[Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by sfan5 » Wed Sep 21, 2016 17:33

zing269 wrote:Crashes when loading a world with an access violation in zlib1.dll. Replacing that dll with the one from the last build works.

What's your CPU model?
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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by zing269 » Wed Sep 21, 2016 23:20

sfan5 wrote:
zing269 wrote:Crashes when loading a world with an access violation in zlib1.dll. Replacing that dll with the one from the last build works.

What's your CPU model?


Athlon II X4 645
 

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Re: Minetest 0.4.14-abb6fba

by ErrorNull » Thu Sep 22, 2016 04:43

sfan5 wrote:Now with freshly updated Irrlicht, cURL, sqlite3, LevelDB, Freetype and sound libraries!
+ 12 commits

Download: minetest-0.4.14-abb6fba


Awesome work sfan!
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by ErrorNull » Thu Sep 22, 2016 06:15

i just now tried this new 64-bit build and got similar crash as zing269, and game will not load. this is with no mods or changes to the game and using brand new v7 generated map. when i replace zlib1.dll of this newest build with the previous one, then game loads... but there are lots of...
"WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile".

I'm using Windows 10
AMD Phenom II X4 820 CPU
64bit
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by sfan5 » Thu Sep 22, 2016 13:58

Thanks for the answers, I've reproduced the problem and will fix it next build.
For now please copy zlib1.dll from a previous build.
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Minetest 0.4.14-3a95054

by sfan5 » Sun Oct 02, 2016 10:00

+ 23 commits

Download: minetest-0.4.14-3a95054

The 64-bit build should now work without crashing again!
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Minetest 0.4.14-09cefc3

by sfan5 » Sat Oct 08, 2016 11:46

+ 27 commits

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Thiago 1bd2 » Wed Oct 19, 2016 09:26

[knock knock? Can i reply here? I think so...]

Wow. Finally I can run Minetest smoothly in Windows 8.1. After try this 64bit build the fps rate increased =D and my fiancee can enjoy the game much more now.

Thx a lot for this and nice work \o

[Well, I hope I replied in the right place hehe.]
 

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Minetest 0.4.14-6eb6e75

by sfan5 » Tue Oct 25, 2016 21:33

[ Yup that was the correct place to reply. :) ]

+ 54 commits

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by ErrorNull » Wed Oct 26, 2016 14:35

another update already! awesome!
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by azekill_DIABLO » Wed Oct 26, 2016 20:08

ErrorNull wrote:another update already! awesome!

THEY Never sleep. .
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Dopium » Sun Oct 30, 2016 10:08

Some feedback, not sure if anyone else is having lag issues with the latest build. I seem to be having alot of lag between client to server vice versa. Placing items into chests, crafting and attacking mobs has long response times. Im using all the same mods as previous builds but this build is very laggy.

It seems to be with everything, loading map chunks is fine for a minute or two then it will lag out having to catch up, same as mining. Not sure whats going on, whether there is something doing intensive checks or whatever.
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by hajo » Tue Nov 01, 2016 14:51

Dopium wrote:I seem to be having alot of lag between client to server vice versa. ..
Not sure whats going on, whether there is something doing intensive checks or whatever.

Maybe there should be some more messages for the debug-logfile,
whenever potentially time-consuming actions are started, e.g. map-generation.
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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by azekill_DIABLO » Tue Nov 01, 2016 15:50

i agree, it would be helpful.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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Minetest 0.4.14-e403115

by sfan5 » Sat Nov 12, 2016 23:44

+ 58 commits

Download: minetest-0.4.14-e403115
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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by ErrorNull » Fri Nov 25, 2016 18:29

hello - i've just now tried out this latest update. i found the game crashes whenever i call the function...

minetest.get_dir_list()

An example of my code is simple:
local path = "c:/games/minetest"
local folder_names = minetest.get_dir_list(path, true)
print("Successful!")

the above execution never reaches the print() statement. It seems minetest.get_dir_list() is blowing up before it ever attempts to return a value. i though maybe issue with my parameters to the function? But I've tried other variations for 'path' and also tried 'false' and just blank/nil for the function's 2nd parameter. Same problem.

