Player model enhancement. [knees & elbows]

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stu
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Player model enhancement. [knees & elbows]

by stu » Sat Apr 27, 2013 19:40

Just for fun, I have added bending knees and elbows to the default character model.

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Download: https://dl.dropboxusercontent.com/s/86zb2i40686nh1k/split_limb.zip Licence WTFPL

To use, simply replace minetest/games/minetest_game/mods/default/models/character.x with the one contained in the archive.
File size is approx 50% bigger than the original. I'm not sure how much of an impact this could have on server performance.

Cheers!
Last edited by stu on Sat Jul 06, 2013 20:19, edited 1 time in total.
 

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by Linxx » Sat Apr 27, 2013 20:41

whoa that's really cool :D
 

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by Chinchow » Sat Apr 27, 2013 21:00

Looks good
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by PilzAdam » Sat Apr 27, 2013 21:21

50% bigger file for knees and elbows? No way man.
 

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by Mito551 » Sat Apr 27, 2013 21:21

i really like. amazing! should be upstream. what about compatability with wieldview?
 

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by Calinou » Sat Apr 27, 2013 21:22

stu wrote:I'm not sure how much of an impact this could have on server performance.


Zero impact, animations are played client-side. They are decided server side but you didn't touch the Lua code that decides about animations.

Anyway, +1, why not? It adds quite a lot of possibilities for modders.

PilzAdam wrote:50% bigger file for knees and elbows? No way man.


It's not like we can't afford 50% bigger file for this, the model is only 302KB right now.
 

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by PilzAdam » Sat Apr 27, 2013 21:29

Minetest's way of sending the model is really slow, so every KB counts (if you dont have cURL set up for your server [most people dont have]).
Last edited by PilzAdam on Sat Apr 27, 2013 21:30, edited 1 time in total.
 

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by stu » Sat Apr 27, 2013 21:32

Mito551 wrote:i really like. amazing! should be upstream. what about compatability with wieldview?


That would depend on whether it did get upstream or not. Perhaps I could add it to my modpack if not.

PilzAdam wrote:50% bigger file for knees and elbows? No way man.


Well consider there are 24 additional faces and 4 new bones, I say that was about right. Maybe this can be optimized further but I am still relatively new to blender.

Thank you all for your comments.
 

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by VanessaE » Sat Apr 27, 2013 23:23

For whatever reason, this doesn't work for me - it just has no effect at all. Perhaps because I run a custom game (still, the 'default' mod is otherwise unmodified, save for no leaf decay)?

EDIT: turned out that jojoa1997's Peaceful NPC mod was supplying an extraneous copy of the default model, overriding the new one. Deleting that model file from my install of peaceful_npc was sufficient to fix the issue (plus the NPCs are using the new model automatically, too).

PilzAdam: you gotta push this to default - it's too good not to.
Last edited by VanessaE on Sun Apr 28, 2013 00:17, edited 1 time in total.
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by Likwid H-Craft » Sun Apr 28, 2013 02:52

Same here VanessaE but whats Make it to, official on 4.7 since we need great new Features. New is always good.
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by Josh » Sun Apr 28, 2013 03:00

Look's great! Does minecraft have moving knees and elbows with players? if not, this is a brand new feature!
 

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by Likwid H-Craft » Sun Apr 28, 2013 03:21

Now all, we need is Actually Seating down for some stuff.

Btw Josh I think only on The Videos they do...

Hey if you can Stu try make Psy Dance :) then we have a Minetest Psy.

Minetest Style!
Oh and is there a limt how big a model can be on, Minetest?
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by jojoa1997 » Sun Apr 28, 2013 05:06

Coding;
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12X tweaking to be just right
 

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by sfan5 » Sun Apr 28, 2013 06:46

This looks awesome!
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by stu » Sun Apr 28, 2013 13:52

I have made a slight modification to the dig animation and added a license.txt to the zip. The download link has been updated in the top post.

VanessaE wrote:turned out that jojoa1997's Peaceful NPC mod was supplying an extraneous copy of the default model, overriding the new one. Deleting that model file from my install of peaceful_npc was sufficient to fix the issue (plus the NPCs are using the new model automatically, too).


jojoa1997, that could be what is breaking wieldview for you too!

Edit: But then maybe not..
Last edited by stu on Sun Apr 28, 2013 13:57, edited 1 time in total.
 

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by Likwid H-Craft » Sun Apr 28, 2013 15:05

Do, Minetest use Sync Animations?
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by jojoa1997 » Sun Apr 28, 2013 15:37

stu wrote:I have made a slight modification to the dig animation and added a license.txt to the zip. The download link has been updated in the top post.

VanessaE wrote:turned out that jojoa1997's Peaceful NPC mod was supplying an extraneous copy of the default model, overriding the new one. Deleting that model file from my install of peaceful_npc was sufficient to fix the issue (plus the NPCs are using the new model automatically, too).


jojoa1997, that could be what is breaking wieldview for you too!

Edit: But then maybe not..
it was fixed for some reason.
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by 12Me21 » Sat May 04, 2013 18:18

does anyone have this on their server? I want to see what it looks like.
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by Inocudom » Sat May 04, 2013 21:35

I must say, this is a step forward for the player model. Could you add a neck sometime and make the head tilt and turn?
 

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by Inocudom » Mon May 06, 2013 15:43

I saw this in action in my singleplayer game with the peaceful_npcs mod. It looks pretty good.
 

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by 12Me21 » Mon May 06, 2013 19:06

I tried it on my server, but it didn't work.
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by VanessaE » Mon May 06, 2013 22:25

12Me21: make sure you don't have any other mods installed that redefine the player model, or which include a copy of the old one under the same filename. Older versions of peaceful_npc did that, which caused all players, NPCs, etc. that use the player model to use the included copy instead of stu's new one.

I expect that that armor mod with the visible wielded items would do the same thing.
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by 12Me21 » Mon May 06, 2013 22:39

I don't have any mods that have player models in them.
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by VanessaE » Mon May 06, 2013 22:42

What mods do you have installed?
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by Melkor » Tue May 07, 2013 12:02

stu wrote:Just for fun, I have added bending knees and elbows to the default character model.

Image

Download: http://ompldr.org/vaTh5eQ/model.zip Licence WTFPL

To use, simply replace common/mods/default/models/character.x with the one contained in the archive.
File size is approx 50% bigger than the original. I'm not sure how much of an impact this could have on server performance.

Cheers!


i've tried something similar some time ago, but I never finished it, oh well...
here http://forum.minetest.net/viewtopic.php?pid=19952#p19952

Image
 

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by Inocudom » Tue May 07, 2013 18:07

You have very good modeling skills, Melkor. Very impressive feat with the eyes and the mouth. Maybe one day Minetest's player model will have such features.
 

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by 12Me21 » Tue May 07, 2013 20:49

VanessaE wrote:What mods do you have installed?

default
wool
dye
bucket
doors
fire
screwdriver (I think)
stairs
vessels
wool
-----
farming
mesecons
locked signs
money
protection
craft_guide
and a couple of mods that I made and didn't post.

I'm pretty sure it'd not caused by a mod, though
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by stu » Tue May 07, 2013 22:35

If you are still seeing the original model then you either put it in the wrong place or some mod is overriding the default model. My wieldview mod, for example would be guilty of that, as would some npc mods by unnecessarily including a copy of character.x

Melkor: Cool models, I really like the idea of the outer skin for armor.
 

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by BrandonReese » Tue May 07, 2013 22:37

The changes are subtle but nice.
 

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by Melkor » Wed May 08, 2013 11:43

inocudom and stu: Thank you!
 

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