[macOS/OS X] Neoascetic's nightly builds and others

Morn76
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Re: [OS X] Morn76's Mavericks/Yosemite builds

by Morn76 » Thu Dec 04, 2014 00:08

RGA wrote:The second problem when I run my build, i have an error when I create a world :

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
ERROR : no worldname given or no game selected


I have not more investigated this problem (but I had the keyboard and I have given a name to the world) so I have no more to explain about it. I will watch the code when I can run my build.

Just click on the subgame again (bottom row icons). Sometimes they deselect themselves and then you will get "no game selected" when creating a new world.
 

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Re: [OS X] Morn76's Mavericks/Yosemite builds

by OmniStudent » Thu Dec 04, 2014 08:13

Hello Morn76!

I'm drifting to another project (rendering neverwinter nights maps in Minetest), but would you like me to try building something? I have a MacBookPro7,1 Intel Core 2 Duo running OSX 10.6.8 and a new macbook pro with four processors and Maverick.
 

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Re: [OS X] Morn76's Mavericks/Yosemite builds

by Morn76 » Thu Dec 04, 2014 10:35

Hi OmniStudent!

It would be interesting to see if you can duplicate Megaf's issues with FreeType, OpenGL 2, and low framerates under Yosemite, but if you are still on Mavericks that doesn't help. :-)
 

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Re: [OS X] Morn76's Mavericks/Yosemite builds

by Megaf » Thu Dec 04, 2014 22:21

Morn76 wrote:Hi OmniStudent!

It would be interesting to see if you can duplicate Megaf's issues with FreeType, OpenGL 2, and low framerates under Yosemite, but if you are still on Mavericks that doesn't help. :-)


Actually the framerate itself is very good, problem is the mouse movement.
 

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Re: [OS X] Morn76's Mavericks/Yosemite builds

by Morn76 » Wed Dec 10, 2014 10:57

New build 20141210.dcc4897

Now you can use Ctrl-V to paste into the chat dialog box.
 

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Re: [OS X] Morn76's Yosemite builds

by MinerDad » Thu Dec 11, 2014 05:50

I just downloaded the latest build (minetest-osx-bin-20141210.dcc4897.zip) and when I try and run it, it throws an error:

Dyld Error Message:
Library not loaded: @executable_path/../../libs/libfreetype.6.dylib
Referenced from: /Volumes/VOLUME//Applications/minetest.app/Contents/MacOS/../Resources/bin/minetest
Reason: image not found

Looking in the libs directory, I don't see a libfreetype. Am I supposed to install freetype myself?
 

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Re: [OS X] Morn76's Yosemite builds

by Morn76 » Thu Dec 11, 2014 11:14

Oops, I think that was due to the FreeType-less build I did for Megaf. I've uploaded a new ZIP file to GitHub.

Thanks for testing!
 

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Re: [OS X] Morn76's Yosemite builds

by MinerDad » Fri Dec 12, 2014 04:23

Morn76 wrote:Oops, I think that was due to the FreeType-less build I did for Megaf. I've uploaded a new ZIP file to GitHub.

Thanks for testing!


That fixed it. Thanks.

I have a question. Where do I put mods and subgames? Do I place them in /Applications/minetest.app/Contents/Resources/bin/share or do I put them in ~/.minetest?
 

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Re: [OS X] Morn76's Yosemite builds

by MinerDad » Fri Dec 12, 2014 04:48

MinerDad wrote:
Morn76 wrote:Oops, I think that was due to the FreeType-less build I did for Megaf. I've uploaded a new ZIP file to GitHub.

Thanks for testing!


That fixed it. Thanks.

I have a question. Where do I put mods and subgames? Do I place them in /Applications/minetest.app/Contents/Resources/bin/share or do I put them in ~/.minetest?


Ignore this question. I just re-read the initial post and I can see that it already answered this.
 

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Re: [OS X] Morn76's Yosemite builds

by MinerDad » Fri Dec 12, 2014 06:00

I'm trying to build minetest using your script and I'm getting the following error when I run the final minetest.app:

Dyld Error Message:
Library not loaded: @executable_path/../../libs/libpng16.16.dylib
Referenced from: /Volumes/VOLUME//Users/*/minetest.app/Contents/MacOS/../Resources/bin/minetest
Reason: Incompatible library version: minetest requires version 32.0.0 or later, but libpng16.16.dylib provides version 27.0.0

I'm running 10.10.1 and I've run "brew update", "brew upgrade" and reinstalled libpng with brew. Any ideas?
 

