Post your mod texture requests here

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neko259
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Post your mod texture requests here

by neko259 » Sun Apr 08, 2012 18:22

Mod developers that need textures can place their requests here. Describe what texture you need, what size, drawtype and other characteristics (realistic, cartoon, etc).

Request template:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
[b]Name:[/b]
[b]Size[/b]:
[b]Drawtype:[/b]
[b]Description:[/b]
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neko259
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by neko259 » Sun Apr 08, 2012 18:23

I'll start :)

Name: Vine
Size: Any, 64x64 is best.
Drawtype: Plantlike.
Description: Better vine for my nature mod pack.
Already got them. Thanks kddekadenz.
Last edited by neko259 on Mon Apr 09, 2012 19:03, edited 1 time in total.
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Death Dealer
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by Death Dealer » Sun Apr 08, 2012 19:35

Great idea with this thread:D

Name: Mars
Size: Any, 64x64 is best.
Drawtype: not sure.
Description: Its Mars come on^^
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by celeron55 » Mon Apr 09, 2012 07:24

Name: Item image for default:fence_wood
Size: 16x16
Drawtype: The inventory_image property of an item
Description: The default textures need a better image for the fence items. It should fit the style of the current vanilla textures.
License: CC BY-SA 3.0 or compatible

Can be something that already exists, but it is hard to search for something like this.
 

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by Calinou » Mon Apr 09, 2012 13:59

http://ompldr.org/vZGJhcg/default_fence.png
Here you go. Just used GIMP masking to replace the fence texture, but it's better than nothing.
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by kddekadenz » Thu Apr 12, 2012 14:51

Death Dealer wrote:Great idea with this thread:D

Name: Mars
Size: Any, 64x64 is best.
Drawtype: not sure.
Description: Its Mars come on^^


A mars-terrain texture?
A mars-planet?
 

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by neko259 » Wed Apr 18, 2012 17:00

Name:Flowers (all from flowers mod) and flowers in pots.
Size: Any.
Drawtype: Plantlike.
Description: I don't like the old flower textures that come from ironzorg times :)
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by VanessaE » Wed Apr 18, 2012 18:47

neko259 wrote:Name:Flowers (all from flowers mod) and flowers in pots.
Size: Any.
Drawtype: Plantlike.
Description: I don't like the old flower textures that come from ironzorg times :)


Check out the 16 and 64 px variants of my realistic texture packs, they may contain what you need. They probably need tweaked a little to render right with the plantlike draw type, but they might work. :-)
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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neko259
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by neko259 » Wed Apr 18, 2012 18:56

VanessaE wrote:
neko259 wrote:Name:Flowers (all from flowers mod) and flowers in pots.
Size: Any.
Drawtype: Plantlike.
Description: I don't like the old flower textures that come from ironzorg times :)


Check out the 16 and 64 px variants of my realistic texture packs, they may contain what you need. They probably need tweaked a little to render right with the plantlike draw type, but they might work. :-)

They are too blended. I want bright ones, sorry.
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by neko259 » Wed Apr 18, 2012 19:27

I mean 16x16 ones. I think they were converted from 512x textures and that's why that look so awful.
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by VanessaE » Wed Apr 18, 2012 20:45

awful? :-(

To be fair, they were down-converted from the 512px ones, but most were hand-tweaked so that they'd look decent, or so I had hoped.
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by neko259 » Thu Apr 19, 2012 04:39

VanessaE wrote:awful? :-(

To be fair, they were down-converted from the 512px ones, but most were hand-tweaked so that they'd look decent, or so I had hoped.

I mean they are very diffused because they were converted, not painted in pixelgraphics.
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by sfan5 » Thu Apr 19, 2012 15:44

Topic sticked
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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by mauvebic » Thu Apr 19, 2012 16:12

Name: Spotlight
Size: 16x16 preferably. or 32x32
Drawtype: ?
Description: this spot light operates at 180 and 45 degrees in every direction (up and diagonally), so either: a texture that looks like glass on the top and glass on the upper third of all sides.... ooor.... a glass texture for the top which i can reapply to different sides of the cube - since my mod uses diferent nodes for every state that would work just as well :-) for a hint of what style im looking for checkout madblocks thread in /release

something like this:
Image
Last edited by mauvebic on Fri Apr 20, 2012 09:27, edited 1 time in total.
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by kddekadenz » Mon Apr 23, 2012 14:15

@mauvebic: Here you go:

Light-Emitter-Texture:
Image

Side-Texture:
Image

If you want to have something changed, don't hesitate to ask me.
 

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by Stef » Mon Apr 23, 2012 17:51

can someone import this texturepack from minecraft to minetest.
It's very nice and it's called soartex fanver.

