]:    ...nloads\minetest_release\bin\..\builtin\mainmenu\init.lua:163: in main chunk
21:32:39: ERROR[main]:    [C]: in function 'dofile'
21:32:39: ERROR[main]:    ...homas\Downloads\minetest_release\bin\..\builtin\init.lua:31: in main chunk
21:32:39: ERROR[main]: ======= END OF ERROR FROM LUA ========
21:32:39: ERROR[main]: No future without mainmenu


It could be related to any of these bug reports (and several of them do not yet seem to be fixed as you've noticed): search.php?keywords=main+menu&fid%5B0%5D=6
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by mtmodder148 » Fri Dec 12, 2014 15:57

Thank you for pointing these out. I wonder if this has anything to do with the recent support for android builds. I have no clue but that's when the main menu files were last changed.

Edit:
Here is a commit to the main menu after Nov. 22. I think maybe this crash is caused by something within this commit.
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by mtmodder148 » Sat Dec 13, 2014 02:10

After 2 days of searching I found a new, and compatible, driver for my GPU. This solved the issue thank you for your time everyone.
 

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Minetest 0.4.11

by sfan5 » Fri Dec 26, 2014 21:49

0.4.11 release build:
+ many commits

Download: minetest-0.4.11
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Minetest builds for Windows (32-bit & 64-bit)
 

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Minetest 0.4.11-63867b1

by sfan5 » Fri Jan 09, 2015 16:02

+ 61 commits

Download: minetest-0.4.11-63867b1
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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by cHyper » Mon Jan 12, 2015 19:07

i cannot see the subgame icons in main menu...

    Could not open file of texture: C:UserscHyperDocumentsminetestwin64bin..gamesVox
    elgardenmenuicon.png
    Could not open file of texture: C:UserscHyperDocumentsminetestwin64bin..gamesWas
    telandmenuicon.png
    Could not open file of texture: C:UserscHyperDocumentsminetestwin64bin..gamescHy
    permenuicon.png
    Could not open file of texture: C:UserscHyperDocumentsminetestwin64bin..gamescar
    bonemenuicon.png
    Could not open file of texture: C:UserscHyperDocumentsminetestwin64bin..gamesdre
    ambuilder_gamemenuicon.png
    Could not open file of texture: C:UserscHyperDocumentsminetestwin64bin..gamesmin
    etest_gamemenuicon.png
    Could not open file of texture: C:UserscHyperDocumentsminetestwin64bin..gamesmin
    imalmenuicon.png
    Could not open file of texture: C:UserscHyperDocumentsminetestwin64bin..gamestut
    orialmenuicon.png
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Krock » Mon Jan 12, 2015 20:09

cHyper wrote:i cannot see the subgame icons in main menu...

    Could not open file of texture: C:UserscHyperDocumentsminetestwin64bin..gamesVox
    elgardenmenuicon.png
    Could not open file of texture: C:UserscHyperDocumentsminetestwin64bin..gamesWas
    telandmenuicon.png
    Could not open file of texture: C:UserscHyperDocumentsminetestwin64bin..gamescHy
    permenuicon.png
    Could not open file of texture: C:UserscHyperDocumentsminetestwin64bin..gamescar
    bonemenuicon.png
    Could not open file of texture: C:UserscHyperDocumentsminetestwin64bin..gamesdre
    ambuilder_gamemenuicon.png
    Could not open file of texture: C:UserscHyperDocumentsminetestwin64bin..gamesmin
    etest_gamemenuicon.png
    Could not open file of texture: C:UserscHyperDocumentsminetestwin64bin..gamesmin
    imalmenuicon.png
    Could not open file of texture: C:UserscHyperDocumentsminetestwin64bin..gamestut
    orialmenuicon.png

See https://github.com/minetest/minetest/pull/2095 and https://github.com/minetest/minetest/issues/2099
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Minetest 0.4.11-1702c34

by sfan5 » Thu Jan 22, 2015 09:25

+ 62 commits

Download: minetest-0.4.11-1702c34
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Minetest 0.4.11-92d1985

by sfan5 » Thu Feb 12, 2015 13:05

+ more than 35 commits

Download: minetest-0.4.11-92d1985
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Minetest 0.4.12-969413b

by sfan5 » Sun Mar 08, 2015 10:08

+ 100 commits

Download: minetest-0.4.12-969413b
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Minetest builds for Windows (32-bit & 64-bit)
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by DevilRomeoAPLUS » Fri Mar 13, 2015 02:00

Does 32 Bit Builds support Direct 3D cause when i tried 1 of ur 32 4.10 build no support Direct 3D
Bananana Banananana *Nom*
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Krock » Fri Mar 13, 2015 20:31

DevilRomeoAPLUS wrote:Does 32 Bit Builds support Direct 3D cause when i tried 1 of ur 32 4.10 build no support Direct 3D

How about the latest 0.4.12 build?
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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by sfan5 » Tue Mar 17, 2015 18:03

Nope, only the 64-bit build supports Direct3D.
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Minetest 0.4.12-6cf7c89

by sfan5 » Mon Mar 23, 2015 21:44

+ 58 commits

Download: minetest-0.4.12-6cf7c89
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Minetest 0.4.12-e0889c6

by sfan5 » Sat Apr 18, 2015 07:59

+ 93 commits

Download: minetest-0.4.12-e0889c6
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Re: Minetest 0.4.12-e0889c6

by cHyper » Sun Apr 19, 2015 14:26

sfan5 wrote:
+ 93 commits

Download: minetest-0.4.12-e0889c6


when I enable creative mode in main menu, following error appears...

