Post your mod texture requests here

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Evergreen
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by Evergreen » Wed Apr 17, 2013 23:30

Bas080 wrote:Pot like this this

Size 10x16
Nodebox and texture resolution 16x16
For gifts mod

EDIT:
and a barrel would be nice too
Barrel TY:)

Is this supposed to be a 3D texture? Do you want a 3D model, or what?
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by Evergreen » Thu Apr 18, 2013 12:10

Something else, what is the license for minecraft textures? I made a quartz mod and it uses some of the minecraft textures. I do want it to change though, so I might put a request for quartz textures up here.
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by Zeg9 » Thu Apr 18, 2013 15:52

Here are some quartz textures:
Monocrystal:
Image
16x16: Image
3 crystals:
Image
16x16: Image

License: WTFPL; Please tell me what you think.
I may make it white but you wouldn't see it correctly on the forum. Just ask for it ;)
Last edited by Zeg9 on Thu Apr 18, 2013 16:17, edited 1 time in total.
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by Evergreen » Thu Apr 18, 2013 19:44

Zeg9 wrote:Here are some quartz textures:
Monocrystal:
Image
16x16: Image
3 crystals:
Image
16x16: Image

License: WTFPL; Please tell me what you think.
I may make it white but you wouldn't see it correctly on the forum. Just ask for it ;)

Thanks, I was thinking of white though. Wait a little, I need to think through some stuff.
Last edited by Evergreen on Thu Apr 18, 2013 19:45, edited 1 time in total.
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by Zeg9 » Fri Apr 19, 2013 05:30

Here are the 2 white ones:
Image Image
I'll quote myself:
I wrote:License: WTFPL; Please tell me what you think.
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See also the MT-Faithful texture pack (work in progress).
 

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by Evergreen » Fri Apr 19, 2013 13:27

Ooh, those look really nice. Thanks! I will try and make some textures for quartz blocks and stuff myself. If I can't do it, I suppose you could. Also, screenshot coming later today.
Last edited by Evergreen on Fri Apr 19, 2013 13:28, edited 1 time in total.
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by Zeg9 » Fri Apr 19, 2013 14:58

Evergreen wrote:Ooh, those look really nice. Thanks! I will try and make some textures for quartz blocks and stuff myself. If I can't do it, I suppose you could. Also, screenshot coming later today.

Okay, just ask me if you need some more textures :D
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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by Evergreen » Fri Apr 19, 2013 16:08

I edited the crystal a little bit. Trying to make some quartz block/pillar/chiseled textures.
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by Evergreen » Fri Apr 19, 2013 16:10

Screenshot of what I have so far:
Image
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by Zeg9 » Fri Apr 19, 2013 16:14

Evergreen wrote:Screenshot of what I have so far:
-snip-

Nice!
When are you going to publish the mod? Oh, and how deep does it spawn (if you implemented spawning yet) ?
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by Evergreen » Fri Apr 19, 2013 16:30

Yes I have implemented spawning. They are pretty darn common (like they are in real life) might change it a bit though. it spawns any where below sea level.
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by Evergreen » Fri Apr 19, 2013 19:20

Textures for quartz blocks are going well.
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by Zeg9 » Fri Apr 19, 2013 19:41

Can you post a screenshot when you're done with them? :-)
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See also the MT-Faithful texture pack (work in progress).
 

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by Evergreen » Sat Apr 20, 2013 00:37

Zeg9 wrote:Can you post a screenshot when you're done with them? :-)

Of course I will. C:
Last edited by Evergreen on Sat Apr 20, 2013 00:38, edited 1 time in total.
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by pandaro » Sat Apr 27, 2013 14:41

someone is able to create a beautiful antenna for a radar? the antenna will turn on itself!
sorry for bad english
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by kaeza » Sat Apr 27, 2013 15:04

Textures needed for crosshairs for firearms mod.

Basically, just make them similar in style to existing ones, but bigger.
I'd prefer 128x for rocket/grenade launchers, 96x for shotguns, and 48x for rifles/pistols, but feel free to use other size if you need. If you can provide it as an SVG (to be rendered at different resolutions) it would be greatly appreciated, but is not required to do so.

