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Re: Minetest latest experimental features

PostPosted: Wed Mar 15, 2017 21:57
by Linuxdirk
What's with that client-side modding? Does that mean that players now can mod their client and trick the server?

Sneaking bugfixes!

PostPosted: Thu Mar 16, 2017 05:12
by Wuzzy
A lot of sneaking related bugfixes and improvements have just been merged! https://github.com/minetest/minetest/pull/5327

  • Extremely important bugfix: Sneaking no longer prevents fall damage. Finally! :-)
  • You can't glitch through the ceiling by sneaking anymore
  • You can now actually properly sneak on partial nodes like slabs (instead of floating above)
  • Your jump height is no longer increased by sneaking
  • Sneaking range has been reduced to 0.29 block lengths
  • You can't jump when you're sneaking on a ledge. This implies that the so-called “sneak elevator” or “sneak elevator” does not work anymore

Common misconception:
The sneak glitch is still present (which is intentional); it can be disabled by mod. The sneak glitch is defined as being able to sneak at a ledge when there is only one block of space and thus not enough space for you to walk.

Re: Minetest latest experimental features

PostPosted: Thu Mar 16, 2017 07:56
by sorcerykid
Fixerol wrote:Fixes:
* Fix >5 year old PlayerSAO deletion bug (yes, finally it is gone, you can join Vanessa's and Co servers without server kicking you out, I checked)
* Do not force deletion of players when mapblock is full.


A fix that I already had implemented on JT2 back in mid-January, yet I'm told (quite rudely) by one the core devs that my solution is not correct (even though it is entirely correct, and proof is in the fact my server that averages 40-55 players has not crashed once due to this bug in the past 60 days). But, hey what do I know. I've only been programming in C for 25 years.

Re: Minetest latest experimental features

PostPosted: Thu Mar 16, 2017 13:53
by ABJ
Now that's some humor right there, SK!

Has anything been done about the Sadie####s?

Linuxdirk, are you seriously suggesting that the devs would implement a cheat?
Also I'd like to repeat this question - are we able to have custom skins for clients? Without depending on server to have skins-mod?

Re: Minetest latest experimental features

PostPosted: Thu Mar 16, 2017 15:52
by red-001
No Cient-sided modding doesn't allow custom skins. Right now servers can't even send mods to the client, mostly due to the risk of someone finding an exploit. It's still very much a work in progress right now.

Re: Minetest latest experimental features

PostPosted: Thu Mar 16, 2017 16:58
by Linuxdirk
ABJ wrote:Linuxdirk, are you seriously suggesting that the devs would implement a cheat?

No. I'm seriously asking if this could be possible.