Hi everyone,
I'm news in minetest and I try to understand how mobs mods work. I saw that in minetest.conf we can set only_peaceful_mobs to have only peaceful mobs or not. I looked into the C++ code and found that if it's true, the program calls isPeaceful on every ServerActiveObject. I found that isPeaceful always return true. Is there a way to override this method in lua script (every mob may override this method) ?