See here for some screen shots: http://www.minecraftforum.net/topic/824150-64x125-soartex-fanver-new-nether-and-ic2/page__hl__soartex
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by noburulez » Sun May 13, 2012 18:10

Name:animals
Size-?
Drawtype
Description:animals like horses wherwolfs...peegs you now..things like this

chen you do it ?
 

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by RedWolf » Sun Jul 08, 2012 22:38

 

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by Nexdah » Thu Jul 12, 2012 23:37

Can anyone make a nice texture pack ,like soartex fanver, for 0.4 dev 20120606 win32?
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by Stef » Fri Jul 13, 2012 05:30

it realy exist already there is only not a texture for mods
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by PilzAdam » Sun Jul 22, 2012 14:58

Name: Carts
Size: ??
Drawtype: Normal node (the card is only 0.8x0.8x0.8 but the textures should have the normal size of a node)
Description: I need some new textures for my cart mod that fit in the default textures of minetest.
Last edited by PilzAdam on Sun Jul 22, 2012 14:59, edited 1 time in total.
 

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by Nexdah » Tue Jul 24, 2012 17:35

Can someone make some textures for stairs???
For some reason i didnt get them with the mod

This is the same for the stairs+mod.
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by kddekadenz » Tue Jul 24, 2012 18:31

PilzAdam wrote:Name: Carts
Size: ??
Drawtype: Normal node (the card is only 0.8x0.8x0.8 but the textures should have the normal size of a node)
Description: I need some new textures for my cart mod that fit in the default textures of minetest.


Here you go:

Image bottom

Image side

Image top

License: CC0
 

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by PilzAdam » Tue Jul 24, 2012 19:35

kddekadenz wrote:
PilzAdam wrote:Name: Carts
Size: ??
Drawtype: Normal node (the card is only 0.8x0.8x0.8 but the textures should have the normal size of a node)
Description: I need some new textures for my cart mod that fit in the default textures of minetest.


Here you go:

Image bottom

Image side

Image top

License: CC0


Thank you very much.
 

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by Cooper » Tue Aug 07, 2012 02:43

Name: Basketball
Size:Prefer 32x32 but any is fine
Drawtype: ?
Description: For my mod,Please make it orange
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by SegFault22 » Thu Aug 09, 2012 06:23

Name: Thick Lava
Size: preferably 16x16
Drawtype: it's going to be the textures for source/flowing nodes, forgot the drawtype...
Description: a texture (or a few) for thick lava, and it would be nice if it was animated too.
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by rubenwardy » Tue Aug 14, 2012 09:21

All textures in a similar style, 16x16 (for use as icon)

Name: Cup
Drawtype: ?
Description: Empty Glass Cup

Name: Apple juice Cup
Drawtype: ?
Description: pALE Green Glass Cup

Name: Orange juice Cup
Drawtype: ?
Description: Orange Glass Cup

Name: Cactuz juice Cup
Drawtype: ?
Description: Normal Green Glass Cup (0,255,0) RGB

Name: Coffee
Drawtype: ?
Description: coffee mug

Name: Cigerette
Drawtype: ?
Description: Cigerette
Last edited by rubenwardy on Thu Aug 16, 2012 19:25, edited 1 time in total.
 

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by Calinou » Tue Aug 14, 2012 12:18

Why 32x32? The default size for textures is 16x16, if you want good integration with the default mods, you should make your textures 16x16.
 

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by rubenwardy » Tue Aug 14, 2012 16:18

Calinou wrote:Why 32x32? The default size for textures is 16x16, if you want good integration with the default mods, you should make your textures 16x16.


Cup is similar to apple, and the rest are craft items

They will not be placed in the world.

I would like the best resolution posible, because the textures are to be used as an icon in the inventory

What size is the inventory icon
Last edited by rubenwardy on Thu Aug 16, 2012 18:53, edited 1 time in total.
 

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by tonyka » Tue Sep 04, 2012 17:27

rubenwardy wrote:What size is the inventory icon

from my own experience, the inventory icon size, change with the resolution minetest window, you can choose the resolution you like, this will adapt to the inventory slot

Name: Cup
Drawtype: Plantlike
Description: Empty Glass Cup

Name: Apple juice Cup
Drawtype: Inventory image
Description: Apple Green Glass Cup

Name: Orange juice Cup
Drawtype: nventory image
Description: Orange Glass Cup

Name: Cactuz juice Cup
Drawtype: nventory image
Description: Normal Green Glass Cup (0,255,0) RGB

Name: Coffee
Drawtype: nventory image
Description: coffee mug

Name: Cigerette
Drawtype: nventory image
Description: Cigerette


I'll do them, in two sizes 16x16 and 32x32 px then you choose which is better ...

your project is on github, to give the images?
Last edited by tonyka on Tue Sep 04, 2012 21:02, edited 1 time in total.
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