3d shading

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azekill_DIABLO
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3d shading

by azekill_DIABLO » Wed Apr 27, 2016 08:23

I saw on many mods that the 3d models are not shaded like blocks...

it would be nice if a new shader was albe to add a little bit better render for thoses.

ex: my azewheel mod: there are textures which are red and which won't appear when they are on the same color.
also, even when it's the night, the 3d models are always bright....
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Re: 3d shading

by kaadmy » Wed Apr 27, 2016 17:10

Yeah, currently that's a problem, not sure when it'll be fixed. Should be fairly trivial to have model shading, Irrlicht should already support it.
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Re: 3d shading

by azekill_DIABLO » Thu Apr 28, 2016 15:50

Also it's kinda disturbing to see that minetest does not accept any transparency on Meshes.....
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Re: 3d shading

by azekill_DIABLO » Sun Oct 16, 2016 13:05

has it been added?
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Re: 3d shading

by MineYoshi » Sun Oct 16, 2016 13:31

azekill_DIABLO wrote:Also it's kinda disturbing to see that minetest does not accept any transparency on Meshes.....

In textures?
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Re: 3d shading

by azekill_DIABLO » Sun Oct 16, 2016 15:26

Yeas in textures
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Re: 3d shading

by MineYoshi » Sun Oct 16, 2016 15:45

azekill_DIABLO wrote:Yeas in textures

Some skins have alpha (also known as transparency) and they work alright, what's the problem then?
You justly need to add an alpha layer, and i think it work alright-y (Try MtPaint, it supports transparency unlike Paint)
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Re: 3d shading

by azekill_DIABLO » Sun Oct 16, 2016 17:08

Ok... but for shading on models?
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Re: 3d shading

by MineYoshi » Thu Oct 20, 2016 00:07

azekill_DIABLO wrote:Ok... but for shading on models?

Well, then me Dunno :)
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