[Windows] BlockMen's builds (32 & 64bit): LevelDB, DirectX

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by BlockMen » Sun May 04, 2014 15:22

New builds: 0.4.9-dev20140504 (09e8bbea03)

32Bit:
Minetest 0.4.9-dev20140504

64Bit:
Minetest 0.4.9-x64-dev20140504

+ Commits since last build (14)
 

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by TheEpicJames » Fri May 09, 2014 08:20

What.
I downloaded the 64 bit version and I know that my pc is running 64 bit and I started up minetest and.....
my computer: "The version of this file is not compatible with the version of Windows you're running.
Check your computer's system information to see wether you need an x86 (32 bit) or x64 (64 bit) version of the program, then contact the software publisher."
me: "FUUUUuuuu...."
 

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by Krock » Fri May 09, 2014 11:36

TheEpicJames wrote:What.
I downloaded the 64 bit version and I know that my pc is running 64 bit and I started up minetest and.....
my computer: "The version of this file is not compatible with the version of Windows you're running.
Check your computer's system information to see wether you need an x86 (32 bit) or x64 (64 bit) version of the program, then contact the software publisher."
me: "FUUUUuuuu...."

Check again. Open "cmd" over [Win] + [R] and enter "echo %PROCESSOR_ARCHITECTURE%"
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by Jordach » Fri May 09, 2014 15:44

Krock wrote:
TheEpicJames wrote:What.
I downloaded the 64 bit version and I know that my pc is running 64 bit and I started up minetest and.....
my computer: "The version of this file is not compatible with the version of Windows you're running.
Check your computer's system information to see wether you need an x86 (32 bit) or x64 (64 bit) version of the program, then contact the software publisher."
me: "FUUUUuuuu...."

Check again. Open "cmd" over [Win] + [R] and enter "echo %PROCESSOR_ARCHITECTURE%"

You should get something like this;

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Microsoft Windows [Version 6.2.9200]
(c) 2012 Microsoft Corporation. All rights reserved.

C:\Users\Jordach>echo %PROCESSOR_ARCHITECTURE%
AMD64

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by TheEpicJames » Sat May 10, 2014 00:32

oh yay, i figured out that im running 32 bit and not 64 bit, and now.....
"minetest.exe - Entry Point Not Found"
"The procedure entry point GetTickCount64 could not be located in the dynamic link library KERNEL32.dll."
D:<
 

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by Krock » Sat May 10, 2014 06:57

TheEpicJames wrote:oh yay, i figured out that im running 32 bit and not 64 bit, and now.....
"minetest.exe - Entry Point Not Found"
"The procedure entry point GetTickCount64 could not be located in the dynamic link library KERNEL32.dll."
D:<

I know this error. You're using Windows XP. Better switch to a sfan5 build instead of trying to get this one running.
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by TheEpicJames » Sat May 10, 2014 08:20

Well, ok then, I'll try it on my windows vista pc.
 

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by TheEpicJames » Sun May 11, 2014 05:05

It worked, but....
I have a laptop and its running 64 bit, I downloaded 64 bit version, and openAL32.dll in minetest-0.4.9-dev/bin is missing and I cant run it without openAL32.dll.
I tried copying the openAL32.dll files from the 32 bit version and minetest 0.4.9 but neither worked.
 

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by BlockMen » Sun May 11, 2014 20:53

TheEpicJames wrote:It worked, but....
I have a laptop and its running 64 bit, I downloaded 64 bit version, and openAL32.dll in minetest-0.4.9-dev/bin is missing and I cant run it without openAL32.dll.
I tried copying the openAL32.dll files from the 32 bit version and minetest 0.4.9 but neither worked.


It seems OpenAL is not installed correct on your pc. You should check it and install it (again), an installer can be found here: viewtopic.php?p=116539#p116539
 

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by TheEpicJames » Sun May 11, 2014 22:06

well, i just copied the file openAL32.dll from fess's build, and now it works.
BUT.....
i CANNOT HEAR ANYTHING.
so i'll try and re-get openAL.
 

