[Windows] Krock's 32-bit MSVC builds

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Re: Krock's Win32 MSVC builds

by Krock » Sat Sep 20, 2014 06:36

Napiophelios wrote:I get an error on XPSP3 "cant find zlib1.dll"
last good build with no errors for me was "140802"

140802 also seems to be the only one I can change the gui/client's fonts on

Copy this (zipped) zlib1.dll file to your minetest\bin\ folder.
Does it solve the problem?

EDIT: If yes, I will add the file to the next build, so there won't be problems.
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Re: Krock's Win32 MSVC builds

by Napiophelios » Sat Sep 20, 2014 19:02

Krock wrote:Copy this (zipped) zlib1.dll file to your minetest\bin\ folder.
Does it solve the problem?


Yes Sir it does,thank you very much.
And the font issue was,as usual,my own ignance,
please dis-regard.
 

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Re: Krock's Win32 MSVC builds

by Krock » Sat Sep 20, 2014 19:04

Napiophelios wrote:Yes Sir it does,thank you very much.
And the font issue was,as usual,my own ignance,
please dis-regard.

Good, so I will include this file to the next releases, so people with the same problem wouldn't need to get it everytime.
Enjoy! :)
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Krock's Win32 MSVC builds

by Krock » Sat Sep 27, 2014 08:54

0.4.10-dev_MSVC, 140927
Download (Dropbox)

Changes:
Fix totally messed up 3d modes interlaced/topbottom/sidebyside
Fix chat lines not word wrapped correct
Blah blah blah
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Krock's Win32 MSVC builds

by Krock » Sat Oct 04, 2014 10:05

0.4.10-dev_MSVC, 141004
Download (Dropbox)

Changes:
Fix special tile backspace culling
Bugfix: dont highlight (0,0,0) when theres no node pointed
Fix broken plantlike drawtype
Add better documentation for alternate drop definition to lua_api.txt
Add optional framed glasslike drawtype
Make players check inventory modification properly
Only set player dirty flag if values change
Simplify player modification checks
Use round if falling node is misplaced
Standardize tooltip row detection
Fix multilined description in tooltips


With Tutorial World
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Re: Krock's Win32 MSVC builds

by philipbenr » Mon Oct 06, 2014 23:43

'Tis a good idea to bundle the tutorial world.
 

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Re: Krock's Win32 MSVC builds

by Krock » Sun Oct 19, 2014 10:28

0.4.10-dev_MSVC, 141019
Download (Dropbox)

Commits:
Move buttons upwards to accommodate for new configure keys button in the…
Add meshnode drawtype.
Make sure PRECISION_SECONDS corresponds to the integer 0
Fix unit reported by TimeTaker (was always ms)
Change topleft text when switching subgames, fixes #1728
Fix use of unitialized variables in mouse button handling
Add in-game key change menu
Add a better error message when trying to teleport another player wit…
Fix object reference pushing functions when called from coroutines
Add [colorize modifier


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Re: Krock's Win32 MSVC builds

by philipbenr » Wed Oct 22, 2014 02:57

Thank you Krock. The latest build with Meshnodes.
 

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Re: Krock's Win32 MSVC builds

by Krock » Wed Oct 22, 2014 17:28

philipbenr wrote:Thank you Krock. The latest build with Meshnodes.

Well, they don't seem to work well with this mod. I'll upload a new build if it works.
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Re: Krock's Win32 MSVC builds

by Krock » Wed Oct 22, 2014 18:23

0.4.10-dev_MSVC, 141022
Download (Dropbox)

Image
Meshnodes work now

Commits:
Recalculate normals for cached meshes.
Fix memory leak caused by mesh nodes (and nodeboxes)
Custom collision boxes node property.
Various uninitialised variable fixes …
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Re: Krock's Win32 MSVC builds

by AMMOnym » Sat Oct 25, 2014 18:00

In all new builds I cant open the inventory.
 

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Re: Krock's Win32 MSVC builds

by Krock » Sat Oct 25, 2014 18:07

AMMOnym wrote:In all new builds I cant open the inventory.

Could you tell me since when this happens?
I can open the inventory without any problems (pressing 'I').

EDIT: Yay! 2000th post!
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Re: Krock's Win32 MSVC builds

by AMMOnym » Sat Oct 25, 2014 22:23

Krock wrote:
AMMOnym wrote:In all new builds I cant open the inventory.

