default needles, craftguide, mobs? (ideas)

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AiTechEye
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default needles, craftguide, mobs? (ideas)

by AiTechEye » Tue Feb 16, 2016 22:30

Add dirt_with_needles to coniferous forests
becaouse the other biomes have ther own kind of grass, and would make a more relestic game feeling.
seriously: have you ever walked under a coniferous tree and there is no needels?

default:dirt_with_grass
default:dirt_with_dry_grass
default:dirt_with_snow

Default craftguide
becaouse everyone dont using unified inventory and mods like that, would help many users a lot. (special on tablets in singleplayer)

default mobs
when i played the game the first times i got a very "empty feeling" what was the sentence with the game?
and would make the game feeling so much better (mobs that is a part of the game and not only adds).
Alive AI Mine/Build AI NPC
Gravitygun HL2
Portalgun Portal
Marssurvive Survive on mars
Bows bows + arrows
SoundCloud (Music)
SoundCloud (Classic)
YouTube
 

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benrob0329
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Re: default needles, craftguide, mobs? (ideas)

by benrob0329 » Wed Feb 17, 2016 03:36

I think that the default game needs more polishing, however because of MTs game engine goal, I don't think that mobs will be added.

Default game should use a more powerfull inventory mod, like unified (I prefer the GUI style of U_I)

Adding dirt with needles is a great idea, as it would make a more complete mapgen.
 

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firefox
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Re: default needles, craftguide, mobs? (ideas)

by firefox » Wed Feb 17, 2016 13:22

for my subgame i intend to use dirt with moss for coniferous forests.
needles sound so spiky ...
moss is soft and colourful =(^.^)=
 

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AiTechEye
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Posts: 409
Joined: Fri May 29, 2015 21:14

Re: default needles, craftguide, mobs? (ideas)

by AiTechEye » Wed Feb 17, 2016 20:22

mossy_dirt_with_needles ?
Alive AI Mine/Build AI NPC
Gravitygun HL2
Portalgun Portal
Marssurvive Survive on mars
Bows bows + arrows
SoundCloud (Music)
SoundCloud (Classic)
YouTube
 


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