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Re: [Windows] Krock's 32-bit MSVC builds

PostPosted: Mon Apr 20, 2015 17:49
by Krock
0.4.12-dev_MSVC, 150420

Download (Dropbox, *.7z)
Edited mg_decoration.cpp to fix compiling errors

+ Commits

Re: [Windows] Krock's 32-bit MSVC builds

PostPosted: Tue Apr 21, 2015 14:37
by Napiophelios
Krock wrote:0.4.12-dev_MSVC, 150420


It doesnt start.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
-------------
  Separator
-------------

2015-04-21 10:29:50: ERROR[main]: Subgame specified in default_game [minetest] is invalid.
Irrlicht log: Irrlicht Engine version 1.8.1
Irrlicht log: Microsoft Windows XP Professional Service Pack 3 (Build 2600)
Irrlicht log: Using renderer: OpenGL 1.4.0
Irrlicht log: Intel 945GM: Intel
Irrlicht log: OpenGL driver version is 1.2 or better.
Irrlicht log: GLSL not available.
Irrlicht log: Resizing window (1024 600)
2015-04-21 10:29:50: ERROR[AsyncWorkerThread_0]: ========== ERROR FROM LUA ===========
2015-04-21 10:29:51: ERROR[AsyncWorkerThread_0]: Failed to load and run script from
2015-04-21 10:29:51: ERROR[AsyncWorkerThread_0]: D:\MineTest\bin\minetest.exe\..\builtin\init.lua:
2015-04-21 10:29:51: ERROR[AsyncWorkerThread_0]: ========== ERROR FROM LUA ===========
2015-04-21 10:29:51: ERROR[AsyncWorkerThread_0]: ========== ERROR FROM LUA ===========cannot open D:\MineTest\bin\minetest.exe\..\builtin\init.lua: No such file or directoryFailed to load and run script from
2015-04-21 10:29:51: ERROR[AsyncWorkerThread_0]: ========== ERROR FROM LUA ===========Failed to load and run script from D:\MineTest\bin\minetest.exe\..\builtin\init.lua
2015-04-21 10:29:51: ERROR[AsyncWorkerThread_3]: :
2015-04-21 10:29:51: ERROR[AsyncWorkerThread_1]: ========== ERROR FROM LUA ================== END OF ERROR FROM LUA ========
2015-04-21 10:29:51: ERROR[main]: D:\MineTest\bin\minetest.exe\..\builtin\init.luaFailed to load and run script from
2015-04-21 10:29:51: ERROR[AsyncWorkerThread_2]: :
2015-04-21 10:29:51: ERROR[AsyncWorkerThread_3]: Failed to load and run script from AsyncWorkderThread execution of async base environment failed!cannot open D:\MineTest\bin\minetest.exe\..\builtin\init.lua: No such file or directory
2015-04-21 10:29:51: ERROR[main]: D:\MineTest\bin\minetest.exe\..\builtin\init.lua
2015-04-21 10:29:51: ERROR[AsyncWorkerThread_1]: :D:\MineTest\bin\minetest.exe\..\builtin\init.lua
2015-04-21 10:29:51: ERROR[AsyncWorkerThread_2]: cannot open D:\MineTest\bin\minetest.exe\..\builtin\init.lua: No such file or directory:
2015-04-21 10:29:51: ERROR[main]: ======= END OF ERROR FROM LUA ========
2015-04-21 10:29:51: ERROR[main]: cannot open D:\MineTest\bin\minetest.exe\..\builtin\init.lua: No such file or directory
2015-04-21 10:29:51: ERROR[AsyncWorkerThread_2]: ======= END OF ERROR FROM LUA ========AsyncWorkderThread execution of async base environment failed!
2015-04-21 10:29:51: ERROR[AsyncWorkerThread_1]: cannot open D:\MineTest\bin\minetest.exe\..\builtin\init.lua: No such file or directory

Re: [Windows] Krock's 32-bit MSVC builds

PostPosted: Tue Apr 21, 2015 17:57
by Krock
Napiophelios wrote:<snip>

Thanks for the bugreport. New pull request here.

