[Game] Voxus (cancelled)

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hoodedice
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Re: Voxus (WIP)

by hoodedice » Sun May 17, 2015 00:31

Kenney wrote:
philipbenr wrote:Hmmm... I think you are going to have to elaborate more on some of these requests, though I think it is possible...

Oh no worries, the design document will explain them in detail. Will be looking for a (or multiple?) C++ programmers along the way, see who wants to join the project or find someone who hasn't developed for Minetest before.


Do you mind working with absolute newbies to C/C++? If that is the case, I offer my services. I'm currently reading up on C for my systems programming class next semester. I have fairly advanced knowledge of java though.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

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Kenney
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Re: Voxus (WIP)

by Kenney » Sun May 17, 2015 19:27

hoodedice wrote:Do you mind working with absolute newbies to C/C++? If that is the case, I offer my services. I'm currently reading up on C for my systems programming class next semester. I have fairly advanced knowledge of java though.

Not at all! If you come across something that you might be able to tackle, feel free to take it on!
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Voxus | UFO Race
 

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Re: Voxus (WIP)

by MirceaKitsune » Sun May 17, 2015 21:48

Woah... a Minetest game that looks complex and awesome! Looks good from the screenshots, keep it up! Is there a GIT repository I can get this from please, or another download at this stage?
 

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Re: Voxus (WIP)

by ABJ » Mon May 18, 2015 12:06

Frames in building? MY DREAM COME TRUE!!!!! I hope you put up this game soon! :)
And talking about minecarts, here's a little something for you :)
Hicarts
You can download and then use a text editor to rename it to whatever you like easily :)
Though this would make carts a separate mod of its own, it would theoretically make things easier to mod :)
Although it is still under work and much is to expected, the current version can still work perfect on survival. Report bugs to me. And keep a look out for updates with numerous stuff :)
Last edited by ABJ on Mon May 18, 2015 12:13, edited 1 time in total.
 

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Re: Voxus (WIP)

by ABJ » Mon May 18, 2015 12:08

Wait -alarm- do you really mean you want this stuff only in C or C++???????
I can try to do lua tasks for you if you will tell me what you still need or would like to have.
 

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Re: Voxus (WIP)

by Evergreen » Mon May 18, 2015 15:39

@Abj: Please don't double post. If you have something you want to add, please just edit your original post.
"Help! I searched for a mod but I couldn't find it!"
http://krock-works.16mb.com/MTstuff/modSearch.php
 

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Re: Voxus (WIP)

by ABJ » Mon May 18, 2015 16:15

OK LOL. I won't DP. And...well I'm keeping the original posts as they are OK? :)
 

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Kenney
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Re: Voxus (WIP)

by Kenney » Mon May 18, 2015 17:22

ABJ wrote:And talking about minecarts, here's a little something for you :)
Hicarts
You can download and then use a text editor to rename it to whatever you like easily :)

Thanks for the mod, will be writing everything myself though. It will ensure better compatibility with other items.

ABJ wrote:Wait -alarm- do you really mean you want this stuff only in C or C++???????
I can try to do lua tasks for you if you will tell me what you still need or would like to have.

Thanks again :) I will take on all LUA myself, as I'm fluent in LUA. All tasks that can't be achieved by LUA will be done in C++.
Games:
Voxus | UFO Race
 

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Re: Voxus (WIP)

by WhoAreYou » Mon May 18, 2015 20:11

Kenney, will be multiplayer aviable in VoXus?
WhoAreYou the subway builder
 

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Re: Voxus (WIP)

by WhoAreYou » Mon May 18, 2015 20:11

Kenney, will be multiplayer aviable in VoXus?
WhoAreYou the subway builder
 

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Kenney
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Re: Voxus (WIP)

by Kenney » Mon May 18, 2015 20:15

WhoAreYou wrote:Kenney, will be multiplayer aviable in VoXus?

Absolutely, Minetest supports mutliplayer so Voxus will too!
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Voxus | UFO Race
 

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Re: Voxus (WIP)

by ABJ » Tue May 19, 2015 07:41

Kenney um if you're writing yourself, don't forget that physical=true ok :) :D
Or another ABJ might start crying about collision detection (As I have done)
@WhoAreYou how can he not make it available?
 

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Re: Voxus (WIP)

by rubenwardy » Tue May 19, 2015 08:34

WhoAreYou wrote:Kenney, will be multiplayer aviable in VoXus?


It uses the Minetest engine, so it will probably be. If servers are hosted for it, ofc.
 

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Re: Voxus (WIP)

by jojoa1997 » Tue May 19, 2015 11:29

Kenney this looks awesome. Nice job!
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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Re: Voxus (WIP)

by Kenney » Tue May 19, 2015 20:11

jojoa1997 wrote:Kenney this looks awesome. Nice job!

Thanks, glad to hear that! :)

Little progress update; writing design document which pretty much covers every gameplay aspect, will be published once done. Also putting all planned nodes into an Excel sheet, I will program a little app later on that converts it to something LUA can read. Because of the sheer number of nodes an Excel sheet is absolutely necessary.

Image
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Voxus | UFO Race
 

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Re: Voxus (WIP)

by twoelk » Wed May 20, 2015 01:10

such a list might be useful for things like making a colors.txt for the minetest-mapper
 

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Re: Voxus (WIP)

by ABJ » Wed May 20, 2015 07:04

Hmmmm..........scaffold is going to be useful.
And could you consider adding trains as a future thing? jordan4ibanez is working on a train mod and he has gone far.
 

