Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
burli wrote:Well, I don't care about real geology. I made a really simple noise and add some stone types. To make it a bit more realistic I should add more stones and tweak some values, but I think it is enough for an nice gameplay.
~snipp~
SegFault22 wrote:burli wrote:Well, I don't care about real geology. I made a really simple noise and add some stone types. To make it a bit more realistic I should add more stones and tweak some values, but I think it is enough for an nice gameplay.
~snipp~
This is really interesting. I would like to use it for my server I will make someday soon, except I will be adding tons of more types of stone, several which only occur below and not above certain depths underground, and ores for each type of stone, many of which are limited to generate only in one or a few types of stone and not others.
I was working on something that would add more types of stone, but it was just a hack that replaces all default:stone within certain height levels with a certain type of stone, leaving only that type of stone in all directions until the top/bottom of the "layer", and including some ore-generation of each type of stone at the boundary between layers to make it look a little bit better. I did not like making it that way - the method you have used is a lot better, and I would rather use it.
Where can I get it?
burli wrote:SegFault22 wrote:This is really interesting. ~snip~
I can upload the code to github if you like, but I try to go a different way, which is more flexible I think. Take a look here
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