[Windows] Krock's 32-bit MSVC builds

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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Thu Dec 11, 2014 19:13

0.4.10-dev_MSVC, 141211
Download (Dropbox)
Attention: Set your font_size setting to [setting + 5] to get the old feeling back.

Commits:
Clean up Noise macros
.. 42 commits ..
Recalculate normals for mesh #0. Fix for issue #1902.


0.4.10-dev_MSVC, 141213 - Release candidate build
Download (Dropbox)
0.4.11 is not far away, see viewtopic.php?f=18&t=10742

Commits:
Fix misleading error when exiting the client from the main menu
Provide more info if a subgame is not valid/found
Update german translation
LuaPerlinNoiseMap: Fix 3d noise safety check
Fix segfault when dragging mouse out of mainmenu window (#1910)
Remove vertlabels from main menu and relayout a bit
Display serverlist flags as icons
Update Italian translation
Log: Silence errorstream during unittests
Use std::string::empty() instead of size() where applicable
NodeResolver: Fix some comments and use const references for params
Add minetest.clear_registered_decorations() and clear_registered_ores()
Allow footstep sounds to play for liquid and ladder nodes, making swi… …
LuaPerlinNoiseMap: Prevent invalid memory access when attempting to g… …
Add support for NoiseParams in minetest.get_perlin() and add docs on … …
Revert "Adjust the values of dirs1 and dirs2 so that rotate_and_place… …
Settings: Fail on invalid sequence and throw exception for LuaSettings
Settings: Sanitize value for multiline terminator tokens
Fix undeclared globals in functions and shorten lines in misc_helpers… …
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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Fri Dec 19, 2014 17:41

0.4.10-dev_MSVC, 141219
Download (Dropbox)
This build contains a special patch: Change TileSpec::frames to be std::vector not std::map
Attention: Set your font_size setting to [setting + 5] to get the old feeling back.

Commits:
Fix visual_scale for plantlike nodes (again) …
.. 14 commits ..
Revert "Update Russian translation" …
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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Thu Dec 25, 2014 10:00

0.4.11-dev_MSVC
Download (Dropbox)

Commits:
Bump version to 0.4.11
Conf.example: Correct grammar and spelling. Shorten some lines. Move … …
Fix fs::GetRecursiveSubPaths trying to get directory lists for files
Large increase in performance
Increase indentation throughout file for clarity. Correct mistakes. S… …
State biome API heat and humidity noise parameters in positional format …
Silence misc. warnings
Make limiting of the reflow liquids queue size optional …
Update mapgen stuff in minetest.conf
Temporarily fix always bright wieldhand with shaders enabled
Regenerate server_flags_creative.png from XCF
lua_api.txt: improve noise documentation. Remove previous eased 3D no… …
Re-add hacky fix for underwater grass, to fix mgv7 user's biomes
Change TileSpec::frames to be std::vector not std::map …
Fix visual_scale for plantlike nodes (again) …
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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Mon Dec 29, 2014 14:51

0.4.11-dev_MSVC, 141229
Download (Dropbox)
Using 7z now to get smaller archives, please report any problems.

Commits:
Center status text for better visibility.
Add extra buttons to Android GUI. All icons are licensed by freepik.c… …
Update Japanese Translation
Print unit test failures to dstream
FontEngine: Don't use file extension to check font file compatibility
LuaVoxelManip: Remove blank allocator
LuaItemStack: Fix and document behavior of set_name, set_count, set_w… …
Fix MSVC compiler warning about passing this pointer in initializer list
Faster string.split implementation.
MainMenu: Save 'hide gamemods' and 'hide modpack contents' checkbox s… …
Skip further loading of client if there was an exit signal
Decoration: Add height_min and height_max parameters …
Cavegen: Fix copy & paste error (solves #2020)
Biome API: Add shore top and shore filler nodes, underwater node, wat… …
Ore: Add Vein ore type
Ore: Add Blob ore type
PseudoRandom: Expose constant PSEUDORANDOM_MAX
LuaVoxelManip: Add option to allocate blank data
VoxelManipulator: Remove unnecessary deallocation steps
Set fallback content if resolving content vector requires everything
Redefine NodeResolver interface and replace with callback mechanism
Uncomment version patch field
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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Sat Jan 03, 2015 14:51