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Re: Voxus (WIP)

by Kenney » Wed May 20, 2015 08:40

ABJ wrote:Hmmmm..........scaffold is going to be useful.
And could you consider adding trains as a future thing? jordan4ibanez is working on a train mod and he has gone far.

Trains aren't planned yet, just minecarts.

Update on progress:
Started writing the CSV2LUA application, works really well and saves a lot of time. Now expanding to also easily allow multiple nodes (grass1, grass2, grass3 etc.).

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Voxus | UFO Race
 

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Re: Voxus (WIP)

by jojoa1997 » Wed May 20, 2015 10:27

Kenney wrote:
ABJ wrote:Hmmmm..........scaffold is going to be useful.
And could you consider adding trains as a future thing? jordan4ibanez is working on a train mod and he has gone far.

Trains aren't planned yet, just minecarts.

Update on progress:
Started writing the CSV2LUA application, works really well and saves a lot of time. Now expanding to also easily allow multiple nodes (grass1, grass2, grass3 etc.).

Image

Is the CVS thing what you were talking about with the excel sheets?
Coding;
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3X debugging
12X tweaking to be just right
 

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Re: Voxus (WIP)

by Kenney » Wed May 20, 2015 11:00

jojoa1997 wrote:Is the CVS thing what you were talking about with the excel sheets?

Yep, basically it converts a sheet with data into nodes that Minetest understands.

The spreadsheet has been made public, so you can see what I'm working on :)

https://docs.google.com/spreadsheets/d/ ... sp=sharing
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Voxus | UFO Race
 

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Re: Voxus (WIP)

by srifqi » Wed May 20, 2015 16:17

This subgame is getting nicer!

Will be there a translation support?
I'm from Indonesia! Saya dari Indonesia!
Terjemahkan Minetest!
Mods by me. Modifikasi oleh saya.

Pronounce my nick as in: es-rifqi (IPA: /es rifˈki/)
 

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Re: Voxus (WIP)

by ABJ » Wed May 20, 2015 16:59

This.....is.........EXCELLENT!!!
/me goes mining for stuff for voxus
 

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Re: Voxus (WIP)

by Kenney » Sat May 23, 2015 11:45

Small progress update on boring stuff:

I've decided to switch from CSV to TSV files, it doesn't really make a difference other than TSV files using tabs to split content and CSV uses commas - the comma made a few things like tiles impossible to keep hold of.

The TSV2LUA script is doing an excellent job, I can even add functions like on_place to the sheet and create series of items (grass1, grass2, grass3 etc.) which are randomly placed in the world.

Progress so far:

Nodes listed: 100,00%
Nodes drawn: 76,09%
Nodes exported: 28,99%
Nodes in-game: 2,90%
Crafting recipes: 7,25%
Design document: ~10%

And here's a screenshot to make this post a bit more interesting;

Image
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Voxus | UFO Race
 

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Re: Voxus (WIP)

by Sokomine » Sat May 23, 2015 14:20

Kenney wrote:The TSV2LUA script is doing an excellent job, I can even add functions like on_place to the sheet and create series of items (grass1, grass2, grass3 etc.) which are randomly placed in the world.

Your script may help a lot with repetitive work of decorative nodes. However, most nodes tend to get additional functionality later on, and then it'll be easier to have it all just in lua.

Kenney wrote:And here's a screenshot to make this post a bit more interesting;

Nice! Lots of comftable chairs for tired travellers :-)
A list of my mods can be found here.
 

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Re: Voxus (WIP)

by ABJ » Sat May 23, 2015 15:33

You will not be disappointed in my opinion of that Kenney! ;)
BTW what are crate-skeleton like nodes?
 

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Re: Voxus (WIP)

by Baggypants » Sat May 23, 2015 16:38

ABJ wrote:You will not be disappointed in my opinion of that Kenney! ;)
BTW what are crate-skeleton like nodes?

I think they are proto-crates
viewtopic.php?f=50&t=10895#p166717
 

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Re: Voxus (WIP)

by Kenney » Sat May 23, 2015 20:09

You first craft one of those framework blocks (with either wood, aluminium, iron or titanium) and then put plating on it (again, either wood, aluminium, iron or titanium). That way you build your base, monsters can remove the plating and ultimately destroy the framework too.
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Voxus | UFO Race
 

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Re: Voxus (WIP)

by ABJ » Sun May 24, 2015 11:37

That's horrible. I hope you don't make it too easy for them. And is ordinary blockbuilding possible too? As a way of protection?
 

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Re: Voxus (WIP)

by Kenney » Sun May 24, 2015 14:33

ABJ wrote:That's horrible. I hope you don't make it too easy for them. And is ordinary blockbuilding possible too? As a way of protection?

Nah, it'll take quite a lot of force to break a block and mobs will behave a bit different than normally in Minetest. They attack only if they've seen you, and back off after X seconds, and be pretty rare and only at night. Normal blockbuilding will be in there too, but mostly for other types of blocks like stairs, windows, spikes and doors.
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Voxus | UFO Race
 

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Re: Voxus (WIP)

by ABJ » Sun May 24, 2015 15:53

OK :) Well, that and I would like some sort of an explosion destructive mob, like the MC Creeper and a super destroyer that can cause a LOT of destruction. And what if someone was using another mod that has blocks? You'll need to take this into account or the frames and cool stuff will become easily circumventable and thus useless.
 

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