Morn76
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Re: [OS X] Morn76's Yosemite builds

by Morn76 » Fri Dec 12, 2014 11:06

I think you need to update the libs directory with build_libs.sh which should copy the correct libraries into minetest.app/Contents/libs/.

Of course if you intented to run MT on a machine that has all dependencies installed in /usr/local, you can remove the line with dylibbundler from make_mac.sh altogether. Changing the install names with dylibbundler and updating the libs directory in the app is only necessary for running MT on machines without the required libraries.

P.S. I've changed it so that build_libs.sh is now run by make_mac.sh every time you build MT. This should also keep me from uploading builds with missing libraries. :-)
 

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Re: [OS X] Morn76's Yosemite builds

by MinerDad » Fri Dec 12, 2014 15:44

Updating make_mac.sh and running it worked for me. Thanks.
 

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Re: [OS X] Morn76's Yosemite builds

by Morn76 » Mon Dec 15, 2014 15:22

New build 20141215.df0ca45 — mainly with updated translations and various bug fixes. 0.4.11 is coming closer I think. ;-)
 

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Re: [OS X] Morn76's Yosemite builds

by stormchaser3000 » Wed Dec 17, 2014 22:46

i am trying to help someone get minetest compiled for thier mac but i don't know how to (they use mac OSX Version 10.7.5) but they can't install xcode so i don't know how to compile minetest on that version of mac OS X

i use linux is there a way i can cross compile
 

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Re: [OS X] Morn76's Yosemite builds

by Morn76 » Wed Dec 17, 2014 23:38

I think you need Xcode 4.6.3 for OS X Lion. If you cannot get that anywhere, maybe you could install Wine and use a Windows MT binary. Supposedly it works pretty well via Wine.
 

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Re: [OS X] Morn76's Yosemite builds

by stormchaser3000 » Thu Dec 18, 2014 05:52

Morn76 wrote:I think you need Xcode 4.6.3 for OS X Lion. If you cannot get that anywhere, maybe you could install Wine and use a Windows MT binary. Supposedly it works pretty well via Wine.


um where do you seggest i get that version of xcode?
 

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Re: [OS X] Morn76's Yosemite builds

by Morn76 » Thu Dec 18, 2014 10:53

Apple Developer (I think there is a free membership for old downloads like Xcode.)

Of course even if you can get the right Xcode, you also need the dependencies such as Irrlicht, so maybe you should find out first if Homebrew can build those packages on 10.7 at all. If it can't, skip Xcode and look into Wine.
 

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Re: [OS X] Morn76's Yosemite builds

by SAMIAMNOT » Sun Dec 21, 2014 02:03

Thanks for the warnings, good job. Now I know how to go down ladders! I used to just hop down.
You might want to add a warning that sometimes the"clicking point" will change to the bottom of the mouse. Frustrating if you dont know whats going on like i did.
I test mines.
 

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Re: [OS X] Morn76's Yosemite builds

by Joby » Sun Dec 21, 2014 05:23

Hi,

Just downloaded minetest-osx-bin-20141215.df0ca45.zip seems to work great except the touchpad on my MBP its really temperamental for looking around, clicks are fine but movement is terrible.

I had to go back to build minetest-osx-bin-20140903.8948907-yosemite-v3.zip which works fine. Any ideas what could be wrong?
 

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Re: [OS X] Morn76's Yosemite builds

by Morn76 » Sun Dec 21, 2014 12:23

SAMIAMNOT wrote:You might want to add a warning that sometimes the"clicking point" will change to the bottom of the mouse. Frustrating if you dont know whats going on like i did.

I've never really noticed that. You mean the bottom of the crosshair?

Joby wrote:Hi,

Just downloaded minetest-osx-bin-20141215.df0ca45.zip seems to work great except the touchpad on my MBP its really temperamental for looking around, clicks are fine but movement is terrible.

I had to go back to build minetest-osx-bin-20140903.8948907-yosemite-v3.zip which works fine. Any ideas what could be wrong?

Works for me as usual on my MB. You could try lowering the global OS X trackpad speed and see if that affects MT.
 

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Re: [OS X] Morn76's Yosemite builds

by Joby » Sun Dec 21, 2014 17:31

Morn76 wrote:Works for me as usual on my MB. You could try lowering the global OS X trackpad speed and see if that affects MT.


Thanks for the suggestion, but did not help, I tried both lowering it to minimum and putting it up fairly high. It did change the camera movement speed, but the glitching/stickiness was still there.

