Eye candy effects

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Calinou
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Re: Eye candy effects

by Calinou » Fri Nov 06, 2015 11:58

TenPlus1 wrote:Watching a YouTube video of someone playing minetest at very low fps is quite annoying and I'd personally prefer all of the special effects turned off to improve smoothness of gameplay.


Yeah, 60 FPS videos are awesome. You'd never go back to 30 FPS again.
 

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bigfoot547
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Re: Eye candy effects

by bigfoot547 » Tue Oct 18, 2016 00:08

I would love #8 but how would you get the biome at a certain position?
Like a
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.get_biome(pos)
function?
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Kosmos
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Re: Eye candy effects

by Kosmos » Tue Oct 18, 2016 16:02

I like the water, this is looking very good
 

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Re: Eye candy effects

by GreenDimond » Tue Feb 14, 2017 17:16

benrob0329 wrote:I would record at least 1 Lets Play episode with these on even if it meant getting like 10 fps in game...if they are ever added...

I could probably get away with recording a video (though I don't have a YT channel) with all these shaders and get at least 40 or 50 fps. I would have to cut my range to 20, turn off all other programs, go fullscreen, turn off my info, etc... My computer is rather powerful.
Offtopic question: does Minetest make use of multiple cores? If not, is there a way to?
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Re: Eye candy effects

by Jordach » Tue Feb 14, 2017 23:10

Alright plebs, I did this with a flat screenshot using blender nodes. I even faked Depth of Field using the brightness map.

Before:

Image

After:

Image

Fake Depth buffer;

Image

No DoF;

Image

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My image and media server is back online and is functioning as normal.
 

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Re: Eye candy effects

by rubenwardy » Wed Feb 15, 2017 01:28

 

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TumeniNodes
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Re: Eye candy effects

by TumeniNodes » Wed Feb 15, 2017 01:49

I feel, "if" or when someone does come around who has experience with shaders, they will most likely start from scratch, which would probably be the best way to go.

I'd be happy with just a slight reflection to water (with no other changes to water) and the real time shadows does look really nice.., but hopefully the effect can be adjusted to just give it "just enough" without over doing it?
A nice way to implement some really nice, subtle fx, without doing too much damage to fps.

I however... did manage to change water into wine a few times playing around with RBA's awesome work a while back :D
of course it means I did something horribly wrong but hey, at least it means I did "something".. right????
..... guys????


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Re: Eye candy effects

by ABJ » Wed Feb 15, 2017 10:37

rubenwardy's thing looks hilarious
 

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Re: Eye candy effects

by TumeniNodes » Wed Feb 15, 2017 13:21

ABJ wrote:rubenwardy's thing looks hilarious


looks like terasology.... (shivers)
Flick?... Flick who?
 

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