I made some mobs for minetest, originally aligning to Y because mirroring and animation in blender seem to favor this. However, minetest spec says align to X. I tried modeling and animating aligned to X and it was a bit more painful. What I'd like to know:
Should I just model and animate aligned to Y and let the mod/game re-orient my mob/player models?
Why does Minetest prefer alignment this way? Is it an Irrlicht thing? Is Blender just weird about it's axis convention?
I would prefer to model and animate in Blender aligned to Y.