Could you tell me since when this happens?
I can open the inventory without any problems (pressing 'I').

EDIT: Yay! 2000th post!

OK, few informations :
- All settings are turned off (Shaders too)
- Minetest_game from 0.4.10 dev.
- Windows 7 32bit
- Usually it did when I had turned of preload visual (In new version it doesnt there)
- And yeah, pressing I
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Re: Krock's Win32 MSVC builds

by Krock » Sun Nov 02, 2014 10:02

0.4.10-dev_MSVC, 141102
Download (Dropbox)

+ Commits
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Re: [Windows] Krock's MSVC builds

by Napiophelios » Mon Nov 03, 2014 03:55

I might be trippin IDK, but it seems like when you have node highlighting enabled,
and dont move your cursor, whatever node that is highlited...slowly changes colors..its very subtle
Its like its cycling between high and low opacity settings very very slowly
pretty neat effect.
I cant seem to change the halo.png though no matter where I put the file
and no matter what texture pack I use.
I guess its a trade off

There are a few more subtle cosmetic changes I like as well;
The thin borders around message windows is cool
and the game settings menu seems a little tidier too
 

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Re: Krock's Win32 MSVC builds

by Krock » Sat Nov 08, 2014 20:57

0.4.10-dev_MSVC, 141108
Download (Dropbox)

Commits:
Fix regressions and minor improvements in refactor_the_game …
Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain,… …
Speed up removing a node (less block mesh updates).

Fix dump() indentation with non-tab indents
Add last_login field to auth.txt …
Replace setting unlimited_player_transfer_distance with player_transf… …
Address issues related to refactoring the_game …
Fix regression: mouse wheel couldn't scroll from last hotbar item to … …
Cleanup and (mostly) document util/string.h and (very) minor refactoring …
Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warnings
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Re: [Windows] Krock's MSVC builds

by Krock » Thu Nov 13, 2014 18:51

0.4.10-dev_MSVC, 141113
Download (Dropbox)

Commits:
Improved VoxelArea variable locality, thus performance
Add option 'eased' to NoiseParams
Mapgen v7: Fix uninitialized spflags
Add eased 3d point-value noise functions
Add Generator Element Management framework
Wielded fixes. Add shaders support.
Fix profiler values not being updated (F6) and not being logged
Serverlist: announce mg_name from map_meta.txt instead of minetest.conf
Create faster key cache for main game loop (client)
Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example
Add tooltips to main menu subgames button bar
Implement WieldMeshSceneNode which improves wield mesh renderingStop inserting empty lines at end of minetest.conf file each time it is rewritten
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Re: [Windows] Krock's MSVC builds

by Krock » Sun Nov 16, 2014 12:51

GSMAPPER Build

0.4.10-dev_MSVC, 141116
Download (Dropbox)

Commits: See here
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Re: [Windows] Krock's MSVC builds

by philipbenr » Sun Nov 16, 2014 16:48

Thank you for still making these gsmapper builds. They are sorta laggy, but good enough on my computer.
 

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Re: [Windows] Krock's MSVC builds

by Krock » Sun Nov 16, 2014 18:19

philipbenr wrote:Thank you for still making these gsmapper builds. They are sorta laggy, but good enough on my computer.

Sadly, I haven't found a way to limit the mapper updates. Currently, it updates every frame.
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Re: [Windows] Krock's MSVC builds

by Krock » Fri Nov 21, 2014 20:13

0.4.10-dev_MSVC, 141121 (not a gsmapper build)
Download (Dropbox)

Commits:
Update credits menu
< 12 commits >
Add (optional) client-side saving of server map to disk
< 8 commits >
Remove most exceptions from getNode() (and variants)


EDIT: Smooth lightening fixes for minetest_121121.zip
Download minetest.exe (Dropbox)

Commits:
Fix smooth lighting (ambient occlusion) …
Fix compiling if no endian.h found …
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Re: [Windows] Krock's MSVC builds

by Krock » Thu Nov 27, 2014 19:01

0.4.10-dev_MSVC, 141127
Download (Dropbox)
This build contains a special patch: Solve building errors