0.4.11-dev_MSVC, 150103
Download (Dropbox)

Commits:
Rewrite lua_api.txt into Markdown format …
More consistent progress bar from 0-100 on startup
Speedup initial android startup on some devices by factor 10 or more
Fix rounding error in font size making main menu and in game font siz… …
MgV5/6/7: Generate dungeons above water level …
Mgv7: Remove range limits on mountain height to enable modification t… …
Fix map parameter load order
Add display_gamma option for client
Fix endian.h include for FreeBSD
Cleanup updateCameraDirection and fix random input not working
Replace instances of height_min/height_max with y_min/y_max to remove… …
Decoration: Fix default parameter values
Fix documentation for string functions
Add support back for resolving group names in NodeResolver
Fix some lingering code style issues
Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)
Add core.get_mapgen_names() to Main Menu API (and use it) …
Expose mapgen parameters on scripting init …
Ignore downloaded public serverlist if public_serverlist is false …
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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Thu Jan 08, 2015 18:01

0.4.11-dev_MSVC, 150108
Download (Dropbox)

Commits:
Return step smoothing value to 23
Mapgen V6: Re-enable liquid flowing
Fix direction property of HUD
Fix emerge thread not cleaning up emerge queue on shutdown
Add registered_ores and registered_decorations
Prevent client crashing if an NDT_AIRLIKE node is dropped …
Shorten ManualMapVoxelManipulator to MMVManip
Optionally specify propagateSunlight area in calcLighting …
Fix off-by-one error in `string:split` implementation.
Exclude vertical mapblock borders when setting light
NodeDef: Clear NodeResolver related entries too in clear()
Add minetest.generate_ores() and minetest.generate_decorations()
NodeResolver: Perform callback immediately if node registration phase… …
Fix forgotten favourite list image update of simple menu
Re-add lost way to debug simple menu on PC
Remove freezemelt documentation from lua_api.txt
Remove freezemelt (the remainder of proller nonsense)
Add warning about using deprecated fields in Mapgen API and update docs
LuaVoxelManip: Error when given out-of-bounds area
Lighting: Fix nearly all issues …
Deduplicate code and use stdlib in string functions
Fix crash if NodeResolver destroyed before pending any node resolutions
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Re: [Windows] Krock's 32-bit MSVC builds

by Napiophelios » Fri Jan 09, 2015 00:09

I was beginning to think Minetest 0411 was a flop on my machine, this is an awesome build.
All the sudden crashes and lighting quirks seem to be gone
All the excessive lag on start up is gone too.

There's just one problem, none of my games' icons are showing up on the main menu
 

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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Fri Jan 09, 2015 17:35

Napiophelios wrote:I was beginning to think Minetest 0411 was a flop on my machine, this is an awesome build.
All the sudden crashes and lighting quirks seem to be gone
All the excessive lag on start up is gone too.

There's just one problem, none of my games' icons are showing up on the main menu

I've got the same problem. Maybe it's needed to create an issue on GitHub.
EDIT:
Created a pull to solve this problem.
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Re: [Windows] Krock's 32-bit MSVC builds

by Napiophelios » Fri Jan 09, 2015 23:58

Hey thanks again, Krock, that did the trick.
 

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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Wed Jan 14, 2015 18:25

0.4.11-dev_MSVC, 150114
Download (Dropbox)