When I test the same code on the prior build from two updates ago.. i have no problems. Any thoughts?
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by ErrorNull » Fri Nov 25, 2016 18:57

I did a bit more research. I re-download and tested the latest build minetest-0.4.14-e403115-win64.7z and the three other prior builds from the main download page at https://minetest.kitsunemimi.pw/builds ... i did not add or change the builds except for creating a mod called 'test' with a single chat command within init.lua...

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_chatcommand("test", {
   params = "<name>",
   description = "health up",
   privs = {},   
   func = function(name)
      path = "c:/games/minetest"
      print("**** path: "..path)
      local returnVal = minetest.get_dir_list(path, true)
      print("**** Success!")
   end,
})


No problem at all when executing from the past builds i tested ...

minetest-0.4.14-09cefc3-win64.7z
minetest-0.4.14-3a95054-win64.7z
minetest-0.4.14-403dada-win64.7z

BUT!! I get this error when calling executing the command from latest build minetest-0.4.14-e403115-win64.7z ...
"ERROR[Main]: ServerError: Lua: Runtime error from mod 'test' in callback on_chat_message(): C++ exception."

I assume this download page list the builds in chronological order? So the next latest build I can use for now is minetest-0.4.14-09cefc3-win64.7z is that right? Thanks!
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by sfan5 » Sat Nov 26, 2016 13:33

I'd suggest opening an issue on Github with the details.

ErrorNull wrote:I assume this download page list the builds in chronological order?

Nope it's not ordered in any useful way (except having latest & stable at the top)
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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by RHR » Sat Nov 26, 2016 15:21

@sfan5
Could you please add a new build? Your current one chrashes when you dig a door with latest minetest_game, because of "minetest.check_for_falling".
 

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Minetest 0.4.14-785a9a6

by sfan5 » Sat Nov 26, 2016 22:01

+ 37 commits

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Re: Minetest 0.4.14-785a9a6

by RHR » Sat Nov 26, 2016 22:23

Thank you! :)
 

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Re: Minetest 0.4.14-e403115

by hajo » Sun Nov 27, 2016 15:13

sfan5 wrote:58 commits
..
[git] Wuzzy2 -> minetest/minetest_game: Sethome: Don't auto-grant home priv to singleplayer
3109f38 https://git.io/vXRme (2016-11-07T14:13:45Z)
..

What's the point of not allowing /sethome (and along with that, /home) ?

The included games Carbone-NG and Voxelgarden both have some issues,
see my post in their respective threads.

Also, when I delete some unneeded languages from the locale-directory,
those languages are still listed in the settings-dialog.
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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by ErrorNull » Sat Dec 03, 2016 23:39

sfan5 wrote:I'd suggest opening an issue on Github with the details.

ErrorNull wrote:I assume this download page list the builds in chronological order?

Nope it's not ordered in any useful way (except having latest & stable at the top)


thanks sfan. i posted on github and found it was due to the new mod security feature... and will need to include statement:
secure.trusted_mods = mymodname,mysecondmod,anothermod

Thanks for your advice.
 

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Minetest 0.4.14-8a7dc83

by sfan5 » Mon Dec 05, 2016 18:31

+ more than 15 commits

Download: minetest-0.4.14-8a7dc83
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Re: Minetest 0.4.14-8a7dc83

by maikerumine » Thu Dec 22, 2016 23:36

sfan5 wrote:
+ more than 15 commits

Download: minetest-0.4.14-8a7dc83


Thank You!!!!
 

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Minetest 0.4.15 Release / 0.4.15-084cdea6

by sfan5 » Mon Dec 26, 2016 21:54

+ 70 commits

Download: here
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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by KCoombes » Tue Dec 27, 2016 15:26

Thank you for your time, sfan5!
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by ErrorNull » Wed Dec 28, 2016 07:50

very awesome! great to see how much minetest improves each year.
 

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Minetest 0.4.15-7387b190

by sfan5 » Tue Jan 03, 2017 15:07

+ 18 commits

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Minetest 0.4.15-7279f0b3

by sfan5 » Thu Jan 19, 2017 16:22

+ 56 commits

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