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by BlockMen » Sat May 17, 2014 13:22

New builds: 0.4.9-dev20140517 (c3984569c0)

32Bit:
Minetest 0.4.9-dev20140517

64Bit:
Minetest 0.4.9-x64-dev20140517

+ Commits since last build (17)
 

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by BlockMen » Thu Jun 05, 2014 09:46

New builds: 0.4.9-dev20140605 (f70e0556fc)

32Bit:
Minetest 0.4.9-dev20140605

64Bit:
Minetest 0.4.9-x64-dev20140605

+ Commits since last build (28)
 

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by BlockMen » Wed Jun 18, 2014 17:45

New builds: 0.4.9-dev20140618 (2a09b7e84f)

32Bit:
Minetest 0.4.9-dev20140618

64Bit:
Minetest 0.4.9-x64-dev20140618

Note: Win32 builds are useable with XP again.

+ Commits since last build (20)
 

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by BlockMen » Fri Jun 27, 2014 07:58

New builds: 0.4.9-dev20140627 (13517fb726)

32Bit:
Minetest 0.4.9-dev20140627

64Bit:
Minetest 0.4.9-x64-dev20140627


+ Commits since last build (39)
 

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by BlockMen » Fri Jul 04, 2014 08:57

New builds: 0.4.9-dev20140704 (b8343cd11c)

32Bit:
Minetest 0.4.9-dev20140704

64Bit:
Minetest 0.4.9-x64-dev20140704


+ Commits since last build (23)
 

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by Brockenflabel » Mon Jul 07, 2014 18:46

First of all thanks for your latest build, now I can save my inventory! Thanks!:)

But about once an hour it CTD and I get this error message about bad memory allocation?

14:46:10: Printing debug stacks:
-----------------------------------------
Debug stacks:
DEBUG STACK FOR THREAD 3c0:
#0 EmergeThread::Thread
(Leftover data: #1 ServerMap::loadBlock)
(Leftover data: #2 ServerMap::createSector: p2d=(11,-20))
(Leftover data: #3 ServerMap::createSector: p2d=(13,-12))
DEBUG STACK FOR THREAD 99c:
#0 main
(Leftover data: #1 ClientMap::renderMap)
(Leftover data: #2 ClientEnvironment::step)
(Leftover data: #3 Client::Receive)
(Leftover data: #4 Client::ProcessData)
(Leftover data: #5 MeshUpdateQueue::addBlock)
DEBUG STACK FOR THREAD a9c:
#0 MeshUpdateThread::Thread
DEBUG STACK FOR THREAD cf0:
#0 ServerThread::Thread
#1 Server::Receive
(Leftover data: #2 ServerEnvironment::step)
(Leftover data: #3 RemoteClient::GetNextBlocks)
(Leftover data: #4 ItemStack::serialize)
(Leftover data: #5 ServerMap::createSector: p2d=(-11,5))
14:46:16: ACTION[ServerThread]: CHAT: <singleplayer> t
14:46:19: ACTION[ServerThread]: Updated online player file
14:46:22: ACTION[ServerThread]: Saving player affects
14:46:37: ACTION[ServerThread]: Saving player affects
14:46:52: ACTION[ServerThread]: Saving player affects
14:46:56: ACTION[ServerThread]: singleplayer digs default:torch at (34,-2,-362)
A village spawned at: x=-29, z=-614
14:46:59: ACTION[ServerThread]: singleplayer digs default:torch at (34,-3,-362)
14:46:59: ACTION[ServerThread]: Calculated Silver value at 28
14:46:59: ACTION[ServerThread]: Calculated Gold value at 76
14:46:59: ACTION[ServerThread]: Saving convert stats
14:47:00: ACTION[ServerThread]: Writing vendor log queue to file
14:47:08: ACTION[ServerThread]: Saving player affects
14:47:13: ERROR[main]: Some exception: "bad allocation"
In trans_func.
Access violation at 000004CA write?=0 address=1226
 