Please note that crosshair textures are needed, not the guns themselves (though I'd also appreciate some more pixelated textures for the guns).

Thanks in advance.

Edit: Additionally, if possible, the texture should be visible under any circumstance, so it should contain contrasting colors (like black+white). I'm asking too much :/
Last edited by kaeza on Sat Apr 27, 2013 15:07, edited 1 time in total.
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by dannydanger » Fri May 17, 2013 02:26

name: elf
size:?? maybe 16 by 16
drawtype:like a carton but not quite
description: has his hand in the air and if ten blocks away from you he goes fast to his spawn but if you jump on it it pulls out a gold sword then the sword turn to mith sword and kills you in slow mooo
Last edited by dannydanger on Tue May 21, 2013 21:00, edited 1 time in total.
 

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by Evergreen » Wed Jun 19, 2013 12:08

I need a texture for my WIP trash can mod.
Name: trash_can_wooden
Size: this requires more than one texture. Here is the github for the WIP mod
Drawtype: nodebox, see link above.
Description: Try and make a texture that fits the default theme. Once again, this may take some experimenting, so download it from github to test.
Last edited by Evergreen on Wed Jun 19, 2013 12:08, edited 1 time in total.
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by Mossmanikin » Wed Jun 19, 2013 20:58

Evergreen wrote:I need a texture for my WIP trash can mod.
Name: trash_can_wooden
Size: this requires more than one texture. Here is the github for the WIP mod
Drawtype: nodebox, see link above.
Description: Try and make a texture that fits the default theme. Once again, this may take some experimenting, so download it from github to test.


I gave it a try and here's the result (WTFPL):

Image

Image

Image

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by Evergreen » Wed Jun 19, 2013 21:48

Mossmanikin wrote:
Evergreen wrote:I need a texture for my WIP trash can mod.
Name: trash_can_wooden
Size: this requires more than one texture. Here is the github for the WIP mod
Drawtype: nodebox, see link above.
Description: Try and make a texture that fits the default theme. Once again, this may take some experimenting, so download it from github to test.


I gave it a try and here's the result (WTFPL):

Image

Image

Image
Thanks! I'm gonna edit out the metal bars, and I'm going to use it. Thanks very much!
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by Mossmanikin » Wed Jun 19, 2013 22:48

Evergreen wrote:Thanks! I'm gonna edit out the metal bars, and I'm going to use it. Thanks very much!


You're welcome! :)

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by Evergreen » Thu Jun 20, 2013 16:58

Now I need a nodebox, not a texture. I want a dumpster like the below image.
Image
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by Mossmanikin » Thu Jun 20, 2013 23:21

Evergreen wrote:Now I need a nodebox, not a texture. I want a dumpster like the below image.


Experimenting with nodeboxes is fun :D
So I did a rough version.

Image

Not sure what size you had in mind. Should one be able to jump in to it? Or should it be closed? How much detail do you want?

Anyway, in case you want to take a closer look, heres the code:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
        fixed = {
                {-0.4375,  -0.4375,  -0.9375, -0.375 ,  0.625 ,  0.4375},
                { 1.375 ,  -0.4375,  -0.9375,  1.4375,  0.625 ,  0.4375},
                {-0.4375,  -0.4375,  -0.9375,  1.4375,  0.625 , -0.875 },
                {-0.4375,  -0.4375,   0.375 ,  1.4375,  0.625 ,  0.4375},
                {-0.375 ,  -0.5   ,  -0.875 ,  1.375 , -0.4375,  0.375 },
               
                {-0.5   ,  0.625  ,  -1.0   , -0.375 ,  0.75  ,  0.5   },
                { 1.375 ,  0.625  ,  -1.0   ,  1.5   ,  0.75  ,  0.5   },
                {-0.5   ,  0.625  ,  -1.0   ,  1.5   ,  0.75  , -0.875 },
                {-0.5   ,  0.625  ,   0.375 ,  1.5   ,  0.75  ,  0.5   },
}


and for the selectionbox:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
        fixed =    {-0.4375,  -0.5   ,  -0.9375,  1.4375,  0.75  ,  0.4375}

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by Evergreen » Fri Jun 21, 2013 01:31

Mossmanikin wrote:
Evergreen wrote:Now I need a nodebox, not a texture. I want a dumpster like the below image.