Commits:
Reorganizing client and server tabs
Added configurable ambient_occlusion_gamma. Default is 2.2 (same as p… …
Fix use of uninitialized data
builtin: Unify register wrapper functions and wrap clear_registered_*… …
Performance fixes.
Add VoxelArea::hasEmptyExtent
Attempt to fix occasional issue of uninitialized MapBlock data
Prevent transform of noise3d result in getBlockSeed2
Mapgen V5: Move cave generation from base terrain loop to optional fu… …
Remove builtin_biome.lua from builtin and add simple biome minimal
Lua-api.txt: Document that paramtype='light' results in light propaga… …
Fix clipping rectangle of GUITable row highlight
Change default font sizes to 14(freetype) and 10(non-freetype)
Set default value for ENABLE_REDIS to 0
Remove automatic consistent formspec size <-> font size (now has to b… …
Removed superfluous facedir check in mapblock_mesh.cpp
Fix logic of checkbox formspec element validity checking
Fix memory leaks due to messed up memory handling for particles as we… …
Split gui_scaling to gui_scaling + hud_scaling as those elements need… …
Fix facedir > 23 causes segfault in client …
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Re: [Windows] Krock's 32-bit MSVC builds

by Napiophelios » Sat Jan 17, 2015 04:39

Wow the lighting looks really cool,
especially noticeable when flying over the landscapes

" hud_scaling= " needs to be included in the minetest.conf.example to support this:
"Split gui_scaling to gui_scaling + hud_scaling as those elements need… …"

Your fix for missing game icons wasnt merged tho :(

I dont know if I am the only one using your win32 builds or what
but I really appreciate them!!
 

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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Sat Jan 17, 2015 08:12

Napiophelios wrote:" hud_scaling= " needs to be included in the minetest.conf.example to support this:
"Split gui_scaling to gui_scaling + hud_scaling as those elements need… …"

You can modify this setting in the GUI.

Napiophelios wrote:Your fix for missing game icons wasnt merged tho :(

There's already a new build in the dropbox directory where it's fixed.
Just override your latest minetest.exe with the one from the archive.

Napiophelios wrote:but I really appreciate them!!

No problem.
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Re: [Windows] Krock's 32-bit MSVC builds

by Napiophelios » Sun Jan 18, 2015 02:22

Krock wrote:
Napiophelios wrote:" hud_scaling= " needs to be included in the minetest.conf.example to support this:
"Split gui_scaling to gui_scaling + hud_scaling as those elements need… …"

You can modify this setting in the GUI.


I must have missed something IDK
I tried the main menu setting in the GUI but it only seems to affect the main menu and formspecs;
but I added " hud_scaling= " to the minetest config file and all is well.
 

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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Thu Jan 22, 2015 18:07

0.4.11-dev_MSVC, 150122
Download (Dropbox)

Commits:
Mgv7 generateRidgeTerrain: Make river generation relative to water level …
Mgv7: Speed optimise calculateNoise and generateRidgeTerrain …
Mgv7 generateRidgeTerrain: Enable rangelim of widthn to remove abysse… …
Allow filter and mipmap drop down menues to be translated
Improve desktop file
Update german translation
Added ratio argument to colorize, removed the weird alpha-based ratio.
Fix hyphen used as minus sign
Update Spanish language …
Mapgen V5: Various improvements …
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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Wed Jan 28, 2015 19:52

0.4.11-dev_MSVC, 150128
Download (Dropbox)

Commits:
Fix uninitialized variable m_database_delete in Database_SQLite3 …
Prevent null concatenation when /deleteblocks is provided an incorrec… …
Write common mapgen params to map_meta.txt on world initialization
Fix a crash (assert) when client set serial version < 24 in INIT …
Fix missing map_meta.txt error when creating new worlds …
Fix imprecise serialization of large numbers
Suppress MSVC warning in chat.cpp
Settings fixes Make the GameGlobalShaderConstantSetter use the settin… …
Fix uninitialized variable Server::m_next_sound_id
Fix unitialised variable occassionally being used
Mgv5: Skip calculation of filler, heat and humidity perlinmaps in und… …
Send real port to server list


EDIT:
0.4.11-dev_MSVC, 150202
Download (Dropbox)
Updated from LuaJIT version 2.0.2 to 2.0.3

Commits:
Fix some MSVC-specific warnings and add debug path as an MSVC directory
Create minidump on fatal Win32 exceptions …
Randomly generate seed if field blank for any Settings instance
Fix NDT_GLASSLIKE normals …
Fix local map saving when joining a local server from the server tab …
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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Wed Feb 11, 2015 17:01

0.4.11-dev_MSVC, 150211
Download (Dropbox, *.7z)

+ Commits


0.4.11-dev_MSVC, 150214
Download (Dropbox, *.7z)
Now using zlib 1.2.8 - Please report bugs.
zlib1.dll and zlibwapi.dll are no longer used.

