links that launch the game

cornernote
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links that launch the game

by cornernote » Tue Oct 02, 2012 14:58

removed
Last edited by cornernote on Mon Nov 05, 2012 10:11, edited 1 time in total.
 

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PilzAdam
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by PilzAdam » Tue Oct 02, 2012 15:39

This would be good for n00bs.
 

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Calinou
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by Calinou » Tue Oct 02, 2012 15:44

PilzAdam wrote:This would be good for n00bs.


Probably not; .reg files should be run with care, most n00bs wouldn't even use it anyway. Plus, you'd have to tweak the install path of Minetest by hand.
 

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PilzAdam
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by PilzAdam » Tue Oct 02, 2012 15:45

Calinou wrote:
PilzAdam wrote:This would be good for n00bs.


Probably not; .reg files should be run with care, most n00bs wouldn't even use it anyway. Plus, you'd have to tweak the install path of Minetest by hand.

I mean the idea of this. Just clicking a link in FF and then the game opens.
 

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rubenwardy
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by rubenwardy » Tue Oct 02, 2012 16:03

I could add this to an installer i am making...
 

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by Sokomine » Tue Oct 02, 2012 16:17

The game as such could need a better handling of servers. Seems it only stores data of the last server contacted. And after installing it you have to figure out which servers ar e up, type in their adress and port by hand etc. And the password has to be typed each time again. Instead of a website with clickable links it would imho be better if the game itshelf would upon klick on multiplayer contact minetest.net, get a list of servers from there and offer them to the player with a short description and a longer one (e.g. mods installed) behind a "details" link/klick. And then connect to the server from ingame. Right now finding and contacting a server with *the version of the game one actualy has* is quite difficult. A new player who just wants to dig and build a bit will most linkely have given up in frustration early on. And that is a pity because it is a great game.
A list of my mods can be found here.
 

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by PilzAdam » Tue Oct 02, 2012 17:05

Sokomine wrote:The game as such could need a better handling of servers. Seems it only stores data of the last server contacted. And after installing it you have to figure out which servers ar e up, type in their adress and port by hand etc. And the password has to be typed each time again. Instead of a website with clickable links it would imho be better if the game itshelf would upon klick on multiplayer contact minetest.net, get a list of servers from there and offer them to the player with a short description and a longer one (e.g. mods installed) behind a "details" link/klick. And then connect to the server from ingame. Right now finding and contacting a server with *the version of the game one actualy has* is quite difficult. A new player who just wants to dig and build a bit will most linkely have given up in frustration early on. And that is a pity because it is a great game.

And what is if minetest.net is down?
 

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rubenwardy
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by rubenwardy » Tue Oct 02, 2012 18:02

PilzAdam wrote:
Sokomine wrote:The game as such could need a better handling of servers. Seems it only stores data of the last server contacted. And after installing it you have to figure out which servers ar e up, type in their adress and port by hand etc. And the password has to be typed each time again. Instead of a website with clickable links it would imho be better if the game itshelf would upon klick on multiplayer contact minetest.net, get a list of servers from there and offer them to the player with a short description and a longer one (e.g. mods installed) behind a "details" link/klick. And then connect to the server from ingame. Right now finding and contacting a server with *the version of the game one actualy has* is quite difficult. A new player who just wants to dig and build a bit will most linkely have given up in frustration early on. And that is a pity because it is a great game.

And what is if minetest.net is down?


Cloud server backups :)

Minetest.net Minetest.com and my server could all host the lists.
 

cornernote
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by cornernote » Thu Oct 04, 2012 04:52

added a minetest.bat file so that this now works for windows!
 

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by CTMN » Thu Oct 04, 2012 06:27

Let me guess: U play AoS?

Don´t forget the passwords.
Does the batch call work without registry tweaks right now? Didn´t try it out.
 

cornernote
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by cornernote » Thu Oct 04, 2012 06:35

registry changes makes links call this:
minetest.bat minetest://example.com:30000

batch file calls this:
minetest.exe --address example.com --port 30000 --go
Last edited by cornernote on Thu Oct 04, 2012 06:36, edited 1 time in total.
 

cornernote
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by cornernote » Sun Oct 07, 2012 08:49

Last edited by cornernote on Sun Oct 07, 2012 08:50, edited 1 time in total.
 

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by celeron55 » Sun Oct 07, 2012 08:51

Last edited by celeron55 on Sun Oct 07, 2012 08:54, edited 1 time in total.
 


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