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schematic collection

PostPosted: Fri Feb 03, 2017 07:36
by burli
Minetest has a lot of projects, but they are loosely spread over the internet or on a harddrive at home.

I want to request everybody to share schematics in this thread, preferably with screenshot. Doesn't matter if it is a mts file or raw data. It could be an upload as zip file or a link to a webpage.

If any special nodes or textures are needed please add them to the zip file or add a link to the related mod.

And don't forget the licence if it is your own work

It doesn't matter if it is a tree, a house, a gigant bunny, a fountain or whatever. Everything that helps to make a Minetest Subgame or a server more diversified is welcome

Re: schematic collection

PostPosted: Fri Feb 03, 2017 09:15
by kaeza
This other topic could be used for that: viewtopic.php?f=12&t=7304

Re: schematic collection

PostPosted: Fri Feb 03, 2017 09:42
by burli
World Edit Files are no schematics. Please don't mix this cause is will be harder to find what you want

Re: schematic collection

PostPosted: Tue Feb 14, 2017 13:02
by burli
I will add my first lua schematic. It's the huge baobab tree. I use the default acacia nodes, but that can easily changed

Image

Re: schematic collection

PostPosted: Sat Apr 01, 2017 15:56
by Sokomine
burli wrote:World Edit Files are no schematics. Please don't mix this cause is will be harder to find what you want

The .we format from WorldEdit is a diffrent storage format than .mts from MT's schematics. So far I can follow. But: What is it you actually want? Both formats can technically be converted into each other. Is it decorations for mapgen you're looking after? Your tree suggests so. Thus, my houses from mg_villages would probably not be what you want to collect here, although they're definitely .mts files?

Re: schematic collection

PostPosted: Sat Apr 01, 2017 16:00
by burli
Best format for me is a lua schematic. It's the most flexible format. And as far as I know we files don't support something, but I don't remember what it was

Re: schematic collection

PostPosted: Sat Apr 01, 2017 18:09
by Sokomine
burli wrote:Best format for me is a lua schematic. It's the most flexible format. And as far as I know we files don't support something, but I don't remember what it was

:-) I like the .mts file format a lot more than .we as well. But if you even forgot which advantage it has it's probably less improtant. The only point I could think of would be the probability. .mts can define a probability for each horizontal layer to spawn (good for creating trees of diffrent height) and for each node to spawn. That's relevant for decorations used by mapgen.

If it's just about sharing structures in general, the share-your-WorldEdit-files threat might be sufficient. I see no reason why not to share .mts files there as well.