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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Wed Feb 18, 2015 19:47

0.4.11-dev_MSVC, 150218
Download (Dropbox, *.7z)
The version number is still 0.4.11 but the release freeze branch with less commits already updated to 0.4.12. So, this is a 0.4.12+ release.

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Re: [Windows] Krock's 32-bit MSVC builds

by cHyper » Mon Feb 23, 2015 12:35

Krock wrote:0.4.11-dev_MSVC, 150218
Download (Dropbox, *.7z)
The version number is still 0.4.11 but the release freeze branch with less commits already updated to 0.4.12. So, this is a 0.4.12+ release.

+ Commits


zlib1.dll is missing...
 

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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Mon Feb 23, 2015 18:55

cHyper wrote:zlib1.dll is missing...

Whoops! Seems like I have to use zlibwapi.dll again.
Here's a new build:

0.4.12-dev_MSVC, 150223
Download (Dropbox, *.7z)

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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Sun Mar 01, 2015 11:54

0.4.12-dev_MSVC, 150301
Download (Dropbox, *.7z)

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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Sat Mar 07, 2015 10:15

0.4.12-dev_MSVC, 150307
Download (Dropbox, *.7z)
Updated from cURL 7.34 to 7.41

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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Sun Mar 15, 2015 09:23

0.4.12-dev_MSVC, 150315
Download (Dropbox, *.7z)

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Re: [Windows] Krock's 32-bit MSVC builds

by Napiophelios » Sun Mar 15, 2015 18:52

seems to ignore subgames' minetest.conf settings
 

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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Thu Mar 19, 2015 19:15

0.4.12-dev_MSVC, 150319

Download (Dropbox, *.7z)
Notice, this build contains the following pull request: #2493

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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Fri Mar 27, 2015 21:06

0.4.12-dev_MSVC, 150327

Download (Dropbox, *.7z)
Notice, this build contains some parts of newer commits to fix the compilation bugs

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Re: [Windows] Krock's 32-bit MSVC builds

by Napiophelios » Mon Mar 30, 2015 20:48

I have been testing this latest build and it doesnt seem to remember what texture packs I have chosen
I have to reselect my texture pack every time I start the game...and its not writing it to the config file.

Also when you exit to the menu it just quits as if you selected exit to OS

[edit1: weird these things only happen when I play the minetest_game I updated last night
with all my other games it works properly, I dont get it ]

[edit2: I was wrong its happening with all of them]

And why I cant double click my mouse to exit the main menu anymore?
that sucks.


I dont know when it was added, but the f5 display letting players know what direction
they are facing is pretty cool.
 

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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Tue Mar 31, 2015 17:24

Napiophelios wrote:Also when you exit to the menu it just quits as if you selected exit to OS

Here, it causes a crash, thus it can't save the settings.

Napiophelios wrote:And why I cant double click my mouse to exit the main menu anymore?
that sucks.

This has already been changed 17 days ago.

Napiophelios wrote:I dont know when it was added, but the f5 display letting players know what direction
they are facing is pretty cool.

Nothing new but I like it too :)
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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Thu Apr 02, 2015 16:28

0.4.12-dev_MSVC, 150402

Download (Dropbox, *.7z)
The file VERSION.txt contains now also the most recent commit.

+ Commits


EDIT:
New version to fix the screenshot bug: minetest_150406_exe_dev_fix_screenshot.7z
Last edited by Krock on Mon Apr 06, 2015 17:54, edited 1 time in total.
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Re: [Windows] Krock's 32-bit MSVC builds

by Napiophelios » Sat Apr 04, 2015 03:09

using 0.4.12-dev_MSVC, 150402:
Taking a screenshot crashes the game
 

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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Mon Apr 13, 2015 10:27

0.4.12-dev_MSVC, 150413

Download (Dropbox, *.7z)
New: Snow biome and pine trees

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