MirceaKitsune wrote:celeron55 wrote:That will make a lot of problems in terms of forks and whatnot. Only plain open licenses can go upstream.
Needs to be discussed with Jordach then, I'll ask him when he's back on IRC. If he's not ok with making it fully CC I'll ask someone else to make a new skin.
Menche wrote:Is there supposed to be a walking or digging animation? I'm not seeing any.
Mito551 wrote:textures work neither for me.
Jordach wrote:A) I planned on having it FOR ALL FORKS, that’s why it is CC 0 for Minetest only.
B) I will create a special metadata Version to id the GIT from PMC.
P.S Taoki, the left arms textures are flipped, do fix it.
Mito551 wrote:works now... somewhy. anyway, thanks. from what you wrote it means that animations don't work at the moment, correct? what is needed for it to work?
MirceaKitsune wrote:Mito551 wrote:works now... somewhy. anyway, thanks. from what you wrote it means that animations don't work at the moment, correct? what is needed for it to work?
Animation does work, but you can only loop one animation currently. You can't change animations based on what the player is doing (walking, mining, etc) since there's no way to detect that. RealBadAngel is going to look at this... what's needed are script hooks to get the velocity of the player, or get what keys the player is pressing. Pressed keys is the best option IMO, but new hooks have to be implemented in C++
Josh wrote:I was looking at this topic yesterday. I think the 3d model with the green checkered shirt and blue pants looks good.
This seems very intresting :)
Jordach wrote:Josh wrote:I was looking at this topic yesterday. I think the 3d model with the green checkered shirt and blue pants looks good.
This seems very intresting :)
I spent a few hours working on the texture.
babe223 wrote:the skin of the player will be?
or will it be one that best matches minetest?
Josh wrote:Jordach wrote:Josh wrote:I was looking at this topic yesterday. I think the 3d model with the green checkered shirt and blue pants looks good.
This seems very intresting :)
I spent a few hours working on the texture.
Cool. How did you make the textures, Gimp?
babe223 wrote:I should have done two questions at once so that more and remembered only now, you will make a female player? Why so at least it will be different from minecraft, so where is steve and women do not have a base, if you have change for skin
sorry my bad english
Jordach wrote:Josh wrote:Jordach wrote:I spent a few hours working on the texture.
Cool. How did you make the textures, Gimp?
I used a tool from Planet Minecraft, since the models support most of the Minecraft skin features, bar the hats.
This is the tool: http://www.planetminecraft.com/mod/mcskin3d/
Jordach wrote:babe223 wrote:I should have done two questions at once so that more and remembered only now, you will make a female player? Why so at least it will be different from minecraft, so where is steve and women do not have a base, if you have change for skin
sorry my bad english
The gender is non specified to avoid genderization.
mauvebic wrote:Jordach wrote:babe223 wrote:I should have done two questions at once so that more and remembered only now, you will make a female player? Why so at least it will be different from minecraft, so where is steve and women do not have a base, if you have change for skin
sorry my bad english
The gender is non specified to avoid genderization.
+1
gender is about as important as orientation, political and religious affiliations. No one would recommend creating separate avatars for all of those, for obvious reasons :P
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