Patched minetest.exe

Re: [Windows] Krock's 32-bit MSVC builds

PostPosted: Wed Apr 29, 2015 18:26
by Krock
0.4.12-dev_MSVC, 150429

Download (Dropbox, *.7z)

+ Commits

Re: [Windows] Krock's 32-bit MSVC builds

PostPosted: Thu May 07, 2015 17:20
by Krock
0.4.12-dev_MSVC, 150507

Download (Dropbox, *.7z)

+ Commits

Re: [Windows] Krock's 32-bit MSVC builds

PostPosted: Fri May 08, 2015 00:37
by Napiophelios
Krock wrote:0.4.12-dev_MSVC, 150507


Weild Images are pretty messed up,
doesnt matter what you have in hand
it looks you are holding a like a thin black line

Image

Re: [Windows] Krock's 32-bit MSVC builds

PostPosted: Fri May 08, 2015 19:32
by Krock
Napiophelios wrote:<snip>

There is a new commit, it fixed this problem:
https://www.dropbox.com/s/lti4me2bexa7k ... elditem.7z

Re: [Windows] Krock's 32-bit MSVC builds

PostPosted: Sun May 10, 2015 13:11
by Napiophelios
I get a boat load of weird error messages,
but everything seems to look/work fine.
Weild items actually look great; like they did in Minetest 0.4.11
Thanks for the fix. :)


Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2015-05-10 08:58:24: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (320,28,72)
2015-05-10 08:58:25: ERROR[main]: GUIChatConsole: Unable to load mono font WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:25: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:25: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:26: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (321,28,72)
2015-05-10 08:58:26: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:26: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:26: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:33: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (319,28,72)
2015-05-10 08:58:34: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:34: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:34: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:35: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (318,28,72)
2015-05-10 08:58:36: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:36: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:36: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (318,28,71)
2015-05-10 08:58:36: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:36: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:36: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:37: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:37: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (317,28,72)
2015-05-10 08:58:37: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:37: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:38: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:38: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (319,28,71)
2015-05-10 08:58:39: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:39: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:39: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (320,28,71)
2015-05-10 08:58:40: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:40: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:40: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:40: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (320,28,70)
2015-05-10 08:58:41: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:41: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:41: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:41: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (321,28,71)
2015-05-10 08:58:41: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:41: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:42: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (321,28,70)
2015-05-10 08:58:42: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:42: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:42: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:42: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:43: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (322,28,71)
2015-05-10 08:58:43: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:43: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:43: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:45: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:45: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:45: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:45: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:45: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:45: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:45: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:45: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:45: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:45: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:45: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:45: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:45: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:45: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:45: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:45: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:45: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:48: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:59: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (325,27,61)
2015-05-10 08:59:02: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (325,27,60)
2015-05-10 08:59:07: ACTION[ServerThread]: singleplayer digs default:stone at (321,27,70)
2015-05-10 08:59:08: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:08: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:08: ACTION[ServerThread]: singleplayer digs default:stone at (321,27,71)
2015-05-10 08:59:08: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:08: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:08: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:09: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:10: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:10: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:10: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:10: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:10: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:10: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:10: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:10: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:11: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:11: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:11: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:11: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:11: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:11: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:11: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:17: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:20: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:25: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:28: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:32: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:33: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:41: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:43: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6

Re: [Windows] Krock's 32-bit MSVC builds

PostPosted: Wed May 20, 2015 16:58
by Krock
0.4.12-dev_MSVC, 150620

Download (Dropbox, *.7z)

+ Commits

Re: [Windows] Krock's 32-bit MSVC builds

PostPosted: Wed May 20, 2015 22:39
by Napiophelios
Krock wrote:0.4.12-dev_MSVC, 150620


I tried it twice; 1st time with my default minetest config file present and the 2nd time without any config file present...still no dice.

