Debugging MineTest with Visual Studio

galok
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Debugging MineTest with Visual Studio

by galok » Sat Aug 13, 2016 13:59

Is debugging MineTest with Visual Studio is possible? I mean, I have in mind that if I do copy all libraries into sources\bin and then copy game directory into sources then I will get something that looks like install directory that INSTALL is making, but a... is there any way I can debug the .exe that lies into install\bin directory? It would feel more natural if you ask me. I know, this must be a very noob question, but I really stumbled by this)
 

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lisacvuk
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Re: Debugging MineTest with Visual Studio

by lisacvuk » Wed Aug 17, 2016 19:47

Should be possible, of course. I never used VS Debugger... but should be as simple as 'gdb minetest'
400 character limit? Am I writing a book?
I'm a Minetest player, 'learning' C++ and OpenGL, listening to Blind Guardian, Nightwish, Amon Amarth. Administrator on Craig's server. Likes cookies.
I live in Serbia.
 


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