Commits: (removed some irrelevant commits for this build)
Add minetest.copy_table(table) To get rid off the "table references" …
Don't corrupt stepheight when setting other properties
Wield: always obey anisotropic_filter setting, not just for hi res te… …
added enable_build_where_you_stand option …
Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps …
Fix some undeclared global variables
Increase step smoothing to fit 1:1 stairs (works well on slabs too) …
Fix client "double saving" simple singleplayer local maps
Adjust the values of dirs1 and dirs2 so that rotate_and_place orients… …
Make duplicate warning checks file and line specific
Fix console spaming by debug function on mod checking for global vari… …
Port createForsythOptimizedMesh from Irrlicht 1.8 …
refactor main.cpp
Fix smooth lighting (ambient occlusion) …
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Re: [Windows] Krock's MSVC builds

by Napiophelios » Fri Nov 28, 2014 16:54

Item_drop-pickup mod doesnt seem to work with this build (0.4.10-dev_MSVC, 141127)
 

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Re: [Windows] Krock's MSVC builds

by Krock » Fri Nov 28, 2014 16:56

Napiophelios wrote:Item_drop-pickup mod doesnt seem to work with this build (0.4.10-dev_MSVC, 141127)

Did it work with the versions before?
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Re: [Windows] Krock's MSVC builds

by Napiophelios » Fri Nov 28, 2014 17:01

Krock wrote:
Napiophelios wrote:Item_drop-pickup mod doesnt seem to work with this build (0.4.10-dev_MSVC, 141127)

Did it work with the versions before?


Yeah;the last version I used regularly was 141102
I have it enabled in the minetest config file too.

I am using this one from git:
item_drop code by cyisfor
https://github.com/cyisfor/item_drop

I will switch to PilzAdam's Itemdrop and see if it works better.
 

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Re: [Windows] Krock's MSVC builds

by Krock » Fri Nov 28, 2014 19:43

Napiophelios wrote:Yeah;the last version I used regularly was 141102.

Sorry, I can not reproduce your bug with this version of item_drop
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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Thu Dec 04, 2014 20:08

0.4.10-dev_MSVC, 141204
Download (Dropbox)
This build contains a special patch: Solve building errors
Attention: Set your font_size setting to [setting + 5] to get the old feeling back.

Commits:
(INTERIM) Make sizes of the font in formspecs consistent and not so l… …
Optimise VoxelManipulator::copyFrom …
Right mouse button behaviour for craft/inventory If right mousebutton… …
Make dropped items larger and rotate faster …
Settings: Various setting group fixes and enhancements …
Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct… …
Settings: Fix getNoiseParamsFromValue()
Use setting groups for NoiseParams …
Fix style of comment in minetest.conf.example
Add fontengine.cpp to Android.mk
Fix settings callback "call" lost on rebase
Fix node 0,0,0 being highlighted when enable_node_highlighting == false …
Fix build …
LuaSettings: Sanitize setting name strings
Fix segfault at exit caused by non grabbed font
settings: Add setting groups and multiline entries
Make hud use fontengine too …
Scale form elements consistently …
Implement proper font handling
noise: Throw exception on noise allocation failure
Fix MSVC compiling error (argc/argv not available to pass to init_get… …
Improve Lua API documentation …
Update minetest.po (Japanese)
Fix regression with command line --go option
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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Sun Dec 07, 2014 11:03

Announcing exe-only builds:
They are the result of successful builds while solving an issue or adding something new.
Those builds are only tested whether the changed parts work fine.
Such builds might be interesting for crash-searchers.

0.4.10-dev_MSVC, 141207 - exe only
Download (Dropbox)
Contains this patch
Last official commit

I am not going to post any further exe only downloads, you can look up the Dropbox directory. (Link in the first post)
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Re: [Windows] Krock's 32-bit MSVC builds

by AMMOnym » Sun Dec 07, 2014 12:28

Hello,
I think "preload item visual" is important for me :D
Also that hand is different from other(older) builds, this can be problem for me too.

This video will show you my bugs.
Attachments
New MT.zip
(5.6 MiB) Downloaded 206 times
 

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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Sun Dec 07, 2014 13:09

AMMOnym wrote:Hello,
I think "preload item visual" is important for me :D
Also that hand is different from other(older) builds, this can be problem for me too.

This video will show you my bugs.

Bugs in exe-only builds can be expected. Also, I can not see what exactly the problem is.
Please report the bug if it still exists with a regular dev build (or when 0.4.11 released). Thanks.
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