Evergreen wrote:I think sokomine's travelnet mod has sliding doors. Although, they are static. (no entity to "fake" the animation)
That's right. The elevator doors - which come in glass and steel - "slide" open upon right-click. I don't think animation would be beneficial in this case. When playing on a server, opening/closing a door that way (by having only two stages) works good. Besides, the window shutters from my cottages mod may also be stacked and act as sliding doors.
It might be intresting to have a two-node wide sliding door, although that might be a bit complicated, as it'd either have to be a larger than one node nodebox (with resulting problems with the collusion box, thus the door not always blocking when closed) or two doors synced.