Martin_Devil wrote:Ok, guys.
This is my build android port (0.4.11):
http://195.154.230.137/1/
ARMv7 build - best performanse!
(Official build for ARMv6 - bad for new CPU).
Now i build small fix for CHANGE port.
:)
Done. Patch ver info:
Replace minimal game to minetest_game
PC main menu
Fix dpi on mainmenu
Other.
Please, test my build :)
Thank you!
Ranomez wrote:although no mapgen mods work, experimental mapgen gives a gray screen and ethereal generates the world but the game crashes about 2 mins in the game
Napiophelios wrote:...
I have tried nearly every single build since I joined the forums and its always the same result..just a sky blue screen that never changes.
...
SAMIAMNOT wrote:JJust wondering, will this work well with the moto e , anybody know? Im thinking about getting the new tracfone model. thnx n adv.
Model: Highscreen Alpha R
Screen, ppi: 5" IPS, 440
Resolution: 1920 x 1080
OS: Android 4.2.1
CPU: MTK MT6589T 1.5 GHz, 4 cores
GPU: Power VR SGX544 MP 286(?) MHz, 1 core
RAM: 1 GB
Heixss wrote:Hi ! i'm trying to build https://github.com/minetest/minetest for eclipse android. I'm on windows 8. I'm following the steps but I'm getting missing: SQLITE3_INCLUDE_DIR.. :( I want to run the game from eclipse :(
Martin_Devil wrote:Heixss wrote:Hi ! i'm trying to build https://github.com/minetest/minetest for eclipse android. I'm on windows 8. I'm following the steps but I'm getting missing: SQLITE3_INCLUDE_DIR.. :( I want to run the game from eclipse :(
Ha-ha! You have use make on Debian/Ubuntu to compile native part (libs folder)
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