Kenney wrote:You carry a crafting book and by pressing a key you can open the book, you then select one of the items and nodes you want to create and the system will tell you which items you'll need to create the node. Once you've got all the items required, clicking 'craft' will generate the item.
Alt. Tester wrote:That sounds like how, Minecraft Console Editions work.
But doing it for Minetest sounds so awesome. Keep the awesome textures, and ideas coming Kenney.
Alt. Tester wrote:Kenney wrote:You carry a crafting book and by pressing a key you can open the book, you then select one of the items and nodes you want to create and the system will tell you which items you'll need to create the node. Once you've got all the items required, clicking 'craft' will generate the item.
That sounds like how, Minecraft Console Editions work.
But doing it for Minetest sounds so awesome. Keep the awesome textures, and ideas coming Kenney.
Kenney wrote:Worked a lot on the back-end of things, so didn't have time to add anything visually attractive - except for this gravel path node:
+ Image
Alt. Tester wrote:Kenney wrote:Worked a lot on the back-end of things, so didn't have time to add anything visually attractive - except for this gravel path node:
+ Image
That a cool path I had an idea do this for few my Nodes into but I think it wouldn't be somewhat interesting. But am I wrong. Yours make it so amazing. I might then keep the idea had. Now if you can make the water nodebox that high when filled it would like unique. and really different. But I think it hardcoded the whole formal. Anyhow nice see it turning out.
And If thinking allow few people test it I vote C55 be the First to try :3 That if he not busy.
Kenney wrote:Here's a bit of testing about with buildings that will spawn in the world, with nature trying to reclaim it's territory;
Kenney wrote:Will soon return to developing Voxus, just 1 more project in the way of completely devoting my time to this project. Got some great ideas!
Only thing I'm looking for is an experienced programmer who could help adjust the games source code and do customized builds for the project. If you feel you're up for it (and don't mind a little payment for your time and work!) just leave a message :)
philipbenr wrote:Hmmm... I think you are going to have to elaborate more on some of these requests, though I think it is possible...
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