I think I am gonna have to get a new OS.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
-------------
  Separator 
-------------

Irrlicht log: Irrlicht Engine version 1.8.1
Irrlicht log: Microsoft Windows XP Professional Service Pack 3 (Build 2600)
Irrlicht log: Switch to fullscreen: The graphics mode is not supported.
Irrlicht log: Using renderer: OpenGL 1.4.0
Irrlicht log: Intel 945GM: Intel
Irrlicht log: OpenGL driver version is 1.2 or better.
Irrlicht log: GLSL not available.
Irrlicht log: Resizing window (1024 600)
2015-05-20 18:34:18: ERROR[AsyncWorkerThread_1]: ========== ERROR FROM LUA ===========
2015-05-20 18:34:18: ERROR[AsyncWorkerThread_1]: ========== ERROR FROM LUA ===========Failed to load and run script from
2015-05-20 18:34:18: ERROR[AsyncWorkerThread_1]: D:\Project-Folder\MineTest\bin\..\builtin\init.lua:
2015-05-20 18:34:18: ERROR[AsyncWorkerThread_1]: Failed to load and run script from
2015-05-20 18:34:18: ERROR[AsyncWorkerThread_1]: Error reading file to load.
2015-05-20 18:34:18: ERROR[AsyncWorkerThread_1]: D:\Project-Folder\MineTest\bin\..\builtin\init.lua
2015-05-20 18:34:18: ERROR[AsyncWorkerThread_1]: :======= END OF ERROR FROM LUA ========
2015-05-20 18:34:18: ERROR[AsyncWorkerThread_0]: AsyncWorkderThread execution of async base environment failed!
2015-05-20 18:34:18: ERROR[AsyncWorkerThread_0]: Error reading file to load.
2015-05-20 18:34:18: ERROR[AsyncWorkerThread_0]: ======= END OF ERROR FROM LUA ========
2015-05-20 18:34:18: ERROR[AsyncWorkerThread_0]: AsyncWorkderThread execution of async base environment failed!


-------------
  Separator 
-------------

Irrlicht log: Irrlicht Engine version 1.8.1
Irrlicht log: Microsoft Windows XP Professional Service Pack 3 (Build 2600)
Irrlicht log: Using renderer: OpenGL 1.4.0
Irrlicht log: Intel 945GM: Intel
Irrlicht log: OpenGL driver version is 1.2 or better.
Irrlicht log: GLSL not available.
Irrlicht log: Resizing window (800 583)
2015-05-20 18:35:20: ERROR[main]: ========== ERROR FROM LUA ===========
2015-05-20 18:35:20: ERROR[main]: Failed to load and run script from
2015-05-20 18:35:20: ERROR[main]: D:\Project-Folder\MineTest\bin\..\builtin\init.lua:
2015-05-20 18:35:20: ERROR[main]: Error reading file to load.
2015-05-20 18:35:20: ERROR[main]: ======= END OF ERROR FROM LUA ========
2015-05-20 18:35:20: ERROR[main]: No future without mainmenu

Re: [Windows] Krock's 32-bit MSVC builds

PostPosted: Thu May 21, 2015 17:03
by Krock
Napiophelios wrote:I think I am gonna have to get a new OS.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2015-05-20 18:35:20: ERROR[main]: Error reading file to load.

I usually test those binaries on my machine before uploading - however I forgot to do this and found the bug now.
Thanks for the report.

Fixed minetest.exe file

Re: [Windows] Krock's 32-bit MSVC builds

PostPosted: Fri May 29, 2015 17:46
by Krock
0.4.12-dev_MSVC, 150529

Download (Dropbox, *.7z)

+ Commits

Re: [Windows] Krock's 32-bit MSVC builds

PostPosted: Mon Jun 08, 2015 16:59
by Krock
0.4.12-dev_MSVC, 150608

Download (Dropbox, *.7z)

+ Commits

Re: [Windows] Krock's 32-bit MSVC builds

PostPosted: Sun Jun 21, 2015 13:03
by Krock
0.4.12-dev_MSVC, 150621

Download (Dropbox, *.7z)

+ Commits

Re: [Windows] Krock's 32-bit MSVC builds

PostPosted: Sat Jun 27, 2015 10:28
by Krock
0.4.12-dev_MSVC, 150628

EDIT2: New, (partwise) fixed build with minimap

Download (Dropbox, *.7z)

+ Commits

Re: [Windows] Krock's 32-bit MSVC builds

PostPosted: Sat Jun 27, 2015 13:09
by mahmutelmas06
Could you add utf-8 support to your builds.
I cant see special characters in your builds, other builds (for exp. stefan's ) are fine.