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2015-04-19 16:20:26: ERROR[main]: MAINMENU ERROR: ...etest\win64\bin\..\builtin\
mainmenu\tab_singleplayer.lua:153: attempt to index a nil value
2015-04-19 16:20:26: ERROR[main]: stack traceback:
2015-04-19 16:20:26: ERROR[main]:       ...etest\win64\bin\..\builtin\mainmenu\t
ab_singleplayer.lua:153: in function 'handle_buttons'
2015-04-19 16:20:26: ERROR[main]:       ...eter\Documents\minetest\win64\bin\..\
builtin\fstk\ui.lua:118: in function 'handle_buttons'
2015-04-19 16:20:26: ERROR[main]:       ...eter\Documents\minetest\win64\bin\..\
builtin\fstk\ui.lua:155: in function <...eter\Documents\minetest\win64\bin\..\bu
iltin\fstk\ui.lua:148>
 

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Re: Minetest 0.4.12-e0889c6

by sfan5 » Sun Apr 19, 2015 19:42

cHyper wrote:
sfan5 wrote:
+ 93 commits

Download: minetest-0.4.12-e0889c6


when I enable creative mode in main menu, following error appears...

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2015-04-19 16:20:26: ERROR[main]: MAINMENU ERROR: ...etest\win64\bin\..\builtin\
mainmenu\tab_singleplayer.lua:153: attempt to index a nil value
2015-04-19 16:20:26: ERROR[main]: stack traceback:
2015-04-19 16:20:26: ERROR[main]:       ...etest\win64\bin\..\builtin\mainmenu\t
ab_singleplayer.lua:153: in function 'handle_buttons'
2015-04-19 16:20:26: ERROR[main]:       ...eter\Documents\minetest\win64\bin\..\
builtin\fstk\ui.lua:118: in function 'handle_buttons'
2015-04-19 16:20:26: ERROR[main]:       ...eter\Documents\minetest\win64\bin\..\
builtin\fstk\ui.lua:155: in function <...eter\Documents\minetest\win64\bin\..\bu
iltin\fstk\ui.lua:148>

Creative mode seems to be specific to worlds now, you need to select one.
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Minetest 0.4.12-9e1e4b6

by sfan5 » Sun May 03, 2015 08:47

+ 43 commits

Download: minetest-0.4.12-9e1e4b6
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Minetest 0.4.12-99cf53c

by sfan5 » Fri May 15, 2015 07:46

+ 60 commits

Download: minetest-0.4.12-99cf53c
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Re: Minetest 0.4.12-99cf53c

by cHyper » Sat May 30, 2015 12:40

sfan5 wrote:
+ 60 commits

Download: minetest-0.4.12-99cf53c


Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2015-05-30 14:37:12: ERROR[main]: MAINMENU ERROR: ...cf53c-win64\bin\..\builtin\
mainmenu\tab_singleplayer.lua:167: attempt to index a nil value
2015-05-30 14:37:12: ERROR[main]: stack traceback:
2015-05-30 14:37:12: ERROR[main]:       ...cf53c-win64\bin\..\builtin\mainmenu\t
ab_singleplayer.lua:167: in function 'handle_buttons'
2015-05-30 14:37:12: ERROR[main]:       ...minetest-0.4.12-99cf53c-win64\bin\..\
builtin\fstk\ui.lua:118: in function 'handle_buttons'
2015-05-30 14:37:12: ERROR[main]:       ...minetest-0.4.12-99cf53c-win64\bin\..\
builtin\fstk\ui.lua:155: in function <...minetest-0.4.12-99cf53c-win64\bin\..\bu
iltin\fstk\ui.lua:148>
 

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Minetest 0.4.12-502e40a

by sfan5 » Sat Jun 13, 2015 09:22

+ 74 commits

Download: minetest-0.4.12-502e40a
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Minetest 0.4.12-7b171ea

by sfan5 » Fri Jul 03, 2015 12:44

+ 73 commits

Download: minetest-0.4.12-7b171ea
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Minetest builds for Windows (32-bit & 64-bit)
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by crazyR » Sun Jul 05, 2015 23:13

[deleted post]
Last edited by crazyR on Mon Jul 20, 2015 08:01, edited 1 time in total.
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Dopium » Sun Jul 12, 2015 13:09

EDIT: Nevermind turns out it's an issue i am having with reversed audio
 

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Minetest 0.4.12-7bbb9b0

by sfan5 » Sun Jul 19, 2015 12:29

+ 61 commits

Download: minetest-0.4.12-7bbb9b0
Starting with this builds, the builds now include Carbone NG instead of Carbone.
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Minetest builds for Windows (32-bit & 64-bit)
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Marshall_maz » Tue Jul 21, 2015 07:59

Thank you sfan5
 

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Using LuaJIT and LevelDB with sfan5's build.

by Sane » Sat Jul 25, 2015 15:42

Thank you sfan5, for your efforts.

As I understand it, the builds are enabled to support LuaJIT and LevelDB.
The thing is that I am not quite shure what to do, configure or install to actually use those features. Or are those features integrated within the minetest.exe?
Trying to stay me.
 

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