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Mod replacements needed for sneak bug features

PostPosted: Sun Mar 19, 2017 18:34
by paramat
You may have seen that we have changed sneak behaviour, many bugs were fixed by doing this, but fixing these bugs caused popular side-effects such as the sneak elevator and the 2 node high sneak jump to disappear, it was impossible to keep those and fix the very undesirable bugs. We're sorry for the disruption and disappointment caused by this.

As some small compensation we have made climb speed much faster and have made ladder recipes much more generous, i also intend to make cart rail recipes much more generous.

The intention is to move these popular sneak behaviours from being engine bugs inseperable from very undesirable engine bugs, to being intentional features added by mods and used by certain subgames and servers.
This is where we need the help of modders, it would be appreciated if those interested can try to develop mods that partially recreate the popular sneak bugs or provide the functionality in similar or new forms.
Such mods will be in very high demand and will be very much appreciated by many players.

Re: Mod replacements needed for sneak bug features

PostPosted: Sun Mar 19, 2017 22:01
by TumeniNodes
Something involving the need to make an elixir to enable (temporary) extra high jumping power might be fun.

Re: Mod replacements needed for sneak bug features

PostPosted: Mon Mar 20, 2017 07:43
by firefox
TumeniNodes wrote:Something involving the need to make an elixir to enable (temporary) extra high jumping power might be fun.

like this? https://en.wikipedia.org/wiki/Disney%27 ... erry_Juice
:P

TenPlus1 has made some special boots in the armor mod that enhance walking speed, jumping height or gravity.
so, equipment like ninja boots or hydraulic trousers is also an option :3

Re: Mod replacements needed for sneak bug features

PostPosted: Mon Mar 20, 2017 08:13
by Linuxdirk
Climbing speed should be settable on a per-block basis (with fallback to a configurable default) and shoud not be a global hardcoded value.

This would enable mod makers to create all kinds of climbable nodes. "Rocket start" nodes with a climb speed that is default*50. Or steel ladders that can be climbed 3 times faster than wood ladders, etc.

Re: Mod replacements needed for sneak bug features

PostPosted: Mon Mar 20, 2017 22:37
by Wuzzy
This thread is a reiteration of the following thread:

viewtopic.php?f=5&t=16841

Re: Mod replacements needed for sneak bug features

PostPosted: Mon Mar 20, 2017 22:39
by Wuzzy

Re: Mod replacements needed for sneak bug features

PostPosted: Tue Mar 21, 2017 16:46
by paramat
A good mod semi-replacement for the sneak ladder https://forum.minetest.net/viewtopic.php?f=9&t=17069

The other behaviour most wanted is an on-demand 2-node jump, this could be done using per-player physics override, perhaps in a similar way to a sprint mod.

Re: Mod replacements needed for sneak bug features

PostPosted: Tue Mar 21, 2017 20:47
by Byakuren
I think a mod-defined 2-node jump would only work as a client mod, since the latency between the client and the server would be too large.

Mod replacements needed for sneak bug features

PostPosted: Thu Jan 17, 2019 18:41
by Warnerfam
Hi,

there should be a prod mod, so that you can push players down into lava, holes and canyons

Re: Mod replacements needed for sneak bug features

PostPosted: Mon Jan 28, 2019 23:11
by OldCoder
Can you explain further what you'd like?

Re: Mod replacements needed for sneak bug features

PostPosted: Thu Feb 07, 2019 11:19
by OldCoder
Warnerfam wrote:there should be a prod mod, so that you can push players down into lava, holes, and canyons

Can you explain further?