Kenney wrote:1. Realtime water reflections, without adding a water shader (leaving the original water texture)
6. Light glow, from glowing items like torches and lava.
7. Realtime shadows, which truly enhance the complete experience of the game - in my opinion.
8. Color tinting for terrain and biomes, similar to Minecraft. Makes the world feel more natural.
10. Not really a visual effect, but rain/snow/thick fog.
9a. water texture being overlaid on blocks
Kenney wrote:3. Focal blur
4. Lens dirt (mod can alter texture)
5. Lens flares
Kenney wrote:2. Sun shafts when the sun is shining into a cave or darker area.
9b. Underwater effects like displacement, sun shafts.
ABJ wrote:How old is your machine, srifqi?
ABJ wrote:... I sort of understand why srifqi is worried. I heard that in Indonesia $$$ costs tens of thousands vs JUST 15.5 here and much less in rubenwardy place, I'm assuming.
Kenney wrote:Yeah they absolutely all need to be optional for people will low-end computers, it would be best if any of these effects could be turned on and off so people can mix their own preference.
est31 wrote:Minetest does too much with the CPU already,
twoelk wrote:Interestingly I was thinking much along the same lines as paramat though the wording in my thoughts was less harsh ;-P
The thing I was rather thinking about though was sorting the stuff a little:
stuff that has been mentioned before and some work and thoughts have allready been put into (see some of the stuff RealBadAngel experimented with in the past. Some things have youtube videos). I can't remember who did the colored lights though, may have also been rba. Maybe we should gather all the info on experiments to each feature somewhere. I somehow have the notion that several people worked on shadows at different times.
1. Realtime water reflections, without adding a water shader (leaving the original water texture)
6. Light glow, from glowing items like torches and lava.
7. Realtime shadows, which truly enhance the complete experience of the game - in my opinion.
8. Color tinting for terrain and biomes, similar to Minecraft. Makes the world feel more natural.
10. Not really a visual effect, but rain/snow/thick fog.
9a. water texture being overlaid on blocks
There has been talk about reflections several times not only water but also glass and mirrors and I think I remember seeing mirrors in some Irrlicht demo game so maybe some more research should be put in this.
Light glow and realtime shadows are part of light from a defined lightsource and also include multiple lightsource problems. RBA had some examples on this and others as allready mentioned have also been experimenting with this.
Rain-snow-fog are there to some degree and some mods offer this. There is room to make this better though.
I don't know wether color tinting should be a default but I think the effect could be very usefull.
cinemagraphic-photolense effects
3. Focal blur
4. Lens dirt (mod can alter texture)
5. Lens flares
These things should by no means be part of default but could easily be something used for a special purpose like the camera mode. So that these effects can be used to simulate the deffects of optical devices that some use to achieve rather beautiful results. The idea of optical filters could well be something other mods could use to simulate, goggles, helmets or different atmospheres. (I'm not sure if focal blur could be programmed as filter though)
Too expensive/difficult at the moment. Should not be official goal of mainstream at the time. Maybe later. Though if some genius has a good idea no one will stop him.
2. Sun shafts when the sun is shining into a cave or darker area.
9b. Underwater effects like displacement, sun shafts.
To get things started I could think of several things that might help.
- Minetest uses Irrlicht so whatever Irrlicht can provide should be possible to add to Minetest. We could use more research here.
- Minetest is opensource and can easily use whatever wheels other opensource projects have allready invented.
- Minetest is and can be inspired by anything. The more specific the request and detailed the example the better.
- As stated in other places, Minetest is made by a bunch of lunatics - so offering some bananas might get the herd focused.
- Offering some strategy and a line of goals not too far appart might get the community moving in some general same direction. Note though that there are several strategy / todo lists out there and one should at least study the official and semi-official ones before repeating the same things again. Maybe jumping on some train allready on the right tracks and promoting it would be better.
- Offering some non-player and non-coder things like organisation, infrastructure, documentation skills would probably help a lot.
Things such as the mod contest could help and be promoted to garner activity in directions of interest.
phew, took me two days to write this, so some of it might be out of date allready ;-P
might add more links later
ABJ wrote:Well philipbenr you aren't doing ME any harm with that cost, but you should be aware that you're MURDERING srifqi with the numbers 3:-)
ABJ wrote:BTW srifqi you've messed up the signs. You put the decimal point where there should be comma and comma in decimal point's place.
LionsDen wrote:Yeah, some of the European countries (and maybe some others) use the period where we would use a comma and a comma where we would use a period in numbers. As long as you remember that some places are different from yours and that is one of the differences, it's not a huge deal to translate it but is a little confusing at first.
I say srifqi, use whatever style you are used to using and let the other people translate them.
Wuzzy wrote:I know, it is not Minetest, but I just want to point to Terasology, it has many visual effects.
http://blog.movingblocks.net/blockmania/
Terasology wrote:Your graphic card does not support shaders.
philipbenr wrote:@srifqi: I'm guessing that the Windows8 laptop is the one you use. I mean, if you were to "downgrade" to Linux, then you would probably be able to do fine.
srifqi wrote:...(not all mine)
LionsDen wrote:I say srifqi, use whatever style you are used to using and let the other people translate them.
ABJ wrote:#true
It's just that I've never seen such a thing before.
And yeah srifqi use your own style! ;)
Terasology wrote:Update to Java 8
Build A World wrote:Your NVidia video card is outdated
srifqi wrote:Congrats! Your knowledge has increased a bit! :D
srifqi wrote:philipbenr wrote:@srifqi: I'm guessing that the Windows8 laptop is the one you use. I mean, if you were to "downgrade" to Linux, then you would probably be able to do fine.
Wrong. As what I said:srifqi wrote:...(not all mine)
That's not what I usually use. Have ever tried there, and knew that the graphic card is OLDER!
I usually use the Win7 laptop. Sometimes, I use WinXP SP3 computer (it has the highest version of OpenGL; at least 2, I forget the version), but it has processor special bug (because of old?). So, I rarely use it now.
paramat wrote:Focal blur: Very stupid, assumes we are focusing on a particular distance, looking at anything other than that distance, which is most of the scene, is painful for the eyes.
Kenney wrote:1. Realtime water reflections, without adding a water shader (leaving the original water texture)
2. Sun shafts when the sun is shining into a cave or darker area.
3. Focal blur
4. Lens dirt (mod can alter texture)
5. Lens flares
6. Light glow, from glowing items like torches and lava.
7. Realtime shadows, which truly enhance the complete experience of the game - in my opinion.
8. Color tinting for terrain and biomes, similar to Minecraft. Makes the world feel more natural.
9. Underwater effects like displacement, sun shafts and water texture being overlaid on blocks.
10. Not really a visual effect, but rain/snow/thick fog.
Exilyth wrote:btw: Here's a really great tutorial on modern OpenGL: http://www.opengl-tutorial.org/
Calinou wrote:Exilyth wrote:btw: Here's a really great tutorial on modern OpenGL: http://www.opengl-tutorial.org/
What about Open.GL?
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