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Re: Alternatives to sneak elevators

PostPosted: Wed Mar 22, 2017 20:04
by FaceDeer
There's a nice little mod, mymasonhammer, that lets you hammer footholds directly into stone walls. I can see that being a useful substitute, perhaps with a little tweaking (I'm thinking of making a version that applies "signlike" footholds onto a stone surface as a sort of auto-generated ladder rather than turning the stone node itself into a ladder, I think that'll be more versatile).

I'll also take a look at implementing grappling hooks into my ropes mod.

Re: Alternatives to sneak elevators

PostPosted: Thu Mar 23, 2017 02:33
by Shara
It's not really a replacement for sneak ladders, but maybe someone looking for an alternative finds it useful:
viewtopic.php?f=9&t=17069

Re: Alternatives to sneak elevators

PostPosted: Thu Mar 23, 2017 06:36
by Linuxdirk
maikerumine wrote:Now how ge gonna get out of our 3000+ meter mine like we do?

Travelnet teleporters?

Re: Alternatives to sneak elevators

PostPosted: Thu Mar 23, 2017 18:31
by Beerholder
Linuxdirk wrote:
maikerumine wrote:Now how ge gonna get out of our 3000+ meter mine like we do?

Travelnet teleporters?

If they are installed on the server .. -_- Also, I think at least 843jdc was concerned about lag on his server so players cannot craft travelnet nodes there. But didn't find anything re. lag issues in the travelnet forum post

Should be possible though to create a nice alternative like fast ladders, an anti-gravity tube or maybe even a mod that emulates the original sneak ladder behavior...? XD

Re: Alternatives to sneak elevators

PostPosted: Thu Mar 23, 2017 21:33
by shacknetisp
Beerholder wrote:If they are installed on the server .. -_- Also, I think at least 843jdc was concerned about lag on his server so players cannot craft travelnet nodes there. But didn't find anything re. lag issues in the travelnet forum post

Travelnets shouldn't be that laggy, they do load several new blocks quickly, but it's only once and no more than /home or any other kind of teleportation. Longer travel would be worse overall, since vastly more blocks are loaded along the course of the trip depending on how long it is.
Beerholder wrote:Should be possible though to create a nice alternative like fast ladders, an anti-gravity tube or maybe even a mod that emulates the original sneak ladder behavior...? XD

Yeah, there have been some mods and new ones are being created. I've done elevators for example, to replace long sneak shafts; and Shara's made tool-based handholds that work conveniently over shorter distances.

Re: Alternatives to sneak elevators

PostPosted: Thu Mar 23, 2017 21:51
by red-001
To all the people complaining about sneak elevators being removed: https://github.com/minetest/minetest/pull/5443

Re: Alternatives to sneak elevators

PostPosted: Thu Mar 23, 2017 23:08
by Beerholder
red-001 wrote:To all the people complaining about sneak elevators being removed: https://github.com/minetest/minetest/pull/5443

Lol XD and I *just* started working on a Lua implementation of the sneak ladder O_o

https://www.youtube.com/watch?v=KhoLzu_Cm8s
https://github.com/evrooije/sneaky

Oh well ... :-)

Re: Alternatives to sneak elevators

PostPosted: Fri Mar 24, 2017 06:59
by Linuxdirk
Beerholder wrote:Should be possible though to create a nice alternative like fast ladders, [...]

As long as climb speed is a global hardcoded value it is unnecessary complicated to create nodes you can "climb" faster. Climb speed has to be made a node-individual configurable value with a configurable default value.

Re: Alternatives to sneak elevators

PostPosted: Fri Mar 24, 2017 14:36
by FaceDeer
Beerholder wrote:Lol XD and I *just* started working on a Lua implementation of the sneak ladder O_o


Might not be wasted work, maybe it can be generalized into a more versatile "climbing stuff" mod that goes beyond merely replicating sneak elevators?

Re: Alternatives to sneak elevators

PostPosted: Fri Mar 24, 2017 23:07
by paramat
That PR will not replicate simple sneak ladder though (a single column of alternating nodes) so mod replacements are still worth working on.

Re: Alternatives to sneak elevators

PostPosted: Fri Mar 24, 2017 23:16
by benrob0329
I would prefer to just have two node jumping whilest on solid ground.

Re: Alternatives to sneak elevators

PostPosted: Sat Mar 25, 2017 01:37
by Sergey
benrob0329 wrote:I would prefer to just have two node jumping whilest on solid ground.

By the way, it is good decision — compromise between those who like this bug as feature and those who think that bugs must be fixed no matter how they are convenient.

First fix all bugs related to sneak button (elevator, falling on the edge of the node, so on).
Then just make simple change — [Shift] + jump = two node high jump. That's it.

Re: Alternatives to sneak elevators

PostPosted: Sat Mar 25, 2017 08:21
by benrob0329
Sergey wrote:
benrob0329 wrote:I would prefer to just have two node jumping whilest on solid ground.

By the way, it is good decision — compromise between those who like this bug as feature and those who think that bugs must be fixed no matter how they are convenient.

First fix all bugs related to sneak button (elevator, falling on the edge of the node, so on).
Then just make simple change — [Shift] + jump = two node high jump. That's it.


I'd love to see people get more creative with elevators, and such a change would in fact promt that without reducing mobility.