mod planes and minimap

viv100
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mod planes and minimap

by viv100 » Sat Dec 14, 2013 17:21

it would be great to make a mod aircraft to fly faster than a fast helicopter and fire missiles, bombs, nuclear bombs

Image

and it would also be nice to create a mod minimap like in GTA or full game with maps

Image
 

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BrunoMine
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by BrunoMine » Sat Dec 14, 2013 17:59

Perfect!!
It would be great!
My small square universe under construction ... Minemacro
Comunidade Minetest Brasil
www.minetestbrasil.com
 

ed luis
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by ed luis » Sat Mar 01, 2014 22:05

manda o link pra min baixa pfv
 

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CraigyDavi
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by CraigyDavi » Sat Mar 01, 2014 22:46

Planes would just take an edit from the helicoptermod.

Also have a look at this.
 

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Pavel_S
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by Pavel_S » Sun Mar 02, 2014 06:59

The main problem of "flying" mods is aircraft shaking(when you fly).

P.S. Also static collisionbox prevents good interaction.
Image
Blue cross is pivot.
Black lines is collision box.
Green color means model.
 

Evan
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Re: mod planes and minimap

by Evan » Tue Apr 29, 2014 19:50

where's the download Zip?
 

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stu
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Re: mod planes and minimap

by stu » Tue Apr 29, 2014 21:28

Evan wrote:where's the download Zip?

I believe this was a mod request, there is no download I am aware of.

I would have a go it this myself if minetest had pitch support for entities with
attached players. Without that I don't see the point really.

PavelS: There are a number of possible solutions for that, the obvious one is to
simply make the box big enough to accommodate the model at any angle.
Another way would be make the model pivot on it's center, although a little less
realistic (esp when taxiing). It is even possible to alter the collision box in
game using object:set_properties({collisionbox={ ... }}) but again, not ideal.

What we really need is a non axis-aligned collision system and a callback that
lets us know when a collision has occurred.
 

thetoon
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Re: mod planes and minimap

by thetoon » Wed Apr 30, 2014 07:54

stu wrote:What we really need is a non axis-aligned collision system and a callback that
lets us know when a collision has occurred.


I second that...
 

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Evergreen
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Re: mod planes and minimap

by Evergreen » Wed Apr 30, 2014 12:28

thetoon wrote:
stu wrote:What we really need is a non axis-aligned collision system and a callback that
lets us know when a collision has occurred.


I second that...

There are a lot of things about entities that just aren't ver moddable. I third that idea.
 

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kidmondo
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Re:

by kidmondo » Tue Aug 05, 2014 04:47

Pavel_S wrote:The main problem of "flying" mods is aircraft shaking(when you fly).

P.S. Also static collisionbox prevents good interaction.
Image
Blue cross is pivot.
Black lines is collision box.
Green color means model.

Why Not just have the pivot point behind the wing? making it so you have more angles to fly at instead of just forward, back, left and right?
 

LucasGamerHD
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Re: mod planes and minimap

by LucasGamerHD » Fri Oct 17, 2014 00:29

Dude please leave good in the download link I beg you I need this mod
 

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Esteban
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Re: mod planes and minimap

by Esteban » Fri Oct 17, 2014 00:59

LucasGamerHD wrote:Dude please leave good in the download link I beg you I need this mod


This is NOT a mod, there is no download link because it is just an idea/request.
 

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Re: mod planes and minimap

by LucasGamerHD » Fri Oct 17, 2014 15:44

more please make a mod that guy I beg you will help many players
 

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Esteban
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Re: mod planes and minimap

by Esteban » Fri Oct 17, 2014 15:48

LucasGamerHD wrote:more please make a mod that guy I beg you will help many players


Until someone has the time to make an airplane mod, you can use this mod: [Mod] Simple helicopter [helicopter]
Is the closest thing to an airplane.
 

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Re: mod planes and minimap

by LucasGamerHD » Fri Oct 17, 2014 19:43

Mais eu quero mod de rei's minimap
 

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Esteban
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Re: mod planes and minimap

by Esteban » Fri Oct 17, 2014 20:08

LucasGamerHD wrote:Mais eu quero mod de rei's minimap


Please use a translator when you can, I don't completely understand portuguese, There are some minimap stuff.

