[Old] [Windows] PilzAdam’s builds with gettext and Freetype

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Inocudom
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by Inocudom » Sat Apr 27, 2013 15:25

Flowers and an option that disables the destruction of nodes by fire were added recently. You might want to make a new build.
 

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Likwid H-Craft
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by Likwid H-Craft » Sat Apr 27, 2013 18:21

Adam I have a Idea Build for you :) matter fact everyone...

A Minetest Anniversary!
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

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by clarksallador » Sat Apr 27, 2013 18:32

what do i do after downloading it?



P.S im new here
 

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Likwid H-Craft
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by Likwid H-Craft » Sat Apr 27, 2013 18:39

zip file⇒bin⇒minetest.exe⇔Click it and set where like it be.⇒And open the file again but not the zip and, click minetest.exe to play :) enjoy the Fantastic Game.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

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PilzAdam
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by PilzAdam » Sun Apr 28, 2013 16:30

New build: d7395cd-flowers
 

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cHyper
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by cHyper » Mon Apr 29, 2013 11:19

how can i activate Enhance caves for mgv7, add ravines ?

https://github.com/minetest/minetest/commits/master
Last edited by cHyper on Mon Apr 29, 2013 11:21, edited 1 time in total.
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PilzAdam
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by PilzAdam » Wed May 01, 2013 14:19

New build: b28734c-stuff
 

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PilzAdam
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by PilzAdam » Fri May 03, 2013 17:14

New build: a031a15-prediction
With games filter in the main menu and better node placement prediction.

I will also upload all builds to this dropbox folder now: https://www.dropbox.com/sh/am3ddzfm8qxz9w0/VlbFIebGBK
 

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by PilzAdam » Sat May 04, 2013 10:22

New build: a888b23-favorite_severlist
With optional dependencies and finally a fixed favorite serverlist.
 

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PilzAdam
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by PilzAdam » Tue May 07, 2013 12:09

New build: 03ab6aa-fixed_AO
With fixed static data of objects and fixed MeshBuffer running out of indices.
 

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by PilzAdam » Fri May 10, 2013 15:49

New build: 81c863a-loadscreen
With a progress bar when connecting to servers.
 

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by PilzAdam » Mon May 13, 2013 16:50

New build: 4a95c37-stuff
Just some random memory leaks fixed, enhanced loadscreen and the game filter is only used in singleplayer.
 

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by PilzAdam » Sun May 19, 2013 20:32

New build: bc66f46-modsystem
Includes the common drop and the changed mod system.
Mods are now installed in mods/ (not in mods/minetest/ anymore). You have to enable them per world in the configure world window or in world.mt.
This also inculdes a lot bugfixes.
Last edited by PilzAdam on Sun May 19, 2013 20:32, edited 1 time in total.
 

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by PilzAdam » Tue May 21, 2013 17:40

New build: e57dc4e-farming
With farming.
 

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Linxx
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by Linxx » Tue May 21, 2013 19:43

PilzAdam wrote:New build: e57dc4e-farming
With farming.

tried it the hand disapears and comes back the same happens to the things in the hot bar...
 

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by Temperest » Tue May 21, 2013 19:56

That's been fixed in trunk, it'll be available in the next build.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

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PilzAdam
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by PilzAdam » Thu May 23, 2013 22:32

New build: 3abbe7e-stuff
With the fixed wielditem (doesnt dissappear anymore).
Last edited by PilzAdam on Thu May 23, 2013 22:52, edited 1 time in total.
 

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PilzAdam
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by PilzAdam » Thu May 23, 2013 22:54

New build in "other": 6b5ac2a-shader
Its RealBadAngels shaders branch (doesnt look that good, IMO, but whatever).
Use one of these texture packs to see the effect (and make sure to turn shaders on):
https://github.com/RealBadAngel/HavenTP/archive/master.zip
https://github.com/RealBadAngel/sphax256/archive/master.zip
 

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Inocudom
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by Inocudom » Sat May 25, 2013 03:45

When RealBadAngel's shaders improve, will they give the default texture pack improved treatment?
 

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PilzAdam
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by PilzAdam » Sat May 25, 2013 11:08

Inocudom wrote:When RealBadAngel's shaders improve, will they give the default texture pack improved treatment?

No, the default texture pack doesnt have normalmaps.
 

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by PilzAdam » Sat May 25, 2013 11:26

New build: ab43377-scriptapi
With the scriptapi seperation
 

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Inocudom
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by Inocudom » Sun May 26, 2013 15:04

I have seen what giving textures normalmaps can do. If it were possible to give 16 x 16 textures those as well, would they look better as well?
 

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by sfan5 » Sun May 26, 2013 15:05

Yeah
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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Inocudom
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by Inocudom » Sat Jun 01, 2013 02:05

A few new commits were made today. What do they do?
 

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by sfan5 » Sat Jun 01, 2013 06:05

a61aa6690b - Bugfix
7721948a2f - Small tweak to debug code
6b2c46c431 - New Stuff for Finite Water
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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Psychotic
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by Psychotic » Sun Jun 02, 2013 00:26

sfan5 wrote:a61aa6690b - Bugfix
7721948a2f - Small tweak to debug code
6b2c46c431 - New Stuff for Finite Water

Which is the latest one out of those three?
My history isn't revenge, or hate. The road that brought us both here - isn't about that. It's about the message you carried. The one in that package whether you knew it or not. - Ulysses from Lonesome Road
 

Temperest
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by Temperest » Sun Jun 02, 2013 00:29

See here:

https://github.com/minetest/minetest/commits/master

Newest to oldest, all commit hashes, descriptions, and authors. Always up to date.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

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sfan5
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by sfan5 » Sun Jun 02, 2013 06:03

Psychotic wrote:
sfan5 wrote:a61aa6690b - Bugfix
7721948a2f - Small tweak to debug code
6b2c46c431 - New Stuff for Finite Water

Which is the latest one out of those three?

The first one
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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PilzAdam
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by PilzAdam » Tue Jun 04, 2013 17:22

New build: 4f6bec1-bugfixes
This is pretty close to the 0.4.7 release, no new features and a lot of bugfixes.
 

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cHyper
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by cHyper » Tue Jun 04, 2013 18:22

PilzAdam wrote:New build: 4f6bec1-bugfixes
This is pretty close to the 0.4.7 release, no new features and a lot of bugfixes.


when comes 0.4.7 out ??
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