I tried to compile from src, but the binary crashes on startup, so looks like I have some more work to do there too
 

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Re: [OS X] Morn76's Yosemite builds

by MinerDad » Sun Dec 21, 2014 19:50

Joby wrote:Hi,

Just downloaded minetest-osx-bin-20141215.df0ca45.zip seems to work great except the touchpad on my MBP its really temperamental for looking around, clicks are fine but movement is terrible.

I had to go back to build minetest-osx-bin-20140903.8948907-yosemite-v3.zip which works fine. Any ideas what could be wrong?


I see this same issue. I'm working on doing a bisect to figure out when it happened.
 

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Re: [OS X] Morn76's Yosemite builds

by MinerDad » Sun Dec 21, 2014 21:43

MinerDad wrote:
Joby wrote:Hi,

Just downloaded minetest-osx-bin-20141215.df0ca45.zip seems to work great except the touchpad on my MBP its really temperamental for looking around, clicks are fine but movement is terrible.

I had to go back to build minetest-osx-bin-20140903.8948907-yosemite-v3.zip which works fine. Any ideas what could be wrong?


I see this same issue. I'm working on doing a bisect to figure out when it happened.


I thought that old build was better for me but it isn't.
 

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Re: [OS X] Morn76's Yosemite builds

by Joby » Mon Dec 22, 2014 01:03

let me know if I can help in any way, I'm new to minetest but am a software engineer so point me in the right direction if needed.

I have a feeling it was introduced with 9b551d5cbcaf71a8c39bbf7e886290649aed4799 I'll see if I can find a build after this commit, before the next.

Edit: seems the latest code wont run, I built using mtmake-osx build scripts, app runs, black screen and then crash.
 

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Re: [OS X] Morn76's Yosemite builds

by Morn76 » Mon Dec 22, 2014 10:26

Joby wrote:Edit: seems the latest code wont run, I built using mtmake-osx build scripts, app runs, black screen and then crash.

Minetest versions from between September and December need the u64 patch applied to build. So make sure to use commit 8010e8 of mtmake-osx or add the patch to the latest version.

Trackpad jumpiness under Yosemite has also been reported e.g. here and here. Is everyone who is reporting this issue using a MBP?
 

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Re: [OS X] Morn76's Yosemite builds

by Joby » Mon Dec 22, 2014 17:01

Interesting, I'll double check tonight when I get home, but I have not noticed jumping in any other program other than MT, and the 0.4.9 build I mentioned works flawlessly. I have a brand new MBP less than a month old. In the reddit thread it looks like people are having issue with the external Bluetooth track pad not the inbuilt one.
 

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Re: [OS X] Morn76's Yosemite builds

by Morn76 » Mon Dec 22, 2014 17:48

In the YouTube video I linked to it's the built-in trackpad that is causing problems. Apparently Yosemite and trackpads don't mix. :-)
 

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Re: [OS X] Morn76's Yosemite builds

by Joby » Tue Dec 23, 2014 02:35

So I checked, my pointer scrolls fine on the desktop and all programs including the 0.4.9 version of MT Its definitely something that went into 0.4.10

extra info, the pointer seems fine in the main menu, only once in game does it start to freeze up, it will scroll a bit then lock up, then continue as if the thread is being paused for a split second.

I added the patch that you suggested but get the same black screen, I don't seem to be able to rebuild either, I have to rm the whole lot and start again, so I just added a line in your script to patch the files after it pulls and updates them.
 

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Re: [OS X] Morn76's Yosemite builds

by SAMIAMNOT » Tue Dec 23, 2014 03:21

Morn76 wrote:In the YouTube video I linked to it's the built-in trackpad that is causing problems. Apparently Yosemite and trackpads don't mix. :-)


Yosemite sucks from what I hear. Some say it has a new component that drains RAM. (A reason for low FPS)

On the cursor issue, i meanthe bottom tip of the cursor. if the game freezes or i switch to another app, that happens. its only an issue when im in the inventory.
I test mines.
 

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Re: [OS X] Morn76's Yosemite builds

by Morn76 » Tue Dec 23, 2014 11:37

SAMIAMNOT wrote:Yosemite sucks from what I hear. Some say it has a new component that drains RAM. (A reason for low FPS)

Well, on my early-2013 MB the trackpad works fine in MT 0.4.10 under Yosemite, so I still think there must be a hardware side to this problem somehow. It looks like this bug only affects newer MBPs.

Joby wrote:so I just added a line in your script to patch the files after it pulls and updates them.

Yes, that's what I meant.
 

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