If you are using an OS that is NOT Windows: https://forum.minetest.net/viewtopic.php?t=2747

Or download Freeminer: https://forum.minetest.net/viewtopic.php?f=14&t=7864&start=100

or gsmapper build: https://forum.minetest.net/viewtopic.php?id=8489
 

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Re: mod planes and minimap

by LucasGamerHD » Fri Oct 17, 2014 21:30

I can not use the gsmapper could make a video teaching how to use?
 

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Esteban
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Re: mod planes and minimap

by Esteban » Fri Oct 17, 2014 21:51

LucasGamerHD wrote:I can not use the gsmapper could make a video teaching how to use?

Sorry, I cannot make a video :/

I recommend downloading Freeminer instead, or wait a while. Supposedly, some developers are working on mini map functions for the future.

RealBadAngel in gsmapper + map mod thread wrote:Minimap will be implemented in core in the future. But definitely not in this form. Its laggy, doesnt have zoom, textures are just single pixels.
At its current stage i can hardly believe proller merged it into fm.
 

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Re: mod planes and minimap

by LucasGamerHD » Sat Oct 18, 2014 01:17

aff guy has some video teaching gsmapper move in?
 

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Re: mod planes and minimap

by Minetestforfun » Sat Oct 18, 2014 13:09

the minimap of this idea/request is amazing ! i hope it will created :)
 

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Evergreen
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Re: mod planes and minimap

by Evergreen » Sat Oct 18, 2014 13:43

Minetestforfun wrote:the minimap of this idea/request is amazing ! i hope it will created :)

See gsmapper. (it isn't in development anymore though)
"Help! I searched for a mod but I couldn't find it!"
http://krock-works.16mb.com/MTstuff/modSearch.php
 

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Inocudom
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Re: mod planes and minimap

by Inocudom » Sat Oct 18, 2014 14:13

Evergreen wrote:
Minetestforfun wrote:the minimap of this idea/request is amazing ! i hope it will created :)

See gsmapper. (it isn't in development anymore though)

Freeminer has gsmapper in it.
 

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Esteban
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Re: mod planes and minimap

by Esteban » Sat Oct 18, 2014 15:51

LucasGamerHD wrote:aff guy has some video teaching gsmapper move in?

I doubt it, just download Freeminer
EDIT: @Inocudom is this the latest stable release?
 

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kidmondo
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Re: mod planes and minimap

by kidmondo » Sun Oct 19, 2014 03:09

My question is: why hasn't sone one edited the texture of the helicopter mod yet, I mean if we had that then someone could write a code more suited to planes?
 

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Esteban
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Re: mod planes and minimap

by Esteban » Sun Oct 19, 2014 16:20

kidmondo wrote:My question is: why hasn't sone one edited the texture of the helicopter mod yet, I mean if we had that then someone could write a code more suited to planes?

Not everyone has the time or resources to create an animated airplane model... Those who can do this are working on more important features or personal projects.
 

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kidmondo
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Re: mod planes and minimap

by kidmondo » Sun Oct 19, 2014 19:06

Okay then... I was just trying to push it forward....
 

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Esteban
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Re: mod planes and minimap

by Esteban » Sun Oct 19, 2014 23:12

kidmondo wrote:Okay then... I was just trying to push it forward....

Sorry, that was not an useful and kinda jerk answer from me. You can request a model here:
The Blender Exchange Service
 

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kidmondo
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Re: mod planes and minimap

by kidmondo » Mon Oct 20, 2014 02:30

It's fine, thanks :D
 

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stu
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Re: mod planes and minimap

by stu » Sat Oct 25, 2014 19:37

Here is a plane model I made a while back. I gave up on making even a semi realistic plane mod because of bugs and inadequacies in the whole entity and attachment system. Anyone is welcome to use it as they will.

+ screenshot

Licence: CC-BY-SA 3.0

Download: https://www.dropbox.com/s/rmt1ofkceecvoci/biplane.zip?dl=1
 

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kidmondo
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Re: mod planes and minimap

by kidmondo » Sun Oct 26, 2014 06:03

stu wrote:Here is a plane model I made a while back. I gave up on making even a semi realistic plane mod because of bugs and inadequacies in the whole entity and attachment system. Anyone is welcome to use it as they will.

+ screenshot

Licence: CC-BY-SA 3.0

Download: https://www.dropbox.com/s/rmt1ofkceecvoci/biplane.zip?dl=1


why on earth didn't this come forward sooner, Stu you are a genius!
But where is the .Lua?
 

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