List of internationalized mods (using kaeza's intllib)

Emon
Member
 
Posts: 48
Joined: Tue Apr 26, 2016 09:35

List of internationalized mods (using kaeza's intllib)

by Emon » Tue May 17, 2016 13:35

Mod developers, translators, simple players this is a call for a common effort to make mods intelligible worldwide.

If your mod(s) already uses kaeza's Internationalization Library then reply to this thread with a list of its/their name(s) and I'll edit this first post to allow translators adding the missing locale files.

Mod developers
If your mod is not yet supporting internationalization, you can easily fix it by following these simple steps Intllib Howto, because missing internationalization is a bug.

Translators
Use this list to check which mods need to be translated in your language.

Players
If you are just a simple player ask your favorite mod's creator to fix it, again, missing internationalization is a bug.

Let's make the following banner a mark of quality and care for players worldwide :)

Image

Last edited by Emon on Sat May 28, 2016 11:06, edited 5 times in total.
 

User avatar
kaeza
Member
 
Posts: 2141
Joined: Thu Oct 18, 2012 05:00
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza

Re: List of internationalized mods (using kaeza's intllib)

by kaeza » Tue May 17, 2016 22:03

Emon wrote:[...]reply to this thread with a list of its/their name(s) and I'll edit this first post[...]

I appreciate the intention, but it would be better to create a page on the wiki somewhere. That way, anyone can add a mod to the list.

To get started, here are some mods that support intllib that I recall off the top of my head:
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal | BTC: 1DFZAa5VtNG7Levux4oP6BuUzr1e83pJK2
 

Emon
Member
 
Posts: 48
Joined: Tue Apr 26, 2016 09:35

Re: List of internationalized mods (using kaeza's intllib)

by Emon » Sat May 28, 2016 11:01

Xanthin's Minetest Game DE, ES, IT, RU
https://github.com/Xanthin/minetest_game
 

User avatar
Glory!
Member
 
Posts: 49
Joined: Thu Apr 30, 2015 17:45
In-game: koshikii

Re: List of internationalized mods (using kaeza's intllib)

by Glory! » Sun Jun 05, 2016 21:27

Red Trees PT, JA
日本語の学生です。
電車好き。あなたは?
open MT-Skin Database for servers, now! (me)
 

User avatar
TumeniNodes
Member
 
Posts: 1335
Joined: Fri Feb 26, 2016 19:49
GitHub: TumeniNodes

Re: List of internationalized mods (using kaeza's intllib)

by TumeniNodes » Sun Jun 05, 2016 21:38

Not sure if my mods are required to join in on this but, if they do..., I would be more than happy to add intllib support to them, if someone would like to pm me and tell me how to go about it.
I only have 2 mods atm, but I am working on 2 or 3 more

edit: just saw the instruction link, I'll take a look
Flick?... Flick who?
 

User avatar
Glory!
Member
 
Posts: 49
Joined: Thu Apr 30, 2015 17:45
In-game: koshikii

Re: List of internationalized mods (using kaeza's intllib)

by Glory! » Sun Jun 05, 2016 21:51

It's hard to go wrong; you add intllib as a soft dependency, copy and paste the needed bit of code, insert it into the beginning of init.lua, and...
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.registernode("laughblocks:lol",{ [...]
description = S("Laughing Out Loud") [...] }
minetest.registernode("laughblocks:rofl",{ [...]
description = S("Rolling On The Floor Laughing") [...] }
minetest.registernode("laughblocks:dank",{ [...]
description = S("Dank") [...] }

Then, you create a "locale" folder, and add a file, using the language's code for the name.txt. For instance, pt.txt becomes
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Laughing Out Loud = Rindo Muito Alto
Rolling On The Floor Laughing = Rindo Rolando No Chão
Dank = Dânque

It's just a matter of reading the documentation, really.
日本語の学生です。
電車好き。あなたは?
open MT-Skin Database for servers, now! (me)
 

User avatar
TenPlus1
Member
 
Posts: 1874
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

Re: List of internationalized mods (using kaeza's intllib)

by TenPlus1 » Mon Jun 06, 2016 05:45

 

Xanthin
Member
 
Posts: 121
Joined: Fri Mar 07, 2014 14:05
GitHub: Xanthin
IRC: Xanthin
In-game: Xanthin

Re: List of internationalized mods (using kaeza's intllib)

by Xanthin » Sun Aug 07, 2016 08:40

these from my old list
sea modpack

minetest_game (mentioned above) recently got portugese and french translation, thanks to psergiojr and sys4-fr.
 

User avatar
Wuzzy
Member
 
Posts: 2161
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

Re: List of internationalized mods (using kaeza's intllib)

by Wuzzy » Fri Nov 04, 2016 21:07

For your interest, this is the list of my mods for which I have added intllib support (which may or may not be in latest stable release):

- bedrock2
- dice2
- doc_minetest_game
- doc
- doc_items
- hbarmor
- hbhunger
- hudbars
- inventory_icon
- magicbeans_w
- mana
- mtg_plus
- orienteering
- origin
- pedology
- pep
- pseudonodes
- returnmirror
- teletool
- tsm_surprise
- wateringcan
- (and counting …)

Most or all of these are translated in German and I try to keep the German translation up-to-date.

Additionally, the mods as part of the subgame “Tutorial” have been translated to German and partially translated to Dutch and Greek.

Hint: Use http://krock-works.16mb.com/MTstuff/modSearch.php to easily find mods by their shortname (Seriously, this link should plastered all other the place! The forum search sucks ass for finding a mod by its shortname.)

But I want to remind everyone here that intllib support is NOT the final answer to our missing translation problems. Intllib is a temporary solution to a more complex problem. Intllib can be used safely in singleplayer mode. On servers, this is not the case. Intllib will always “force” the server language on every client, which is clearly bad. Thus, I posted an issue for adding native internationalization for mods: https://github.com/minetest/minetest/issues/2270
I'm creating MineClone 2, a Minecraft clone for Minetest.
I made the Help modpack, adding in-game help to Minetest.
 


Return to Modding Discussion

Who is online

Users browsing this forum: No registered users and 58 guests

cron