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by BlockMen » Sat Aug 02, 2014 11:11

New builds: 0.4.10-dev20140802 (6929206)

32Bit:
Minetest 0.4.10-dev20140802

64Bit:
Minetest 0.4.10-x64-dev20140802


+ Commits since 0.4.10 stable (30)
 

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by BlockMen » Wed Sep 03, 2014 14:50

New builds: 0.4.10-dev20140903 (b2102bfe49)

32Bit:
Minetest 0.4.10-dev20140903

64Bit:
Minetest 0.4.10-x64-dev20140903


+ Commits since last build (44)
 

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by BlockMen » Mon Sep 22, 2014 15:02

New builds: 0.4.10-dev20140922 (5ca5630)

32Bit:
Minetest 0.4.10-dev20140922

64Bit:
Minetest 0.4.10-x64-dev20140922


+ Commits since last build (37)
 

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by BlockMen » Thu Oct 02, 2014 10:39

New builds: 0.4.10-dev20141002 (f48f686)

32Bit:
Minetest 0.4.10-dev20141002

64Bit:
Minetest 0.4.10-x64-dev20141002


+ Commits since last build (11)
 

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by napodan » Thu Oct 02, 2014 15:53

Hi,

I tried your stable version and your last build, none works. I'm on windows seven 64bits. There's no debug.txt. Is there something I miss ? The sfan5's builds are working.

Here is the error I get :

erreur.png
erreur.png (8.32 KiB) Viewed 2629 times
 

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by BlockMen » Thu Oct 02, 2014 16:29

napodan wrote:Hi,

I tried your stable version and your last build, none works. I'm on windows seven 64bits. There's no debug.txt. Is there something I miss ? The sfan5's builds are working.

Here is the error I get :

erreur.png


Thanks for reporting.

I have spontanous three suggestions:
1) delete wrap_oal.dll
2) delete msvcr100.dll
3) use this msvcr100.dll file instead

PS: would be nice if you could test those step by step (in this order)
 

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by napodan » Thu Oct 02, 2014 17:07

Here the error messages :
1)
erreur1.png
erreur1.png (8.34 KiB) Viewed 2629 times


2)
erreur2.png
erreur2.png (8.92 KiB) Viewed 2629 times


3) It works. Thank you very much. Bonus : my first map with a dungeon (I've never seen one before)
 

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by BlockMen » Thu Oct 02, 2014 19:17

napodan wrote:Here the error messages :
3) It works. Thank you very much. Bonus : my first map with a dungeon (I've never seen one before)


Good :) Todays 64-bit build is updated.
 

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by BlockMen » Sun Nov 09, 2014 14:03

New builds: 0.4.10-dev20141109 (18c583ee0b)

32Bit:
Minetest 0.4.10-dev20141109

64Bit:
Minetest 0.4.10-x64-dev20141109


+ Commits since last build (62)
 

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Re: [Windows] BlockMen's builds (32- & 64-bit): LevelDB, Dir

by addi » Sun Nov 09, 2014 20:03

hi i just testet your x64 build, and found out that using Direct3d9 does ignore the param "selectionbox_width = 5" in minetest.conf, it gets ignored, and using always a 1px wide frame.
not so in OpenGl mode, there it is configurable.
 

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by BlockMen » Thu Feb 12, 2015 10:19

New builds: 0.4.11-dev20150212 (66efaaa) + #2295

32Bit:
Minetest 0.4.11-dev20150212

64Bit:
Minetest 0.4.11-x64-dev20150212


Commits since last build:
somewhat > 400, idk what in detail ;)
 

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Re: [Windows] BlockMen's builds (32 & 64bit): LevelDB, Direc

by ExeterDad » Thu Feb 12, 2015 11:24

Welcome Back!
:D
٩(̾●̮̮̃̾•̃̾)۶

Kibbie and I have a beautiful public server now! HOMETOWN
 

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