Experimenting with nodeboxes is fun :D
So I did a rough version.

Image

Not sure what size you had in mind. Should one be able to jump in to it? Or should it be closed? How much detail do you want?

Anyway, in case you want to take a closer look, heres the code:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
        fixed = {
                {-0.4375,  -0.4375,  -0.9375, -0.375 ,  0.625 ,  0.4375},
                { 1.375 ,  -0.4375,  -0.9375,  1.4375,  0.625 ,  0.4375},
                {-0.4375,  -0.4375,  -0.9375,  1.4375,  0.625 , -0.875 },
                {-0.4375,  -0.4375,   0.375 ,  1.4375,  0.625 ,  0.4375},
                {-0.375 ,  -0.5   ,  -0.875 ,  1.375 , -0.4375,  0.375 },
               
                {-0.5   ,  0.625  ,  -1.0   , -0.375 ,  0.75  ,  0.5   },
                { 1.375 ,  0.625  ,  -1.0   ,  1.5   ,  0.75  ,  0.5   },
                {-0.5   ,  0.625  ,  -1.0   ,  1.5   ,  0.75  , -0.875 },
                {-0.5   ,  0.625  ,   0.375 ,  1.5   ,  0.75  ,  0.5   },
}


and for the selectionbox:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
        fixed =    {-0.4375,  -0.5   ,  -0.9375,  1.4375,  0.75  ,  0.4375}

I want it to be closed, just like in the picture. Thanks though! You are the best. :D
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by Mossmanikin » Fri Jun 21, 2013 03:48

Evergreen wrote:I want it to be closed, just like in the picture. Thanks though! You are the best. :D


Allright then, I'll make a couple of slightly different ones. :)

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by ndjdjksisksk » Sun Aug 04, 2013 19:12

um i was wondering if someone would like to make a laser tag mod for servers
nvm about me leaving minetest but i probably will for a while because i have nothing to do in this comunity becaise i can't make a server. my username is going to change i will make a new acount called stormchaser3000
 

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by Hamguy » Thu Sep 05, 2013 20:52

kddekadenz wrote:
Death Dealer wrote:Great idea with this thread:D

Name: Mars
Size: Any, 64x64 is best.
Drawtype: not sure.
Description: Its Mars come on^^


A mars-terrain texture?
A mars-planet?


Image

https://dl.dropboxusercontent.com/u/109205308/Image/Surface.zip
Last edited by Hamguy on Thu Sep 05, 2013 21:06, edited 1 time in total.
 

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by Hamguy » Thu Sep 05, 2013 21:13

Evergreen wrote:
Mossmanikin wrote:
Evergreen wrote:I need a texture for my WIP trash can mod.
Name: trash_can_wooden
Size: this requires more than one texture. Here is the github for the WIP mod
Drawtype: nodebox, see link above.
Description: Try and make a texture that fits the default theme. Once again, this may take some experimenting, so download it from github to test.


I gave it a try and here's the result (WTFPL):

https://dl.dropboxusercontent.com/s/lc2c56qpu9pn6jz/trash_can.png

https://dl.dropboxusercontent.com/s/qmh3e8je7dfkofg/trash_can_wooden.png

https://dl.dropboxusercontent.com/s/1wna1o2ezxrbp4a/trash_can_wooden_top.png
Thanks! I'm gonna edit out the metal bars, and I'm going to use it. Thanks very much!


i think it would be best to make it diamond shaped so the world isn't so flat and boring.
Image

Image
Remove the red marked Area's
Last edited by Hamguy on Thu Sep 05, 2013 21:16, edited 1 time in total.
 

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by Evergreen » Sat Sep 07, 2013 14:22

I need better than default sword textures. Ones that are less blocky looking, and more realistic, also needs to be 16x16. (possibly 32x32)
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by Evergreen » Sat Sep 14, 2013 20:16

I have a nodebox request. I want a small rock/pebble nodebox, with a semi realistic shape. If possible make multiple versions of pebbles for randomness.
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