Re: [Windows] Krock's 32-bit MSVC builds

PostPosted: Sat Jun 27, 2015 17:58
by Krock
mahmutelmas06 wrote:Could you add utf-8 support to your builds.
I cant see special characters in your builds, other builds (for exp. stefan's ) are fine.

Sorry but that's an issue in Minetest's source code.
Builds until June 6 are fine and those after June 21 are broken (+/- some days).
I try to find the bad commit but it might be better if you open an issue on GitHub.

Re: [Windows] Krock's 32-bit MSVC builds

PostPosted: Sat Jun 27, 2015 18:06
by mahmutelmas06
Krock wrote:
mahmutelmas06 wrote:Could you add utf-8 support to your builds.
I cant see special characters in your builds, other builds (for exp. stefan's ) are fine.

Sorry but that's an issue in Minetest's source code.
Builds until June 6 are fine and those after June 21 are broken (+/- some days).
I try to find the bad commit but it might be better if you open an issue on GitHub.


Ok i will open an isue. Thanks for the reply.

Re: [Windows] Krock's 32-bit MSVC builds

PostPosted: Fri Jul 03, 2015 00:24
by fooljap
japanese translate NO 0.4.12-dev_MSVC, 150628

Re: [Windows] Krock's 32-bit MSVC builds

PostPosted: Fri Jul 03, 2015 11:50
by Krock
fooljap wrote:japanese translate NO 0.4.12-dev_MSVC, 150628

Could you replace the file minetest\bin\minetest.exe with this one and see if it works?
If not, use build before June 13, 150608 as example.

Re: [Windows] Krock's 32-bit MSVC builds

PostPosted: Fri Jul 03, 2015 23:04
by fooljap
Krock wrote:
fooljap wrote:japanese translate NO 0.4.12-dev_MSVC, 150628

Could you replace the file minetest\bin\minetest.exe with this one and see if it works?
If not, use build before June 13, 150608 as example.


oh good japanese translate, good job yea :D

[DELETED]

PostPosted: Sat Jul 04, 2015 07:08
by Rui
[DELETED]

Re: [Windows] Krock's 32-bit MSVC builds

PostPosted: Sat Jul 04, 2015 09:05
by Krock
Rui wrote:Can you publish the source code?
https://github.com/minetest/minetest/issues/2847
I have this problem...

https://github.com/minetest/minetest/is ... -117042315
Here's the patch I used for that build: https://gist.github.com/SmallJoker/763996463bcc374ebdf4
You also can remove those commented lines, it doesn't matter.

[DELETED]

PostPosted: Sat Jul 04, 2015 10:33
by Rui
[DELETED]

Re: [Windows] Krock's 32-bit MSVC builds

PostPosted: Wed Jul 08, 2015 13:32
by Krock
0.4.12-dev_MSVC, 150628

Special characters are displayed again

Download (Dropbox, *.7z)

+ Commits

Re: [Windows] Krock's 32-bit MSVC builds

PostPosted: Thu Jul 16, 2015 07:26
by Krock
0.4.12-dev_MSVC, 150716

Download (Dropbox, 7z archive)

+ Commits

Re: [Windows] Krock's 32-bit MSVC builds

PostPosted: Wed Jul 22, 2015 08:17
by Krock
0.4.12-dev_MSVC, 150722

Download (Dropbox, 7z archive)

+ Commits


0.4.12-dev_MSVC, 150727

Download (Dropbox, 7z archive)

Special build: New AreaStore methods (spatialindex 1.8.5)
+ Commits

Re: [Windows] Krock's 32-bit MSVC builds

PostPosted: Fri Aug 07, 2015 07:40
by Krock
0.4.12-dev_MSVC, 150807

Download (Dropbox, 7z archive)

+ Commits

Re: [Windows] Krock's 32-bit MSVC builds

PostPosted: Fri Aug 07, 2015 23:25
by Dragonop
yay new version!

Re: [Windows] Krock's 32-bit MSVC builds

PostPosted: Tue Aug 18, 2015 18:28
by Krock
0.4.12-dev_MSVC, 150818

Download (Dropbox, 7z archive)

+ Commits