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how default is default?

PostPosted: Fri Jul 15, 2016 06:06
by theHalfBloodStanger
I was making a mod where the trees all burn down in lava and then gets water put on it, but it was rather slow so I used minimal.
The mod worked but the lava just flowed under the water.
But in minetest game settling lava is part of default. So my question is how default is default?

Re: how default is default?

PostPosted: Fri Jul 15, 2016 12:21
by rubenwardy
Most subgames will have default, however a lot of them will modify it, so nodes you expect to be in default might not be. Lava is a pretty core thing so almost all games will have it

Re: how default is default?

PostPosted: Mon Aug 08, 2016 07:32
by theHalfBloodStanger
But that seems so pointless!
Default should be default!

And my problem was that the lava did not turn to rock when it contacted water.

Re: how default is default?

PostPosted: Mon Aug 08, 2016 10:39
by rubenwardy
Minimal development test is a minimal development test, It doesn't have the full default so that it's minimal

Re: how default is default?

PostPosted: Sun Aug 21, 2016 07:00
by theHalfBloodStanger
Then could people make a default default mod or something?

Re: how default is default?

PostPosted: Sun Aug 21, 2016 08:11
by Wuzzy
The mod “default” is basically just a mod like any other. There is nothing special about it. It just happens to use the name “default”. “default” is not a magic name, it carries no special meaning in Minetest. To answer your question, “default” is—as a mod—not default at all. In Minetest Game this is just the mod which adds a lot of basic stuff: Nodes, craftitems, crafts, fuels, furnaces, liquids, player model, sound templates, and so on. It may or may not be required to depend on default. See it as some kind of a “core” mod on which many other mods will depend on. So the name “default” is kind of a misnomer. The only thing what matters for dependencies is whether you are using anything the default mod provides. If not, you don't need to depend on default.

Yes, subgames have been forked from Minetest Game so there are multiple versions of default. It is of course possible to depend on any of those, but only one at a time! You have to be sure on which subgame's default mod you want to depend.

If you list default as a dependency when publishing the mod in the forums you should also specify the name of the subgame, especially when it is not Minetest Game. Normally this info is omitted in which case the users will assume it is default from Minetest Game and only from Minetest Game.

Then could people make a default default mod or something?

This question doesn't make sense since there are is no mod which can be considered as the mod which is used as the default mod (as in: fallback, standard, etc.), there are only mods which have been named “default”.

Re: how default is default?

PostPosted: Mon Aug 22, 2016 14:22
by azekill_DIABLO
default is just the minimal thing a game can run with. simply. it's the only mod which can be standalone in minetest game.

Re: how default is default?

PostPosted: Tue Aug 23, 2016 04:55
by Wuzzy
azekill_DIABLO: WRONG.

As I said, its just another mod and nothing special. The name is arbitrary. A subgame does not need to have any mod named “default”.
As for “only standalone mod”: Not quite true, there are a few other Minetest Game mods which don't depend on anything (like sethome), so they can be seen as “standalone mods”, too, in a sense. Meaning, they can very probably be ripped out of Minetest Game and be inserted into any subgame without problems, or even be put into the user's “mods” directory.

Re: how default is default?

PostPosted: Tue Aug 23, 2016 08:55
by azekill_DIABLO
i just say minetest game could not run without default or anything which replaces it. it could be calle nyan cat 5000 that it would be the same.

Re: how default is default?

PostPosted: Tue Aug 23, 2016 21:13
by Byakuren
You could run Minetest Game without default, it would just lack many features since a lot of its mods depend on default. Losing features doesn't make default special though, because disabling any mod would cause you to lose those features and the features of any depending mod.

Re: how default is default?

PostPosted: Tue Aug 23, 2016 23:17
by rubenwardy
azekill_DIABLO doesn't know what he's talking about, Minetest runs without default, or infact without any mods:

Image

there's just no content

Re: how default is default?

PostPosted: Wed Aug 24, 2016 12:52
by azekill_DIABLO
rubenwardy wrote:azekill_DIABLO doesn't know what he's talking about, Minetest runs without default, or infact without any mods

i know this. it's unplayable. With at least default, you have a real game with no bugs.