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First Person Shooter

PostPosted: Thu Jun 09, 2016 15:54
by Glorfindel
After playing CTF quite a bit, I began to think about creating a subgame with a FPS theme.
Here's what I'm thinking it should be like:

You join the world, and are presented with an option to pick a team, perhaps have three or four different options.
you are then teleported to the team hq, where you can get some basic weapons from a one-use-per-player chest type of thing. Now you can help build a fortress or attack the enemy's hq, and steal their valuables.

Some of the idea here is from CTF, and some are from a server called ***ATTACK*** BY TELESIGHT, which I visited a little while back, though I couldn't figure out what the goal was as the area I was teleported to was completely walled in and protected...

Mods I am thinking should be a part of it:

  • shooter
  • CompassGPS
  • throwing
  • Perhaps a protection mod?
Any other suggestions for mods or anything else is appreciated!

Re: First Person Shooter

PostPosted: Fri Jul 15, 2016 06:14
by theHalfBloodStanger
Cash.
Start with say 100£, and earn more money by playing. Then buy more guns, ammo, explosives, mesecons, etc....

Re: First Person Shooter

PostPosted: Fri Jul 15, 2016 09:58
by Calinou
Minetest is not really suited to a FPS right now, because of the lack of client-side scripting, there won't be prediction for bullets and other projectiles, which means players will have to lead their shots depending of their latency.

Re: First Person Shooter

PostPosted: Tue Jul 26, 2016 13:09
by Glorfindel
theHalfBloodStanger wrote:Cash.
Start with say 100£, and earn more money by playing. Then buy more guns, ammo, explosives, mesecons, etc....

hmm... Yeah, money would be good... Maybe create a mod that gives you money for killing an enemy, and docks you if you hurt a comrade...
Good idea, thanks!

Re: First Person Shooter

PostPosted: Tue Jul 26, 2016 13:11
by Glorfindel
Calinou wrote:Minetest is not really suited to a FPS right now, because of the lack of client-side scripting, there won't be prediction for bullets and other projectiles, which means players will have to lead their shots depending of their latency.

Yeah, that is why I am hoping stu will add support for adjusting the damage caused by individual guns, for a one-hit-one-kill scenario.

Re: First Person Shooter

PostPosted: Tue Jul 26, 2016 15:01
by everamzah
It would work for slow moving projectiles, tracked or otherwise.

You might be able to attach to the projectile and view it while controlling where it goes. Locally it might work, and over a network I suspect not.