Sub-game support for android client

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stu
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Sub-game support for android client

by stu » Wed Jan 20, 2016 19:29

I recently tried out the current android version my new tablet and even though the controls are absolutely terrible the game itself runs ok and gives me a respectable 30fps with the default view range.
My biggest gripe is the fact that not only is there no built-in sub-game support, I could not even manage to install one manually. (advice on that is welcome)

Sub-games, imo are important for the future of this project and should be easy enough to install on all supported platforms.
 

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rubenwardy
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Re: Sub-game support for android client

by rubenwardy » Wed Jan 20, 2016 20:15

Something I've been working on recently (still WIP):

Image Image

It's more of an experiment - I wanted to make an app to learn app dev, and this is what came to mind first.

The android client, afaik, has a very limited interface. I'm not sure if you can even select a sub game. That app above currently only does mods, but subgames could be a future expansion.

While mod managers really should be part of the main app, I think that a native GUI would be beneficial to use and more intuitive.
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est31
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Re: Sub-game support for android client

by est31 » Wed Jan 20, 2016 21:02

Nice, like the idea, and the screenshot looks nice as well. For discussions about making this official: same restrictions apply than on the desktop ofc, with security required and so on.
 

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stu
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Re: Sub-game support for android client

by stu » Wed Jan 20, 2016 22:54

rubenwardy wrote:Something I've been working on recently (still WIP):

Waoh, that looks very nice indeed, I do hope it will also include sub-game support.
 

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Re: Sub-game support for android client

by Sokomine » Sat Mar 12, 2016 05:30

Any progress on this? It looks like a good idea. Quite a lot of mods would run well on Android devices provided less experienced players could manage to install them. I even tried my villages during development, and that mostly worked (though the view range on my phone is a bit limited for that).
A list of my mods can be found here.
 

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Re: Sub-game support for android client

by rubenwardy » Sat Mar 12, 2016 11:15

I've been working on it the last few days. It now pretty much works for mods. I still need to make the world configuration work with mod packs. There's no subgame support yet, but that is planned.
 

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Re: Sub-game support for android client

by MineYoshi » Sat Mar 12, 2016 16:41

That Project is good rubenwardy!
I will wait to see when you release it!
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
"I've learned there are three things you don't discuss with people: religion, politics and the Great Pumpkin" - Linus Van Pelt
I'm the Officially 1st ABJist in the world ( ͡° ͜ʖ ͡°)
 

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Re: Sub-game support for android client

by rubenwardy » Sun Mar 13, 2016 19:07

Here are some screenshots: http://rubenwardy.com/mtmods4android/

So far I've everything works except for subgames, and the way it downloads zips is a little bad (doesn't show progress as a notification).
 

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Re: Sub-game support for android client

by MineYoshi » Sun Mar 13, 2016 23:17

I tested it, anyways in really left the progress bar, now we need a fastest Minetest version for android!

The original one runs me very laggy!
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
"I've learned there are three things you don't discuss with people: religion, politics and the Great Pumpkin" - Linus Van Pelt
I'm the Officially 1st ABJist in the world ( ͡° ͜ʖ ͡°)
 


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